(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it) svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
		
			
				
	
	
		
			131 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * blenlib/BKE_mesh.h (mar-2001 nzc)
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 *	
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 * $Id$ 
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BKE_MESH_H
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#define BKE_MESH_H
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/***/
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struct BoundBox;
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struct DispList;
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struct ListBase;
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struct MDeformVert;
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struct Mesh;
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struct MFace;
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struct MVert;
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struct MCol;
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struct Object;
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struct MTFace;
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struct VecNor;
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struct CustomData;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void unlink_mesh(struct Mesh *me);
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void free_mesh(struct Mesh *me);
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struct Mesh *add_mesh(char *name);
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struct Mesh *copy_mesh(struct Mesh *me);
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void mesh_update_customdata_pointers(struct Mesh *me);
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void make_local_tface(struct Mesh *me);
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void make_local_mesh(struct Mesh *me);
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void boundbox_mesh(struct Mesh *me, float *loc, float *size);
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void tex_space_mesh(struct Mesh *me);
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float *get_mesh_orco_verts(struct Object *ob);
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void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert);
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int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
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struct Mesh *get_mesh(struct Object *ob);
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void set_mesh(struct Object *ob, struct Mesh *me);
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void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
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void nurbs_to_mesh(struct Object *ob);
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void free_dverts(struct MDeformVert *dvert, int totvert);
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void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
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void mesh_delete_material_index(struct Mesh *me, int index);
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void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
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struct BoundBox *mesh_get_bb(struct Object *ob);
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void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r);
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/* if old, it converts mface->edcode to edge drawflags */
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void make_edges(struct Mesh *me, int old);
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void mesh_strip_loose_faces(struct Mesh *me);
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	/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
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	 * and vertex normals are stored in actual mverts.
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	 */
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void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r);
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	/* Return a newly MEM_malloc'd array of all the mesh vertex locations
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	 * (_numVerts_r_ may be NULL) */
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float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
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float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3];
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT	0.0001f
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typedef struct UvVertMap {
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	struct UvMapVert **vert;
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	struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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	struct UvMapVert *next;
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	unsigned int f;
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	unsigned char tfindex, separate, flag;
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} UvMapVert;
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UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit);
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UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
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void free_uv_vert_map(UvVertMap *vmap);
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/* Partial Mesh Visibility */
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struct PartialVisibility *mesh_pmv_copy(struct PartialVisibility *);
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void mesh_pmv_free(struct PartialVisibility *);
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void mesh_pmv_revert(struct Object *ob, struct Mesh *me);
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void mesh_pmv_off(struct Object *ob, struct Mesh *me);
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/* functions for making menu's from customdata layers */
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int mesh_layers_menu_charlen(struct CustomData *data, int type); /* use this to work out how many chars to allocate */
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void mesh_layers_menu_concat(struct CustomData *data, int type, char *str);
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int mesh_layers_menu(struct CustomData *data, int type);
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#ifdef __cplusplus
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}
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#endif
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#endif
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