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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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8917e63134a61bcc45e1dec189ee45508bfec09c
blender-archive/source/blender/gpu/intern
History
Andrea Weikert cdc2cf4fd3 FIX: [#27536] GLSL object space normal maps have wrong shading
Added object and world space for normal map in GLSL view.
2013-09-20 11:55:43 +00:00
..
gpu_buffers.c
replace hashes with sets where possible.
2013-08-25 20:03:45 +00:00
gpu_codegen.c
ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it takes a key as an arg and isnt popping any element from the hash as you might expect).
2013-08-26 23:37:08 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
replace calls to BLI_linklist_append with BLI_linklist_prepend where order us unimportant, since append steps over the whole list each time.
2013-08-16 13:06:40 +00:00
gpu_extensions.c
BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
gpu_material.c
FIX: [#27536] GLSL object space normal maps have wrong shading
2013-09-20 11:55:43 +00:00
gpu_simple_shader.c
style cleanup
2013-05-11 01:06:01 +00:00
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