This patch makes the "Render" window a top-level window, not a child of the main window, which was the case in blender versions prior to 2.93. This means it is no longer "on top", nor is the icon grouped on the taskbar in the same way, but you can Alt-Tab between it and the main window. This change only affects the Windows platform as the other platforms behave this way. See D11576 for links to negative feedback that prompts this change. Differential Revision: https://developer.blender.org/D11576 Reviewed by Brecht Van Lommel
384 lines
11 KiB
C
384 lines
11 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edrend
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*/
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#include <stddef.h>
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "BLT_translation.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "wm_window.h"
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#include "render_intern.h"
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/*********************** utilities for finding areas *************************/
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/* returns biggest area that is not uv/image editor. Note that it uses buttons */
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/* window as the last possible alternative. */
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/* would use BKE_screen_find_big_area(...) but this is too specific */
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static ScrArea *biggest_non_image_area(bContext *C)
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{
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bScreen *screen = CTX_wm_screen(C);
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ScrArea *area, *big = NULL;
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int size, maxsize = 0, bwmaxsize = 0;
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short foundwin = 0;
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for (area = screen->areabase.first; area; area = area->next) {
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if (area->winx > 30 && area->winy > 30) {
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size = area->winx * area->winy;
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if (!area->full && area->spacetype == SPACE_PROPERTIES) {
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if (foundwin == 0 && size > bwmaxsize) {
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bwmaxsize = size;
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big = area;
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}
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}
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else if (area->spacetype != SPACE_IMAGE && size > maxsize) {
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maxsize = size;
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big = area;
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foundwin = 1;
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}
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}
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}
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return big;
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}
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static ScrArea *find_area_showing_r_result(bContext *C, Scene *scene, wmWindow **win)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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ScrArea *area = NULL;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
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for (*win = wm->windows.first; *win; *win = (*win)->next) {
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if (WM_window_get_active_scene(*win) == scene) {
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const bScreen *screen = WM_window_get_active_screen(*win);
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for (area = screen->areabase.first; area; area = area->next) {
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if (area->spacetype == SPACE_IMAGE) {
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sima = area->spacedata.first;
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if (sima->image && sima->image->type == IMA_TYPE_R_RESULT) {
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break;
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}
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}
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}
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if (area) {
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break;
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}
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}
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}
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return area;
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}
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static ScrArea *find_area_image_empty(bContext *C)
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{
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bScreen *screen = CTX_wm_screen(C);
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ScrArea *area;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
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for (area = screen->areabase.first; area; area = area->next) {
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if (area->spacetype == SPACE_IMAGE) {
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sima = area->spacedata.first;
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if ((sima->mode == SI_MODE_VIEW) && !sima->image) {
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break;
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}
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}
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}
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return area;
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}
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/********************** open image editor for render *************************/
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/* new window uses x,y to set position */
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ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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wmWindow *win = NULL;
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ScrArea *area = NULL;
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SpaceImage *sima;
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bool area_was_image = false;
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if (U.render_display_type == USER_RENDER_DISPLAY_NONE) {
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return NULL;
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}
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if (U.render_display_type == USER_RENDER_DISPLAY_WINDOW) {
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int sizex = 30 * UI_DPI_FAC + (scene->r.xsch * scene->r.size) / 100;
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int sizey = 60 * UI_DPI_FAC + (scene->r.ysch * scene->r.size) / 100;
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/* arbitrary... miniature image window views don't make much sense */
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if (sizex < 320) {
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sizex = 320;
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}
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if (sizey < 256) {
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sizey = 256;
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}
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/* changes context! */
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if (WM_window_open(C,
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IFACE_("Blender Render"),
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mx,
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my,
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sizex,
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sizey,
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SPACE_IMAGE,
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true,
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false,
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true,
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WIN_ALIGN_LOCATION_CENTER) == NULL) {
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BKE_report(reports, RPT_ERROR, "Failed to open window!");
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return NULL;
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}
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area = CTX_wm_area(C);
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if (BLI_listbase_is_single(&area->spacedata) == false) {
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sima = area->spacedata.first;
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sima->flag |= SI_PREVSPACE;
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}
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}
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else if (U.render_display_type == USER_RENDER_DISPLAY_SCREEN) {
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area = CTX_wm_area(C);
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/* if the active screen is already in fullscreen mode, skip this and
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* unset the area, so that the fullscreen area is just changed later */
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if (area && area->full) {
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area = NULL;
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}
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else {
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if (area && area->spacetype == SPACE_IMAGE) {
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area_was_image = true;
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}
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/* this function returns with changed context */
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area = ED_screen_full_newspace(C, area, SPACE_IMAGE);
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}
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}
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if (!area) {
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area = find_area_showing_r_result(C, scene, &win);
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if (area == NULL) {
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area = find_area_image_empty(C);
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}
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/* if area found in other window, we make that one show in front */
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if (win && win != CTX_wm_window(C)) {
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wm_window_raise(win);
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}
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if (area == NULL) {
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/* find largest open non-image area */
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area = biggest_non_image_area(C);
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if (area) {
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ED_area_newspace(C, area, SPACE_IMAGE, true);
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sima = area->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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/* we already had a fullscreen here -> mark new space as a stacked fullscreen */
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if (area->full) {
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area->flag |= AREA_FLAG_STACKED_FULLSCREEN;
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}
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}
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else {
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/* use any area of decent size */
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area = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_TYPE_ANY, 0);
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if (area->spacetype != SPACE_IMAGE) {
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// XXX newspace(area, SPACE_IMAGE);
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sima = area->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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}
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}
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}
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}
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sima = area->spacedata.first;
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sima->link_flag |= SPACE_FLAG_TYPE_TEMPORARY;
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/* get the correct image, and scale it */
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sima->image = BKE_image_ensure_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result");
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/* If we're rendering to full screen, set appropriate hints on image editor
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* so it can restore properly on pressing escape. */
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if (area->full) {
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sima->flag |= SI_FULLWINDOW;
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/* Tell the image editor to revert to previous space in space list on close
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* _only_ if it wasn't already an image editor when the render was invoked */
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if (area_was_image == 0) {
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sima->flag |= SI_PREVSPACE;
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}
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else {
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/* Leave it alone so the image editor will just go back from
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* full screen to the original tiled setup */
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}
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}
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if ((sima->flag & SI_PREVSPACE) && sima->next) {
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SpaceLink *old_sl = sima->next;
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old_sl->link_flag |= SPACE_FLAG_TYPE_WAS_ACTIVE;
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}
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return area;
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}
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/*************************** cancel render viewer **********************/
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static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
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{
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wmWindow *win = CTX_wm_window(C);
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ScrArea *area = CTX_wm_area(C);
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SpaceImage *sima = area->spacedata.first;
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/* ensure image editor fullscreen and area fullscreen states are in sync */
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if ((sima->flag & SI_FULLWINDOW) && !area->full) {
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sima->flag &= ~SI_FULLWINDOW;
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}
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/* determine if render already shows */
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if (sima->flag & SI_PREVSPACE) {
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sima->flag &= ~SI_PREVSPACE;
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if (sima->flag & SI_FULLWINDOW) {
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sima->flag &= ~SI_FULLWINDOW;
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ED_screen_full_prevspace(C, area);
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}
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else {
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ED_area_prevspace(C, area);
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}
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return OPERATOR_FINISHED;
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}
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if (sima->flag & SI_FULLWINDOW) {
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sima->flag &= ~SI_FULLWINDOW;
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ED_screen_state_toggle(C, win, area, SCREENMAXIMIZED);
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return OPERATOR_FINISHED;
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}
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if (WM_window_is_temp_screen(win)) {
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wm_window_close(C, CTX_wm_manager(C), win);
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return OPERATOR_FINISHED;
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}
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return OPERATOR_PASS_THROUGH;
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}
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void RENDER_OT_view_cancel(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Cancel Render View";
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ot->description = "Cancel show render view";
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ot->idname = "RENDER_OT_view_cancel";
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/* api callbacks */
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ot->exec = render_view_cancel_exec;
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ot->poll = ED_operator_image_active;
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}
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/************************* show render viewer *****************/
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static int render_view_show_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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{
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wmWindow *wincur = CTX_wm_window(C);
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/* test if we have currently a temp screen active */
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if (WM_window_is_temp_screen(wincur)) {
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wm_window_lower(wincur);
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}
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else {
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wmWindow *win, *winshow;
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ScrArea *area = find_area_showing_r_result(C, CTX_data_scene(C), &winshow);
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/* is there another window on current scene showing result? */
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for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
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const bScreen *screen = WM_window_get_active_screen(win);
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if ((WM_window_is_temp_screen(win) &&
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((ScrArea *)screen->areabase.first)->spacetype == SPACE_IMAGE) ||
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(win == winshow && winshow != wincur)) {
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wm_window_raise(win);
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return OPERATOR_FINISHED;
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}
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}
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/* determine if render already shows */
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if (area) {
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/* but don't close it when rendering */
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if (G.is_rendering == false) {
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SpaceImage *sima = area->spacedata.first;
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if (sima->flag & SI_PREVSPACE) {
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sima->flag &= ~SI_PREVSPACE;
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if (sima->flag & SI_FULLWINDOW) {
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sima->flag &= ~SI_FULLWINDOW;
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ED_screen_full_prevspace(C, area);
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}
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else {
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ED_area_prevspace(C, area);
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}
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}
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}
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}
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else {
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render_view_open(C, event->x, event->y, op->reports);
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}
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}
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return OPERATOR_FINISHED;
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}
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void RENDER_OT_view_show(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Show/Hide Render View";
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ot->description = "Toggle show render view";
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ot->idname = "RENDER_OT_view_show";
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/* api callbacks */
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ot->invoke = render_view_show_invoke;
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ot->poll = ED_operator_screenactive;
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}
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