The function applying the search used the dummy search info for when the item doesn't exist even when there was no UI data associated with the node at all. A fix is to only add the search menu when there is attribute info stored for the node. This is something I wanted to do anyway, since it makes it look more purposeful when there are no attribute info for a node, less like a bug. Differential Revision: https://developer.blender.org/D11016
340 lines
14 KiB
C++
340 lines
14 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spnode
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*/
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#pragma once
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#include "BKE_node.h"
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#include "UI_interface.h"
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#include <stddef.h> /* for size_t */
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/* internal exports only */
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struct ARegion;
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struct ARegionType;
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struct Main;
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struct NodeInsertOfsData;
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struct View2D;
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struct bContext;
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struct bNode;
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struct bNodeLink;
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struct bNodeSocket;
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struct wmGizmoGroupType;
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struct wmKeyConfig;
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struct wmWindow;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* temp data to pass on to modal */
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typedef struct bNodeLinkDrag {
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struct bNodeLinkDrag *next, *prev;
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/* List of links dragged by the operator.
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* Note: This is a list of LinkData structs on top of the actual bNodeLinks.
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* This way the links can be added to the node tree while being stored in this list.
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*/
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ListBase links;
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bool from_multi_input_socket;
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int in_out;
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/** Temporarily stores the last picked link from multi-input socket operator. */
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struct bNodeLink *last_picked_multi_input_socket_link;
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/** Temporarily stores the last hovered socket for multi-input socket operator.
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* Store it to recalculate sorting after it is no longer hovered. */
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struct bNode *last_node_hovered_while_dragging_a_link;
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} bNodeLinkDrag;
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typedef struct SpaceNode_Runtime {
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float aspect;
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/** Mouse position for drawing socket-less links and adding nodes. */
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float cursor[2];
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/** For auto compositing. */
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bool recalc;
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/** Temporary data for modal linking operator. */
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struct ListBase linkdrag;
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/* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
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/** Temporary data for node insert offset (in UI called Auto-offset). */
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struct NodeInsertOfsData *iofsd;
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} SpaceNode_Runtime;
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/* space_node.c */
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/* transform between View2Ds in the tree path */
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void space_node_group_offset(struct SpaceNode *snode, float *x, float *y);
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/* node_draw.cc */
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float node_socket_calculate_height(const bNodeSocket *socket);
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void node_link_calculate_multi_input_position(const float socket_x,
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const float socket_y,
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const int index,
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const int total_inputs,
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float r[2]);
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int node_get_colorid(struct bNode *node);
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int node_get_resize_cursor(int directions);
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void node_draw_shadow(const struct SpaceNode *snode,
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const struct bNode *node,
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float radius,
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float alpha);
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void node_draw_default(const struct bContext *C,
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struct ARegion *region,
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struct SpaceNode *snode,
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struct bNodeTree *ntree,
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struct bNode *node,
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bNodeInstanceKey key);
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void node_draw_sockets(const struct View2D *v2d,
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const struct bContext *C,
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struct bNodeTree *ntree,
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struct bNode *node,
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bool draw_outputs,
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bool select_all);
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void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
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int node_select_area_default(struct bNode *node, int x, int y);
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int node_tweak_area_default(struct bNode *node, int x, int y);
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void node_socket_color_get(struct bContext *C,
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struct bNodeTree *ntree,
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struct PointerRNA *node_ptr,
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struct bNodeSocket *sock,
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float r_color[4]);
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void node_update_nodetree(const struct bContext *C, struct bNodeTree *ntree);
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void node_draw_nodetree(const struct bContext *C,
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struct ARegion *region,
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struct SpaceNode *snode,
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struct bNodeTree *ntree,
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bNodeInstanceKey parent_key);
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void node_draw_space(const bContext *C, ARegion *region);
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void node_set_cursor(struct wmWindow *win, struct SpaceNode *snode, float cursor[2]);
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/* DPI scaled coords */
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void node_to_view(const struct bNode *node, float x, float y, float *rx, float *ry);
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void node_to_updated_rect(const struct bNode *node, rctf *r_rect);
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void node_from_view(const struct bNode *node, float x, float y, float *rx, float *ry);
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/* node_buttons.c */
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void node_buttons_register(struct ARegionType *art);
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/* node_toolbar.c */
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void node_toolbar_register(struct ARegionType *art);
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/* node_ops.c */
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void node_operatortypes(void);
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void node_keymap(struct wmKeyConfig *keyconf);
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/* node_select.c */
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void node_deselect_all(struct SpaceNode *snode);
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void node_socket_select(struct bNode *node, struct bNodeSocket *sock);
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void node_socket_deselect(struct bNode *node, struct bNodeSocket *sock, const bool deselect_node);
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void node_deselect_all_input_sockets(struct SpaceNode *snode, const bool deselect_nodes);
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void node_deselect_all_output_sockets(struct SpaceNode *snode, const bool deselect_nodes);
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void node_select_single(struct bContext *C, struct bNode *node);
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void NODE_OT_select(struct wmOperatorType *ot);
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void NODE_OT_select_all(struct wmOperatorType *ot);
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void NODE_OT_select_linked_to(struct wmOperatorType *ot);
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void NODE_OT_select_linked_from(struct wmOperatorType *ot);
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void NODE_OT_select_box(struct wmOperatorType *ot);
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void NODE_OT_select_circle(struct wmOperatorType *ot);
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void NODE_OT_select_lasso(struct wmOperatorType *ot);
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void NODE_OT_select_grouped(struct wmOperatorType *ot);
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void NODE_OT_select_same_type_step(struct wmOperatorType *ot);
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void NODE_OT_find_node(struct wmOperatorType *ot);
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/* node_view.c */
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int space_node_view_flag(struct bContext *C,
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struct SpaceNode *snode,
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ARegion *region,
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const int node_flag,
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const int smooth_viewtx);
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void NODE_OT_view_all(struct wmOperatorType *ot);
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void NODE_OT_view_selected(struct wmOperatorType *ot);
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void NODE_OT_backimage_move(struct wmOperatorType *ot);
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void NODE_OT_backimage_zoom(struct wmOperatorType *ot);
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void NODE_OT_backimage_fit(struct wmOperatorType *ot);
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void NODE_OT_backimage_sample(struct wmOperatorType *ot);
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/* drawnode.c */
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void nodelink_batch_start(struct SpaceNode *snode);
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void nodelink_batch_end(struct SpaceNode *snode);
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void node_draw_link(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link);
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void node_draw_link_bezier(const struct View2D *v2d,
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const struct SpaceNode *snode,
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const struct bNodeLink *link,
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int th_col1,
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int th_col2,
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int th_col3);
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bool node_link_bezier_points(const struct View2D *v2d,
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const struct SpaceNode *snode,
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const struct bNodeLink *link,
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float coord_array[][2],
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const int resol);
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bool node_link_bezier_handles(const struct View2D *v2d,
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const struct SpaceNode *snode,
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const struct bNodeLink *link,
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float vec[4][2]);
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void draw_nodespace_back_pix(const struct bContext *C,
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struct ARegion *region,
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struct SpaceNode *snode,
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bNodeInstanceKey parent_key);
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/* node_add.c */
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bNode *node_add_node(
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const struct bContext *C, const char *idname, int type, float locx, float locy);
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void NODE_OT_add_reroute(struct wmOperatorType *ot);
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void NODE_OT_add_group(struct wmOperatorType *ot);
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void NODE_OT_add_object(struct wmOperatorType *ot);
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void NODE_OT_add_collection(struct wmOperatorType *ot);
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void NODE_OT_add_texture(struct wmOperatorType *ot);
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void NODE_OT_add_file(struct wmOperatorType *ot);
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void NODE_OT_add_mask(struct wmOperatorType *ot);
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void NODE_OT_new_node_tree(struct wmOperatorType *ot);
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/* node_group.c */
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const char *node_group_idname(struct bContext *C);
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void NODE_OT_group_make(struct wmOperatorType *ot);
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void NODE_OT_group_insert(struct wmOperatorType *ot);
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void NODE_OT_group_ungroup(struct wmOperatorType *ot);
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void NODE_OT_group_separate(struct wmOperatorType *ot);
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void NODE_OT_group_edit(struct wmOperatorType *ot);
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/* node_relationships.c */
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void sort_multi_input_socket_links(struct SpaceNode *snode,
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struct bNode *node,
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struct bNodeLink *drag_link,
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float cursor[2]);
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bool node_connected_to_output(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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void NODE_OT_link(struct wmOperatorType *ot);
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void NODE_OT_link_make(struct wmOperatorType *ot);
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void NODE_OT_links_cut(struct wmOperatorType *ot);
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void NODE_OT_links_detach(struct wmOperatorType *ot);
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void NODE_OT_links_mute(struct wmOperatorType *ot);
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void NODE_OT_parent_set(struct wmOperatorType *ot);
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void NODE_OT_join(struct wmOperatorType *ot);
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void NODE_OT_attach(struct wmOperatorType *ot);
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void NODE_OT_detach(struct wmOperatorType *ot);
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void NODE_OT_link_viewer(struct wmOperatorType *ot);
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void NODE_OT_insert_offset(struct wmOperatorType *ot);
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/* node_edit.c */
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void snode_notify(struct bContext *C, struct SpaceNode *snode);
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void snode_dag_update(struct bContext *C, struct SpaceNode *snode);
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void snode_set_context(const struct bContext *C);
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void snode_update(struct SpaceNode *snode, struct bNode *node);
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bool composite_node_active(struct bContext *C);
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bool composite_node_editable(struct bContext *C);
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bool node_has_hidden_sockets(struct bNode *node);
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void node_set_hidden_sockets(struct SpaceNode *snode, bNode *node, int set);
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int node_render_changed_exec(bContext *, struct wmOperator *);
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int node_find_indicated_socket(struct SpaceNode *snode,
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struct bNode **nodep,
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struct bNodeSocket **sockp,
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const float cursor[2],
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int in_out);
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void NODE_OT_duplicate(struct wmOperatorType *ot);
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void NODE_OT_delete(struct wmOperatorType *ot);
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void NODE_OT_delete_reconnect(struct wmOperatorType *ot);
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void NODE_OT_resize(struct wmOperatorType *ot);
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void NODE_OT_mute_toggle(struct wmOperatorType *ot);
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void NODE_OT_hide_toggle(struct wmOperatorType *ot);
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void NODE_OT_hide_socket_toggle(struct wmOperatorType *ot);
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void NODE_OT_preview_toggle(struct wmOperatorType *ot);
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void NODE_OT_options_toggle(struct wmOperatorType *ot);
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void NODE_OT_active_preview_toggle(struct wmOperatorType *ot);
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void NODE_OT_node_copy_color(struct wmOperatorType *ot);
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void NODE_OT_read_viewlayers(struct wmOperatorType *ot);
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void NODE_OT_render_changed(struct wmOperatorType *ot);
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void NODE_OT_output_file_add_socket(struct wmOperatorType *ot);
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void NODE_OT_output_file_remove_active_socket(struct wmOperatorType *ot);
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void NODE_OT_output_file_move_active_socket(struct wmOperatorType *ot);
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void NODE_OT_switch_view_update(struct wmOperatorType *ot);
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/* Note: clipboard_cut is a simple macro of copy + delete */
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void NODE_OT_clipboard_copy(struct wmOperatorType *ot);
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void NODE_OT_clipboard_paste(struct wmOperatorType *ot);
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void NODE_OT_tree_socket_add(struct wmOperatorType *ot);
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void NODE_OT_tree_socket_remove(struct wmOperatorType *ot);
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void NODE_OT_tree_socket_move(struct wmOperatorType *ot);
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void NODE_OT_shader_script_update(struct wmOperatorType *ot);
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void NODE_OT_viewer_border(struct wmOperatorType *ot);
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void NODE_OT_clear_viewer_border(struct wmOperatorType *ot);
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/* node_widgets.c */
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void NODE_GGT_backdrop_transform(struct wmGizmoGroupType *gzgt);
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void NODE_GGT_backdrop_crop(struct wmGizmoGroupType *gzgt);
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void NODE_GGT_backdrop_sun_beams(struct wmGizmoGroupType *gzgt);
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void NODE_GGT_backdrop_corner_pin(struct wmGizmoGroupType *gzgt);
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void NODE_OT_cryptomatte_layer_add(struct wmOperatorType *ot);
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void NODE_OT_cryptomatte_layer_remove(struct wmOperatorType *ot);
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/* node_geometry_attribute_search.cc */
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void node_geometry_add_attribute_search_button(const struct bContext *C,
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const struct bNodeTree *node_tree,
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const struct bNode *node,
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struct PointerRNA *socket_ptr,
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struct uiLayout *layout);
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extern const char *node_context_dir[];
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/* XXXXXX */
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/* Nodes draw without dpi - the view zoom is flexible. */
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#define HIDDEN_RAD (0.75f * U.widget_unit)
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#define BASIS_RAD (0.2f * U.widget_unit)
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#define NODE_DYS (U.widget_unit / 2)
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#define NODE_DY U.widget_unit
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#define NODE_SOCKDY (0.08f * U.widget_unit)
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#define NODE_WIDTH(node) (node->width * UI_DPI_FAC)
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#define NODE_HEIGHT(node) (node->height * UI_DPI_FAC)
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#define NODE_MARGIN_X (1.10f * U.widget_unit)
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#define NODE_SOCKSIZE (0.25f * U.widget_unit)
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#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
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#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
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#define NODE_LINK_RESOL 12
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#ifdef __cplusplus
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}
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#endif
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