Some notes about code status: * The Blender modifications were fairly quickly put together, much more code polish and work is needed to get this to a state where it can be committed to trunk. Files created with this version may not work in future versions. * Only simple path tracing is supported currently, but we intend to provide finer control, and more options where it makes sense. * For GPU rendering, only CUDA works currently. The intention is to have the same kernel code compile for C++/OpenCL/CUDA, some more work is needed to get OpenCL functional. * There are two shading backends: GPU compatible and Open Shading Language. Unfortunately, OSL only runs on the CPU currently, getting this to run on the GPU would be a major undertaking, and is unlikely to be supported soon. Additionally, it's not possible yet to write custom OSL shaders. * There is some code for adaptive subdivision and displacement, but it's far from finished. The intention is to eventually have a nice unified bump and displacement system. * The code currently has a number of fairly heavy dependencies: Boost, OpenImageIO, GLEW, GLUT, and optionally OSL, Partio. This makes it difficult to compile, we'll try to eliminate some, it may take a while before it becomes easy to compile this.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_node.h
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* \ingroup editors
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*/
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#ifndef ED_NODE_H
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#define ED_NODE_H
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struct ID;
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struct Main;
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struct Material;
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struct Scene;
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struct Tex;
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struct bContext;
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struct bNode;
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struct bNodeTree;
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/* drawnode.c */
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void ED_init_node_butfuncs(void);
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/* node_draw.c */
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void ED_node_changed_update(struct ID *id, struct bNode *node);
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void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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/* node_edit.c */
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void ED_node_shader_default(struct ID *id);
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void ED_node_composit_default(struct Scene *sce);
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void ED_node_texture_default(struct Tex *tex);
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/* node_layout.c */
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void ED_node_tree_auto_layout(struct bNodeTree *ntree, struct bNode *root);
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/* node_ops.c */
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void ED_operatormacros_node(void);
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#endif /* ED_NODE_H */
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