This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
646 lines
18 KiB
C++
646 lines
18 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "BLI_string.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "gpu_backend.hh"
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#include "gpu_context_private.hh"
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#include "gpu_framebuffer_private.hh"
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#include "gpu_vertex_buffer_private.hh"
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#include "gpu_texture_private.hh"
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namespace blender::gpu {
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/* -------------------------------------------------------------------- */
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/** \name Creation & Deletion
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* \{ */
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Texture::Texture(const char *name)
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{
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if (name) {
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BLI_strncpy(name_, name, sizeof(name_));
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}
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else {
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name_[0] = '\0';
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}
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for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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fb_[i] = nullptr;
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}
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}
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Texture::~Texture()
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{
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for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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if (fb_[i] != nullptr) {
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fb_[i]->attachment_remove(fb_attachment_[i]);
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}
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}
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#ifndef GPU_NO_USE_PY_REFERENCES
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if (this->py_ref) {
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*this->py_ref = nullptr;
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}
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#endif
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}
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bool Texture::init_1D(int w, int layers, eGPUTextureFormat format)
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{
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w_ = w;
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h_ = layers;
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d_ = 0;
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format_ = format;
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format_flag_ = to_format_flag(format);
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type_ = (layers > 0) ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D;
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if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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sampler_state = GPU_SAMPLER_FILTER;
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}
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return this->init_internal();
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}
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bool Texture::init_2D(int w, int h, int layers, eGPUTextureFormat format)
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{
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w_ = w;
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h_ = h;
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d_ = layers;
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format_ = format;
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format_flag_ = to_format_flag(format);
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type_ = (layers > 0) ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D;
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if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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sampler_state = GPU_SAMPLER_FILTER;
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}
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return this->init_internal();
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}
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bool Texture::init_3D(int w, int h, int d, eGPUTextureFormat format)
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{
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w_ = w;
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h_ = h;
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d_ = d;
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format_ = format;
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format_flag_ = to_format_flag(format);
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type_ = GPU_TEXTURE_3D;
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if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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sampler_state = GPU_SAMPLER_FILTER;
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}
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return this->init_internal();
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}
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bool Texture::init_cubemap(int w, int layers, eGPUTextureFormat format)
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{
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w_ = w;
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h_ = w;
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d_ = max_ii(1, layers) * 6;
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format_ = format;
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format_flag_ = to_format_flag(format);
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type_ = (layers > 0) ? GPU_TEXTURE_CUBE_ARRAY : GPU_TEXTURE_CUBE;
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if ((format_flag_ & (GPU_FORMAT_DEPTH_STENCIL | GPU_FORMAT_INTEGER)) == 0) {
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sampler_state = GPU_SAMPLER_FILTER;
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}
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return this->init_internal();
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}
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bool Texture::init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format)
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{
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/* See to_texture_format(). */
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if (format == GPU_DEPTH_COMPONENT24) {
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return false;
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}
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w_ = GPU_vertbuf_get_vertex_len(vbo);
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h_ = 0;
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d_ = 0;
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format_ = format;
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format_flag_ = to_format_flag(format);
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type_ = GPU_TEXTURE_BUFFER;
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return this->init_internal(vbo);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Operation
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* \{ */
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void Texture::attach_to(FrameBuffer *fb, GPUAttachmentType type)
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{
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for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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if (fb_[i] == nullptr) {
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fb_attachment_[i] = type;
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fb_[i] = fb;
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return;
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}
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}
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BLI_assert(!"GPU: Error: Texture: Not enough attachment");
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}
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void Texture::detach_from(FrameBuffer *fb)
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{
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for (int i = 0; i < ARRAY_SIZE(fb_); i++) {
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if (fb_[i] == fb) {
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fb_[i]->attachment_remove(fb_attachment_[i]);
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fb_[i] = nullptr;
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return;
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}
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}
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BLI_assert(!"GPU: Error: Texture: Framebuffer is not attached");
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}
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void Texture::update(eGPUDataFormat format, const void *data)
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{
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int mip = 0;
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int extent[3], offset[3] = {0, 0, 0};
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this->mip_size_get(mip, extent);
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this->update_sub(mip, offset, extent, format, data);
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}
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/** \} */
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} // namespace blender::gpu
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/* -------------------------------------------------------------------- */
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/** \name C-API
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* \{ */
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using namespace blender;
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using namespace blender::gpu;
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/* ------ Memory Management ------ */
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uint GPU_texture_memory_usage_get(void)
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{
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/* TODO(fclem): Do that inside the new Texture class. */
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return 0;
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}
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/* ------ Creation ------ */
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static inline GPUTexture *gpu_texture_create(const char *name,
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const int w,
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const int h,
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const int d,
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const eGPUTextureType type,
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int UNUSED(mips),
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eGPUTextureFormat tex_format,
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eGPUDataFormat data_format,
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const void *pixels)
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{
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Texture *tex = GPUBackend::get()->texture_alloc(name);
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bool success = false;
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switch (type) {
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case GPU_TEXTURE_1D:
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case GPU_TEXTURE_1D_ARRAY:
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success = tex->init_1D(w, h, tex_format);
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break;
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case GPU_TEXTURE_2D:
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case GPU_TEXTURE_2D_ARRAY:
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success = tex->init_2D(w, h, d, tex_format);
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break;
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case GPU_TEXTURE_3D:
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success = tex->init_3D(w, h, d, tex_format);
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break;
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case GPU_TEXTURE_CUBE:
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case GPU_TEXTURE_CUBE_ARRAY:
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success = tex->init_cubemap(w, d, tex_format);
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break;
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default:
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break;
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}
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if (!success) {
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delete tex;
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return nullptr;
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}
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if (pixels) {
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tex->update(data_format, pixels);
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}
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return reinterpret_cast<GPUTexture *>(tex);
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}
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GPUTexture *GPU_texture_create_1d(
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const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mips, format, GPU_DATA_FLOAT, data);
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}
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GPUTexture *GPU_texture_create_1d_array(
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const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(
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name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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}
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GPUTexture *GPU_texture_create_2d(
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const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mips, format, GPU_DATA_FLOAT, data);
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}
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GPUTexture *GPU_texture_create_2d_array(
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const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(
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name, w, h, d, GPU_TEXTURE_2D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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}
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GPUTexture *GPU_texture_create_3d(const char *name,
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int w,
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int h,
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int d,
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int mips,
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eGPUTextureFormat texture_format,
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eGPUDataFormat data_format,
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const void *data)
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{
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return gpu_texture_create(
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name, w, h, d, GPU_TEXTURE_3D, mips, texture_format, data_format, data);
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}
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GPUTexture *GPU_texture_create_cube(
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const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(name, w, w, 0, GPU_TEXTURE_CUBE, mips, format, GPU_DATA_FLOAT, data);
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}
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GPUTexture *GPU_texture_create_cube_array(
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const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data)
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{
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return gpu_texture_create(
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name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mips, format, GPU_DATA_FLOAT, data);
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}
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/* DDS texture loading. Return NULL if support is not available. */
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GPUTexture *GPU_texture_create_compressed_2d(
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const char *name, int w, int h, int miplen, eGPUTextureFormat tex_format, const void *data)
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{
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Texture *tex = GPUBackend::get()->texture_alloc(name);
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bool success = tex->init_2D(w, h, 0, tex_format);
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if (!success) {
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delete tex;
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return nullptr;
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}
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if (data) {
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size_t ofs = 0;
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for (int mip = 0; mip < miplen; mip++) {
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int extent[3], offset[3] = {0, 0, 0};
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tex->mip_size_get(mip, extent);
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size_t size = ((extent[0] + 3) / 4) * ((extent[1] + 3) / 4) * to_block_size(tex_format);
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tex->update_sub(mip, offset, extent, to_data_format(tex_format), (uchar *)data + ofs);
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ofs += size;
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}
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}
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return reinterpret_cast<GPUTexture *>(tex);
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}
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GPUTexture *GPU_texture_create_from_vertbuf(const char *name, GPUVertBuf *vert)
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{
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eGPUTextureFormat tex_format = to_texture_format(GPU_vertbuf_get_format(vert));
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Texture *tex = GPUBackend::get()->texture_alloc(name);
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bool success = tex->init_buffer(vert, tex_format);
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if (!success) {
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delete tex;
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return nullptr;
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}
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return reinterpret_cast<GPUTexture *>(tex);
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}
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/* Create an error texture that will bind an invalid texture (pink) at draw time. */
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GPUTexture *GPU_texture_create_error(int dimension, bool is_array)
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{
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float pixel[4] = {1.0f, 0.0f, 1.0f, 1.0f};
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int w = 1;
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int h = (dimension < 2 && !is_array) ? 0 : 1;
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int d = (dimension < 3 && !is_array) ? 0 : 1;
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eGPUTextureType type = GPU_TEXTURE_3D;
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type = (dimension == 2) ? (is_array ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D) : type;
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type = (dimension == 1) ? (is_array ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D) : type;
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return gpu_texture_create("invalid_tex", w, h, d, type, 1, GPU_RGBA8, GPU_DATA_FLOAT, pixel);
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}
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/* ------ Update ------ */
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void GPU_texture_update_mipmap(GPUTexture *tex_,
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int miplvl,
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eGPUDataFormat data_format,
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const void *pixels)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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int extent[3] = {1, 1, 1}, offset[3] = {0, 0, 0};
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tex->mip_size_get(miplvl, extent);
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reinterpret_cast<Texture *>(tex)->update_sub(miplvl, offset, extent, data_format, pixels);
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}
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void GPU_texture_update_sub(GPUTexture *tex,
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eGPUDataFormat data_format,
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const void *pixels,
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int offset_x,
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int offset_y,
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int offset_z,
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int width,
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int height,
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int depth)
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{
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int offset[3] = {offset_x, offset_y, offset_z};
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int extent[3] = {width, height, depth};
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reinterpret_cast<Texture *>(tex)->update_sub(0, offset, extent, data_format, pixels);
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}
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void *GPU_texture_read(GPUTexture *tex_, eGPUDataFormat data_format, int miplvl)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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return tex->read(miplvl, data_format);
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}
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/**
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* Fills the whole texture with the same data for all pixels.
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* \warning Only work for 2D texture for now.
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* \warning Only clears the mip 0 of the texture.
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* \param data_format: data format of the pixel data.
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* \param data: 1 pixel worth of data to fill the texture with.
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*/
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void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data)
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{
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BLI_assert(data != nullptr); /* Do not accept NULL as parameter. */
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reinterpret_cast<Texture *>(tex)->clear(data_format, data);
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}
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/* NOTE: Updates only mip 0. */
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void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *data)
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{
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reinterpret_cast<Texture *>(tex)->update(data_format, data);
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}
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/* Makes data interpretation aware of the source layout.
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* Skipping pixels correctly when changing rows when doing partial update.*/
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void GPU_unpack_row_length_set(uint len)
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{
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Context::get()->state_manager->texture_unpack_row_length_set(len);
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}
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/* ------ Binding ------ */
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void GPU_texture_bind_ex(GPUTexture *tex_,
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eGPUSamplerState state,
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int unit,
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const bool UNUSED(set_number))
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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state = (state >= GPU_SAMPLER_MAX) ? tex->sampler_state : state;
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Context::get()->state_manager->texture_bind(tex, state, unit);
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}
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void GPU_texture_bind(GPUTexture *tex_, int unit)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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Context::get()->state_manager->texture_bind(tex, tex->sampler_state, unit);
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}
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void GPU_texture_unbind(GPUTexture *tex_)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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Context::get()->state_manager->texture_unbind(tex);
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}
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void GPU_texture_unbind_all(void)
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{
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Context::get()->state_manager->texture_unbind_all();
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}
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void GPU_texture_image_bind(GPUTexture *tex, int unit)
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{
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Context::get()->state_manager->image_bind(unwrap(tex), unit);
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}
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void GPU_texture_image_unbind(GPUTexture *tex)
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{
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Context::get()->state_manager->image_unbind(unwrap(tex));
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}
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void GPU_texture_image_unbind_all(void)
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{
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Context::get()->state_manager->image_unbind_all();
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}
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void GPU_texture_generate_mipmap(GPUTexture *tex)
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{
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reinterpret_cast<Texture *>(tex)->generate_mipmap();
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}
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/* Copy a texture content to a similar texture. Only Mip 0 is copied. */
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void GPU_texture_copy(GPUTexture *dst_, GPUTexture *src_)
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{
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Texture *src = reinterpret_cast<Texture *>(src_);
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Texture *dst = reinterpret_cast<Texture *>(dst_);
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src->copy_to(dst);
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}
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void GPU_texture_compare_mode(GPUTexture *tex_, bool use_compare)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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/* Only depth formats does support compare mode. */
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BLI_assert(!(use_compare) || (tex->format_flag_get() & GPU_FORMAT_DEPTH));
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SET_FLAG_FROM_TEST(tex->sampler_state, use_compare, GPU_SAMPLER_COMPARE);
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}
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void GPU_texture_filter_mode(GPUTexture *tex_, bool use_filter)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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/* Stencil and integer format does not support filtering. */
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BLI_assert(!(use_filter) ||
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!(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
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SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
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}
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void GPU_texture_mipmap_mode(GPUTexture *tex_, bool use_mipmap, bool use_filter)
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{
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Texture *tex = reinterpret_cast<Texture *>(tex_);
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/* Stencil and integer format does not support filtering. */
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BLI_assert(!(use_filter || use_mipmap) ||
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!(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
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SET_FLAG_FROM_TEST(tex->sampler_state, use_mipmap, GPU_SAMPLER_MIPMAP);
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SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
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}
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void GPU_texture_anisotropic_filter(GPUTexture *tex_, bool use_aniso)
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{
|
|
Texture *tex = reinterpret_cast<Texture *>(tex_);
|
|
/* Stencil and integer format does not support filtering. */
|
|
BLI_assert(!(use_aniso) ||
|
|
!(tex->format_flag_get() & (GPU_FORMAT_STENCIL | GPU_FORMAT_INTEGER)));
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_aniso, GPU_SAMPLER_ANISO);
|
|
}
|
|
|
|
void GPU_texture_wrap_mode(GPUTexture *tex_, bool use_repeat, bool use_clamp)
|
|
{
|
|
Texture *tex = reinterpret_cast<Texture *>(tex_);
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_repeat, GPU_SAMPLER_REPEAT);
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, !use_clamp, GPU_SAMPLER_CLAMP_BORDER);
|
|
}
|
|
|
|
void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4])
|
|
{
|
|
reinterpret_cast<Texture *>(tex)->swizzle_set(swizzle);
|
|
}
|
|
|
|
void GPU_texture_free(GPUTexture *tex_)
|
|
{
|
|
Texture *tex = reinterpret_cast<Texture *>(tex_);
|
|
tex->refcount--;
|
|
|
|
if (tex->refcount < 0) {
|
|
fprintf(stderr, "GPUTexture: negative refcount\n");
|
|
}
|
|
|
|
if (tex->refcount == 0) {
|
|
delete tex;
|
|
}
|
|
}
|
|
|
|
void GPU_texture_ref(GPUTexture *tex)
|
|
{
|
|
reinterpret_cast<Texture *>(tex)->refcount++;
|
|
}
|
|
|
|
int GPU_texture_width(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->width_get();
|
|
}
|
|
|
|
int GPU_texture_height(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->height_get();
|
|
}
|
|
|
|
int GPU_texture_orig_width(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->src_w;
|
|
}
|
|
|
|
int GPU_texture_orig_height(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->src_h;
|
|
}
|
|
|
|
void GPU_texture_orig_size_set(GPUTexture *tex_, int w, int h)
|
|
{
|
|
Texture *tex = reinterpret_cast<Texture *>(tex_);
|
|
tex->src_w = w;
|
|
tex->src_h = h;
|
|
}
|
|
|
|
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->format_get();
|
|
}
|
|
|
|
bool GPU_texture_depth(const GPUTexture *tex)
|
|
{
|
|
return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_DEPTH) != 0;
|
|
}
|
|
|
|
bool GPU_texture_stencil(const GPUTexture *tex)
|
|
{
|
|
return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_STENCIL) != 0;
|
|
}
|
|
|
|
bool GPU_texture_integer(const GPUTexture *tex)
|
|
{
|
|
return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_INTEGER) != 0;
|
|
}
|
|
|
|
bool GPU_texture_cube(const GPUTexture *tex)
|
|
{
|
|
return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_CUBE) != 0;
|
|
}
|
|
|
|
bool GPU_texture_array(const GPUTexture *tex)
|
|
{
|
|
return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_ARRAY) != 0;
|
|
}
|
|
|
|
#ifndef GPU_NO_USE_PY_REFERENCES
|
|
void **GPU_texture_py_reference_get(GPUTexture *tex)
|
|
{
|
|
return unwrap(tex)->py_ref;
|
|
}
|
|
|
|
void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref)
|
|
{
|
|
BLI_assert(py_ref == nullptr || unwrap(tex)->py_ref == nullptr);
|
|
unwrap(tex)->py_ref = py_ref;
|
|
}
|
|
#endif
|
|
|
|
/* TODO remove */
|
|
int GPU_texture_opengl_bindcode(const GPUTexture *tex)
|
|
{
|
|
return reinterpret_cast<const Texture *>(tex)->gl_bindcode_get();
|
|
}
|
|
|
|
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *r_size)
|
|
{
|
|
return reinterpret_cast<Texture *>(tex)->mip_size_get(lvl, r_size);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name GPU Sampler Objects
|
|
*
|
|
* Simple wrapper around opengl sampler objects.
|
|
* Override texture sampler state for one sampler unit only.
|
|
* \{ */
|
|
|
|
/* Update user defined sampler states. */
|
|
void GPU_samplers_update(void)
|
|
{
|
|
GPUBackend::get()->samplers_update();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name GPU texture utilities
|
|
* \{ */
|
|
|
|
size_t GPU_texture_component_len(eGPUTextureFormat tex_format)
|
|
{
|
|
return to_component_len(tex_format);
|
|
}
|
|
|
|
size_t GPU_texture_dataformat_size(eGPUDataFormat data_format)
|
|
{
|
|
return to_bytesize(data_format);
|
|
}
|
|
|
|
/** \} */
|