
a short, so we cast to an int first, then to a short when a button that modifies a short value is pressed. (Allieviates the bug where the Unified Renderer button modifies the values of a bunch of other buttons).
a short, so we cast to an int first, then to a short when a button that modifies a short value is pressed. (Allieviates the bug where the Unified Renderer button modifies the values of a bunch of other buttons).