This allows us to remove a callback from the modifier type info struct. In the future the these modifiers might just be replaced by nodes internally anyway, but in the meantime it's nice to unify the handling of evaluated geometry a bit. Differential Revision: https://developer.blender.org/D11080
196 lines
5.8 KiB
C
196 lines
5.8 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "bmesh.h"
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#include "bmesh_tools.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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Mesh *triangulate_mesh(Mesh *mesh,
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const int quad_method,
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const int ngon_method,
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const int min_vertices,
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const int flag);
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Mesh *triangulate_mesh(Mesh *mesh,
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const int quad_method,
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const int ngon_method,
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const int min_vertices,
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const int flag)
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{
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Mesh *result;
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BMesh *bm;
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int total_edges, i;
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MEdge *me;
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CustomData_MeshMasks cd_mask_extra = {
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.vmask = CD_MASK_ORIGINDEX, .emask = CD_MASK_ORIGINDEX, .pmask = CD_MASK_ORIGINDEX};
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bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
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if (keep_clnors) {
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BKE_mesh_calc_normals_split(mesh);
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/* We need that one to 'survive' to/from BMesh conversions. */
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CustomData_clear_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
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cd_mask_extra.lmask |= CD_MASK_NORMAL;
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}
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bm = BKE_mesh_to_bmesh_ex(mesh,
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&((struct BMeshCreateParams){0}),
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&((struct BMeshFromMeshParams){
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.calc_face_normal = true,
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.cd_mask_extra = cd_mask_extra,
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}));
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BM_mesh_triangulate(bm, quad_method, ngon_method, min_vertices, false, NULL, NULL, NULL);
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result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, mesh);
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BM_mesh_free(bm);
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if (keep_clnors) {
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float(*lnors)[3] = CustomData_get_layer(&result->ldata, CD_NORMAL);
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BLI_assert(lnors != NULL);
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BKE_mesh_set_custom_normals(result, lnors);
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/* Do some cleanup, we do not want those temp data to stay around. */
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CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
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CustomData_set_layer_flag(&result->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
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}
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total_edges = result->totedge;
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me = result->medge;
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/* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */
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for (i = 0; i < total_edges; i++, me++) {
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me->flag |= ME_EDGEDRAW | ME_EDGERENDER;
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}
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result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
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return result;
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}
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static void initData(ModifierData *md)
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{
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TriangulateModifierData *tmd = (TriangulateModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(tmd, modifier));
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MEMCPY_STRUCT_AFTER(tmd, DNA_struct_default_get(TriangulateModifierData), modifier);
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/* Enable in editmode by default */
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md->mode |= eModifierMode_Editmode;
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}
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static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx), Mesh *mesh)
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{
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TriangulateModifierData *tmd = (TriangulateModifierData *)md;
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Mesh *result;
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if (!(result = triangulate_mesh(
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mesh, tmd->quad_method, tmd->ngon_method, tmd->min_vertices, tmd->flag))) {
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return mesh;
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}
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return result;
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "quad_method", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "ngon_method", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "min_vertices", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "keep_custom_normals", 0, NULL, ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Triangulate, panel_draw);
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}
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ModifierTypeInfo modifierType_Triangulate = {
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/* name */ "Triangulate",
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/* structName */ "TriangulateModifierData",
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/* structSize */ sizeof(TriangulateModifierData),
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/* srna */ &RNA_TriangulateModifier,
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/* type */ eModifierTypeType_Constructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_EnableInEditmode |
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eModifierTypeFlag_AcceptsCVs,
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/* icon */ ICON_MOD_TRIANGULATE,
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/* copyData */ BKE_modifier_copydata_generic,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ modifyMesh,
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/* modifyHair */ NULL,
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/* modifyGeometrySet */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ NULL, // requiredDataMask,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ panelRegister,
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/* blendWrite */ NULL,
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/* blendRead */ NULL,
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};
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