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blender-archive/source/blender/editors/screen/screen_edit.c
Bastien Montagne 897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00

2252 lines
54 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/screen/screen_edit.c
* \ingroup edscr
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_clip.h"
#include "ED_node.h"
#include "ED_render.h"
#include "UI_interface.h"
/* XXX actually should be not here... solve later */
#include "wm_subwindow.h"
#include "screen_intern.h" /* own module include */
/* ******************* screen vert, edge, area managing *********************** */
static ScrVert *screen_addvert(bScreen *sc, short x, short y)
{
ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
sv->vec.x = x;
sv->vec.y = y;
BLI_addtail(&sc->vertbase, sv);
return sv;
}
static void sortscrvert(ScrVert **v1, ScrVert **v2)
{
ScrVert *tmp;
if (*v1 > *v2) {
tmp = *v1;
*v1 = *v2;
*v2 = tmp;
}
}
static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
sortscrvert(&v1, &v2);
se->v1 = v1;
se->v2 = v2;
BLI_addtail(&sc->edgebase, se);
return se;
}
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se;
sortscrvert(&v1, &v2);
for (se = sc->edgebase.first; se; se = se->next)
if (se->v1 == v1 && se->v2 == v2)
return se;
return NULL;
}
void removedouble_scrverts(bScreen *sc)
{
ScrVert *v1, *verg;
ScrEdge *se;
ScrArea *sa;
verg = sc->vertbase.first;
while (verg) {
if (verg->newv == NULL) { /* !!! */
v1 = verg->next;
while (v1) {
if (v1->newv == NULL) { /* !?! */
if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) {
/* printf("doublevert\n"); */
v1->newv = verg;
}
}
v1 = v1->next;
}
}
verg = verg->next;
}
/* replace pointers in edges and faces */
se = sc->edgebase.first;
while (se) {
if (se->v1->newv) se->v1 = se->v1->newv;
if (se->v2->newv) se->v2 = se->v2->newv;
/* edges changed: so.... */
sortscrvert(&(se->v1), &(se->v2));
se = se->next;
}
sa = sc->areabase.first;
while (sa) {
if (sa->v1->newv) sa->v1 = sa->v1->newv;
if (sa->v2->newv) sa->v2 = sa->v2->newv;
if (sa->v3->newv) sa->v3 = sa->v3->newv;
if (sa->v4->newv) sa->v4 = sa->v4->newv;
sa = sa->next;
}
/* remove */
verg = sc->vertbase.first;
while (verg) {
v1 = verg->next;
if (verg->newv) {
BLI_remlink(&sc->vertbase, verg);
MEM_freeN(verg);
}
verg = v1;
}
}
void removenotused_scrverts(bScreen *sc)
{
ScrVert *sv, *svn;
ScrEdge *se;
/* we assume edges are ok */
se = sc->edgebase.first;
while (se) {
se->v1->flag = 1;
se->v2->flag = 1;
se = se->next;
}
sv = sc->vertbase.first;
while (sv) {
svn = sv->next;
if (sv->flag == 0) {
BLI_remlink(&sc->vertbase, sv);
MEM_freeN(sv);
}
else {
sv->flag = 0;
}
sv = svn;
}
}
void removedouble_scredges(bScreen *sc)
{
ScrEdge *verg, *se, *sn;
/* compare */
verg = sc->edgebase.first;
while (verg) {
se = verg->next;
while (se) {
sn = se->next;
if (verg->v1 == se->v1 && verg->v2 == se->v2) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
se = sn;
}
verg = verg->next;
}
}
void removenotused_scredges(bScreen *sc)
{
ScrEdge *se, *sen;
ScrArea *sa;
int a = 0;
/* sets flags when edge is used in area */
sa = sc->areabase.first;
while (sa) {
se = screen_findedge(sc, sa->v1, sa->v2);
if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v2, sa->v3);
if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v3, sa->v4);
if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v4, sa->v1);
if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a);
else se->flag = 1;
sa = sa->next;
a++;
}
se = sc->edgebase.first;
while (se) {
sen = se->next;
if (se->flag == 0) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
else {
se->flag = 0;
}
se = sen;
}
}
bool scredge_is_horizontal(ScrEdge *se)
{
return (se->v1->vec.y == se->v2->vec.y);
}
/* need win size to make sure not to include edges along screen edge */
ScrEdge *screen_find_active_scredge(bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my)
{
ScrEdge *se;
int safety = U.widget_unit / 10;
if (safety < 2) safety = 2;
for (se = sc->edgebase.first; se; se = se->next) {
if (scredge_is_horizontal(se)) {
if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) {
short min, max;
min = MIN2(se->v1->vec.x, se->v2->vec.x);
max = MAX2(se->v1->vec.x, se->v2->vec.x);
if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
return se;
}
}
else {
if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) {
short min, max;
min = MIN2(se->v1->vec.y, se->v2->vec.y);
max = MAX2(se->v1->vec.y, se->v2->vec.y);
if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
return se;
}
}
}
return NULL;
}
/* adds no space data */
static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
{
ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea");
sa->v1 = v1;
sa->v2 = v2;
sa->v3 = v3;
sa->v4 = v4;
sa->headertype = headertype;
sa->spacetype = sa->butspacetype = spacetype;
BLI_addtail(&sc->areabase, sa);
return sa;
}
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
{
ED_area_exit(C, sa);
BKE_screen_area_free(sa);
BLI_remlink(&sc->areabase, sa);
MEM_freeN(sa);
}
/* return 0: no split possible */
/* else return (integer) screencoordinate split point */
static short testsplitpoint(ScrArea *sa, char dir, float fac)
{
short x, y;
const short area_min_x = AREAMINX;
const short area_min_y = ED_area_headersize();
// area big enough?
if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0;
if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0;
// to be sure
CLAMP(fac, 0.0f, 1.0f);
if (dir == 'h') {
y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y);
if (y - sa->v1->vec.y < area_min_y)
y = sa->v1->vec.y + area_min_y;
else if (sa->v2->vec.y - y < area_min_y)
y = sa->v2->vec.y - area_min_y;
else y -= (y % AREAGRID);
return y;
}
else {
x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x);
if (x - sa->v1->vec.x < area_min_x)
x = sa->v1->vec.x + area_min_x;
else if (sa->v4->vec.x - x < area_min_x)
x = sa->v4->vec.x - area_min_x;
else x -= (x % AREAGRID);
return x;
}
}
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa = NULL;
ScrVert *sv1, *sv2;
short split;
if (sa == NULL) return NULL;
split = testsplitpoint(sa, dir, fac);
if (split == 0) return NULL;
/* note regarding (fac > 0.5f) checks below.
* normally it shouldn't matter which is used since the copy should match the original
* however with viewport rendering and python console this isn't the case. - campbell */
if (dir == 'h') {
/* new vertices */
sv1 = screen_addvert(sc, sa->v1->vec.x, split);
sv2 = screen_addvert(sc, sa->v4->vec.x, split);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v2);
screen_addedge(sc, sa->v3, sv2);
screen_addedge(sc, sv2, sa->v4);
screen_addedge(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: top */
newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
/* area below */
sa->v2 = sv1;
sa->v3 = sv2;
}
else {
/* new areas: bottom */
newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype);
/* area above */
sa->v1 = sv1;
sa->v4 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
else {
/* new vertices */
sv1 = screen_addvert(sc, split, sa->v1->vec.y);
sv2 = screen_addvert(sc, split, sa->v2->vec.y);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v4);
screen_addedge(sc, sa->v2, sv2);
screen_addedge(sc, sv2, sa->v3);
screen_addedge(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: right */
newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype);
/* area left */
sa->v3 = sv2;
sa->v4 = sv1;
}
else {
/* new areas: left */
newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
/* area right */
sa->v1 = sv1;
sa->v2 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
/* remove double vertices en edges */
if (merge)
removedouble_scrverts(sc);
removedouble_scredges(sc);
removenotused_scredges(sc);
return newa;
}
/* empty screen, with 1 dummy area without spacedata */
/* uses window size */
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc = BKE_libblock_alloc(G.main, ID_SCR, name);
sc->scene = scene;
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
sc->winid = win->winid;
sv1 = screen_addvert(sc, 0, 0);
sv2 = screen_addvert(sc, 0, winsize_y - 1);
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
sv4 = screen_addvert(sc, winsize_x - 1, 0);
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
return sc;
}
static void screen_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
/* free contents of 'to', is from blenkernel screen.c */
BKE_screen_free(to);
BLI_duplicatelist(&to->vertbase, &from->vertbase);
BLI_duplicatelist(&to->edgebase, &from->edgebase);
BLI_duplicatelist(&to->areabase, &from->areabase);
BLI_listbase_clear(&to->regionbase);
s2 = to->vertbase.first;
for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
s1->newv = s2;
}
for (se = to->edgebase.first; se; se = se->next) {
se->v1 = se->v1->newv;
se->v2 = se->v2->newv;
sortscrvert(&(se->v1), &(se->v2));
}
saf = from->areabase.first;
for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) {
sa->v1 = sa->v1->newv;
sa->v2 = sa->v2->newv;
sa->v3 = sa->v3->newv;
sa->v4 = sa->v4->newv;
BLI_listbase_clear(&sa->spacedata);
BLI_listbase_clear(&sa->regionbase);
BLI_listbase_clear(&sa->actionzones);
BLI_listbase_clear(&sa->handlers);
ED_area_data_copy(sa, saf, true);
}
/* put at zero (needed?) */
for (s1 = from->vertbase.first; s1; s1 = s1->next)
s1->newv = NULL;
}
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
int area_getorientation(ScrArea *sa, ScrArea *sb)
{
ScrVert *sav1, *sav2, *sav3, *sav4;
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
if (sa == NULL || sb == NULL) return -1;
sav1 = sa->v1;
sav2 = sa->v2;
sav3 = sa->v3;
sav4 = sa->v4;
sbv1 = sb->v1;
sbv2 = sb->v2;
sbv3 = sb->v3;
sbv4 = sb->v4;
if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */
return 0;
}
else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */
return 1;
}
else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */
return 2;
}
else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/
return 3;
}
return -1;
}
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
* used by the split, join operators
*/
int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
{
int dir;
dir = area_getorientation(sa1, sa2);
/*printf("dir is : %i\n", dir);*/
if (dir == -1) {
if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
return 0;
}
if (dir == 0) {
sa1->v1 = sa2->v1;
sa1->v2 = sa2->v2;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if (dir == 1) {
sa1->v2 = sa2->v2;
sa1->v3 = sa2->v3;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
else if (dir == 2) {
sa1->v3 = sa2->v3;
sa1->v4 = sa2->v4;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if (dir == 3) {
sa1->v1 = sa2->v1;
sa1->v4 = sa2->v4;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
removedouble_scrverts(scr);
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
return 1;
}
void select_connected_scredge(bScreen *sc, ScrEdge *edge)
{
ScrEdge *se;
ScrVert *sv;
int oneselected;
char dir;
/* select connected, only in the right direction */
/* 'dir' is the direction of EDGE */
if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v';
else dir = 'h';
sv = sc->vertbase.first;
while (sv) {
sv->flag = 0;
sv = sv->next;
}
edge->v1->flag = 1;
edge->v2->flag = 1;
oneselected = 1;
while (oneselected) {
se = sc->edgebase.first;
oneselected = 0;
while (se) {
if (se->v1->flag + se->v2->flag == 1) {
if (dir == 'h') {
if (se->v1->vec.y == se->v2->vec.y) {
se->v1->flag = se->v2->flag = 1;
oneselected = 1;
}
}
if (dir == 'v') {
if (se->v1->vec.x == se->v2->vec.x) {
se->v1->flag = se->v2->flag = 1;
oneselected = 1;
}
}
}
se = se->next;
}
}
}
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
{
/* clamp Y size of header sized areas when expanding windows
* avoids annoying empty space around file menu */
#define USE_HEADER_SIZE_CLAMP
const int headery_init = ED_area_headersize();
ScrVert *sv = NULL;
ScrArea *sa;
int winsize_x_prev, winsize_y_prev;
float facx, facy, tempf, min[2], max[2];
/* calculate size */
min[0] = min[1] = 20000.0f;
max[0] = max[1] = 0.0f;
for (sv = sc->vertbase.first; sv; sv = sv->next) {
const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
minmax_v2v2_v2(min, max, fv);
}
/* always make 0.0 left under */
for (sv = sc->vertbase.first; sv; sv = sv->next) {
sv->vec.x -= min[0];
sv->vec.y -= min[1];
}
winsize_x_prev = (max[0] - min[0]) + 1;
winsize_y_prev = (max[1] - min[1]) + 1;
#ifdef USE_HEADER_SIZE_CLAMP
#define TEMP_BOTTOM 1
#define TEMP_TOP 2
/* if the window's Y axis grows, clamp header sized areas */
if (winsize_y_prev < winsize_y) { /* growing? */
const int headery_margin_max = headery_init + 4;
for (sa = sc->areabase.first; sa; sa = sa->next) {
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
sa->temp = 0;
if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
if (sa->v2->vec.y == winsize_y_prev - 1) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_TOP;
}
}
else if (sa->v1->vec.y == 0) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_BOTTOM;
}
}
}
}
}
#endif
if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) {
facx = ((float)winsize_x - 1) / ((float)winsize_x_prev - 1);
facy = ((float)winsize_y - 1) / ((float)winsize_y_prev - 1);
/* make sure it fits! */
for (sv = sc->vertbase.first; sv; sv = sv->next) {
/* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428]
* need some way to store these as floats internally and re-apply from there. */
tempf = ((float)sv->vec.x) * facx;
sv->vec.x = (short)(tempf + 0.5f);
//sv->vec.x += AREAGRID - 1;
//sv->vec.x -= (sv->vec.x % AREAGRID);
CLAMP(sv->vec.x, 0, winsize_x - 1);
tempf = ((float)sv->vec.y) * facy;
sv->vec.y = (short)(tempf + 0.5f);
//sv->vec.y += AREAGRID - 1;
//sv->vec.y -= (sv->vec.y % AREAGRID);
CLAMP(sv->vec.y, 0, winsize_y - 1);
}
}
#ifdef USE_HEADER_SIZE_CLAMP
if (winsize_y_prev < winsize_y) { /* growing? */
for (sa = sc->areabase.first; sa; sa = sa->next) {
ScrEdge *se = NULL;
if (sa->temp == 0)
continue;
if (sa->v1 == sa->v2)
continue;
/* adjust headery if verts are along the edge of window */
if (sa->temp == TEMP_TOP) {
/* lower edge */
const int yval = sa->v2->vec.y - headery_init;
se = screen_findedge(sc, sa->v4, sa->v1);
select_connected_scredge(sc, se);
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v2 && sv != sa->v3) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
else {
/* upper edge */
const int yval = sa->v1->vec.y + headery_init;
se = screen_findedge(sc, sa->v2, sa->v3);
select_connected_scredge(sc, se);
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v1 && sv != sa->v4) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
}
}
#undef USE_HEADER_SIZE_CLAMP
#undef TEMP_BOTTOM
#undef TEMP_TOP
#endif
/* test for collapsed areas. This could happen in some blender version... */
/* ton: removed option now, it needs Context... */
/* make each window at least ED_area_headersize() high */
for (sa = sc->areabase.first; sa; sa = sa->next) {
int headery = headery_init;
/* adjust headery if verts are along the edge of window */
if (sa->v1->vec.y > 0)
headery += U.pixelsize;
if (sa->v2->vec.y < winsize_y - 1)
headery += U.pixelsize;
if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) {
/* lower edge */
ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1);
if (se && sa->v1 != sa->v2) {
int yval;
select_connected_scredge(sc, se);
/* all selected vertices get the right offset */
yval = sa->v2->vec.y - headery + 1;
for (sv = sc->vertbase.first; sv; sv = sv->next) {
/* if is a collapsed area */
if (sv != sa->v2 && sv != sa->v3) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
}
}
}
/* *********************** DRAWING **************************************** */
/* draw vertical shape visualizing future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 8;
w = height / 4;
}
else {
h = width / 8;
w = width / 4;
}
points[0].x = sa->v1->vec.x;
points[0].y = sa->v1->vec.y + height / 2;
points[1].x = sa->v1->vec.x;
points[1].y = sa->v1->vec.y;
points[2].x = sa->v4->vec.x - w;
points[2].y = sa->v4->vec.y;
points[3].x = sa->v4->vec.x - w;
points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
points[4].x = sa->v4->vec.x - 2 * w;
points[4].y = sa->v4->vec.y + height / 2;
points[5].x = sa->v4->vec.x - w;
points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
points[6].x = sa->v3->vec.x - w;
points[6].y = sa->v3->vec.y;
points[7].x = sa->v2->vec.x;
points[7].y = sa->v2->vec.y;
points[8].x = sa->v4->vec.x;
points[8].y = sa->v4->vec.y + height / 2 - h;
points[9].x = sa->v4->vec.x;
points[9].y = sa->v4->vec.y + height / 2 + h;
if (dir == 'l') {
/* when direction is left, then we flip direction of arrow */
float cx = sa->v1->vec.x + width;
for (i = 0; i < 10; i++) {
points[i].x -= cx;
points[i].x = -points[i].x;
points[i].x += sa->v1->vec.x;
}
}
glBegin(GL_POLYGON);
for (i = 0; i < 5; i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for (i = 4; i < 8; i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw vertical shape visualizing future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 4;
w = height / 8;
}
else {
h = width / 4;
w = width / 8;
}
points[0].x = sa->v1->vec.x + width / 2;
points[0].y = sa->v3->vec.y;
points[1].x = sa->v2->vec.x;
points[1].y = sa->v2->vec.y;
points[2].x = sa->v1->vec.x;
points[2].y = sa->v1->vec.y + h;
points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
points[3].y = sa->v1->vec.y + h;
points[4].x = sa->v1->vec.x + width / 2;
points[4].y = sa->v1->vec.y + 2 * h;
points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
points[5].y = sa->v1->vec.y + h;
points[6].x = sa->v4->vec.x;
points[6].y = sa->v4->vec.y + h;
points[7].x = sa->v3->vec.x;
points[7].y = sa->v3->vec.y;
points[8].x = sa->v1->vec.x + width / 2 - w;
points[8].y = sa->v1->vec.y;
points[9].x = sa->v1->vec.x + width / 2 + w;
points[9].y = sa->v1->vec.y;
if (dir == 'u') {
/* when direction is up, then we flip direction of arrow */
float cy = sa->v1->vec.y + height;
for (i = 0; i < 10; i++) {
points[i].y -= cy;
points[i].y = -points[i].y;
points[i].y += sa->v1->vec.y;
}
}
glBegin(GL_POLYGON);
for (i = 0; i < 5; i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for (i = 4; i < 8; i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw join shape due to direction of joining */
static void draw_join_shape(ScrArea *sa, char dir)
{
if (dir == 'u' || dir == 'd')
draw_vertical_join_shape(sa, dir);
else
draw_horizontal_join_shape(sa, dir);
}
/* draw screen area darker with arrow (visualization of future joining) */
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir);
}
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
/* value 181 was hardly computed: 181~105 */
glColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
}
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
{
/* right border area */
if (x2 < sizex - 1) {
glVertex2s(x2, y1);
glVertex2s(x2, y2);
}
/* left border area */
if (x1 > 0) { /* otherwise it draws the emboss of window over */
glVertex2s(x1, y1);
glVertex2s(x1, y2);
}
/* top border area */
if (y2 < sizey - 1) {
glVertex2s(x1, y2);
glVertex2s(x2, y2);
}
/* bottom border area */
if (y1 > 0) {
glVertex2s(x1, y1);
glVertex2s(x2, y1);
}
}
/** screen edges drawing **/
static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
{
short x1 = sa->v1->vec.x;
short y1 = sa->v1->vec.y;
short x2 = sa->v3->vec.x;
short y2 = sa->v3->vec.y;
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
{
bScreen *newsc;
if (sc->state != SCREENNORMAL) return NULL; /* XXX handle this case! */
/* make new empty screen: */
newsc = ED_screen_add(win, sc->scene, sc->id.name + 2);
/* copy all data */
screen_copy(newsc, sc);
return newsc;
}
/* screen sets cursor based on swinid */
static void region_cursor_set(wmWindow *win, int swinid, int swin_changed)
{
for (ScrArea *sa = win->screen->areabase.first; sa; sa = sa->next) {
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->swinid == swinid) {
if (swin_changed || (ar->type && ar->type->event_cursor)) {
ED_region_cursor_set(win, sa, ar);
}
return;
}
}
}
}
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win = CTX_wm_window(C);
/* generic notes */
switch (note->category) {
case NC_WM:
if (note->data == ND_FILEREAD)
win->screen->do_draw = true;
break;
case NC_WINDOW:
win->screen->do_draw = true;
break;
case NC_SCREEN:
if (note->action == NA_EDITED)
win->screen->do_draw = win->screen->do_refresh = true;
break;
case NC_SCENE:
if (note->data == ND_MODE)
region_cursor_set(win, note->swinid, true);
break;
}
}
/* only for edge lines between areas, and the blended join arrows */
void ED_screen_draw(wmWindow *win)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
ScrArea *sa1 = NULL;
ScrArea *sa2 = NULL;
ScrArea *sa3 = NULL;
wmSubWindowSet(win, win->screen->mainwin);
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
if (U.pixelsize > 1.0f) {
/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
glLineWidth((2.0f * U.pixelsize) - 1);
glColor3ub(0x50, 0x50, 0x50);
glBegin(GL_LINES);
for (sa = win->screen->areabase.first; sa; sa = sa->next)
drawscredge_area(sa, winsize_x, winsize_y);
glEnd();
}
glLineWidth(1);
glColor3ub(0, 0, 0);
glBegin(GL_LINES);
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
drawscredge_area(sa, winsize_x, winsize_y);
/* gather area split/join info */
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
}
glEnd();
/* blended join arrow */
if (sa1 && sa2) {
int dir = area_getorientation(sa1, sa2);
int dira = -1;
if (dir != -1) {
switch (dir) {
case 0: /* W */
dir = 'r';
dira = 'l';
break;
case 1: /* N */
dir = 'd';
dira = 'u';
break;
case 2: /* E */
dir = 'l';
dira = 'r';
break;
case 3: /* S */
dir = 'u';
dira = 'd';
break;
}
}
glEnable(GL_BLEND);
scrarea_draw_shape_dark(sa2, dir);
scrarea_draw_shape_light(sa1, dira);
glDisable(GL_BLEND);
}
/* splitpoint */
if (sa3) {
glEnable(GL_BLEND);
glBegin(GL_LINES);
glColor4ub(255, 255, 255, 100);
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
glVertex2s(sa3->totrct.xmin, win->eventstate->y);
glVertex2s(sa3->totrct.xmax, win->eventstate->y);
glColor4ub(0, 0, 0, 100);
glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
}
else {
glVertex2s(win->eventstate->x, sa3->totrct.ymin);
glVertex2s(win->eventstate->x, sa3->totrct.ymax);
glColor4ub(0, 0, 0, 100);
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
}
glEnd();
glDisable(GL_BLEND);
}
win->screen->do_draw = false;
}
/* helper call for below, dpi changes headers */
static void screen_refresh_headersizes(void)
{
const ListBase *lb = BKE_spacetypes_list();
SpaceType *st;
for (st = lb->first; st; st = st->next) {
ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
if (art) art->prefsizey = ED_area_headersize();
}
}
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
{
/* exception for bg mode, we only need the screen context */
if (!G.background) {
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
rcti winrct;
winrct.xmin = 0;
winrct.xmax = winsize_x - 1;
winrct.ymin = 0;
winrct.ymax = winsize_y - 1;
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
screen_test_scale(win->screen, winsize_x, winsize_y);
if (win->screen->mainwin == 0) {
win->screen->mainwin = wm_subwindow_open(win, &winrct, false);
}
else {
wm_subwindow_position(win, win->screen->mainwin, &winrct, false);
}
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, sa);
}
/* wake up animtimer */
if (win->screen->animtimer)
WM_event_timer_sleep(wm, win, win->screen->animtimer, false);
}
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set screen\n", __func__);
}
win->screen->do_refresh = false;
win->screen->context = ed_screen_context;
}
/* file read, set all screens, ... */
void ED_screens_initialize(wmWindowManager *wm)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen == NULL)
win->screen = G.main->screen.first;
ED_screen_refresh(wm, win);
}
}
/* *********** exit calls are for closing running stuff ******** */
void ED_region_exit(bContext *C, ARegion *ar)
{
wmWindowManager *wm = CTX_wm_manager(C);
ARegion *prevar = CTX_wm_region(C);
if (ar->type && ar->type->exit)
ar->type->exit(wm, ar);
CTX_wm_region_set(C, ar);
WM_event_remove_handlers(C, &ar->handlers);
if (ar->swinid) {
wm_subwindow_close(CTX_wm_window(C), ar->swinid);
ar->swinid = 0;
}
if (ar->headerstr) {
MEM_freeN(ar->headerstr);
ar->headerstr = NULL;
}
if (ar->regiontimer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), ar->regiontimer);
ar->regiontimer = NULL;
}
CTX_wm_region_set(C, prevar);
}
void ED_area_exit(bContext *C, ScrArea *sa)
{
wmWindowManager *wm = CTX_wm_manager(C);
ScrArea *prevsa = CTX_wm_area(C);
ARegion *ar;
if (sa->type && sa->type->exit)
sa->type->exit(wm, sa);
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next)
ED_region_exit(C, ar);
WM_event_remove_handlers(C, &sa->handlers);
CTX_wm_area_set(C, prevsa);
}
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *prevwin = CTX_wm_window(C);
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, window);
if (screen->animtimer)
WM_event_remove_timer(wm, window, screen->animtimer);
screen->animtimer = NULL;
screen->scrubbing = false;
if (screen->mainwin)
wm_subwindow_close(window, screen->mainwin);
screen->mainwin = 0;
screen->subwinactive = 0;
for (ar = screen->regionbase.first; ar; ar = ar->next)
ED_region_exit(C, ar);
for (sa = screen->areabase.first; sa; sa = sa->next)
ED_area_exit(C, sa);
/* mark it available for use for other windows */
screen->winid = 0;
if (prevwin->screen->temp == 0) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
}
else {
/* none otherwise */
CTX_wm_window_set(C, NULL);
}
}
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
AZone *az = NULL;
ScrArea *sa;
for (sa = win->screen->areabase.first; sa; sa = sa->next)
if ((az = is_in_area_actionzone(sa, &event->x)))
break;
if (sa) {
if (az->type == AZONE_AREA)
WM_cursor_set(win, CURSOR_EDIT);
else if (az->type == AZONE_REGION) {
if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
WM_cursor_set(win, CURSOR_X_MOVE);
else
WM_cursor_set(win, CURSOR_Y_MOVE);
}
}
else {
ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y);
if (actedge) {
if (scredge_is_horizontal(actedge))
WM_cursor_set(win, CURSOR_Y_MOVE);
else
WM_cursor_set(win, CURSOR_X_MOVE);
}
else
WM_cursor_set(win, CURSOR_STD);
}
}
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
if (win->screen) {
bScreen *scr = win->screen;
ScrArea *sa;
ARegion *ar;
int oldswin = scr->subwinactive;
for (sa = scr->areabase.first; sa; sa = sa->next) {
if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
if (NULL == is_in_area_actionzone(sa, &event->x))
break;
}
if (sa) {
/* make overlap active when mouse over */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) {
scr->subwinactive = ar->swinid;
break;
}
}
}
else
scr->subwinactive = scr->mainwin;
/* check for redraw headers */
if (oldswin != scr->subwinactive) {
for (sa = scr->areabase.first; sa; sa = sa->next) {
bool do_draw = false;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->swinid == oldswin || ar->swinid == scr->subwinactive)
do_draw = true;
if (do_draw) {
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->regiontype == RGN_TYPE_HEADER)
ED_region_tag_redraw(ar);
}
}
}
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
if (scr->subwinactive == scr->mainwin) {
screen_cursor_set(win, event);
}
else {
/* notifier invokes freeing the buttons... causing a bit too much redraws */
if (oldswin != scr->subwinactive) {
region_cursor_set(win, scr->subwinactive, true);
/* this used to be a notifier, but needs to be done immediate
* because it can undo setting the right button as active due
* to delayed notifier handling */
UI_screen_free_active_but(C, win->screen);
}
else
region_cursor_set(win, scr->subwinactive, false);
}
}
}
int ED_screen_area_active(const bContext *C)
{
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
if (win && sc && sa) {
AZone *az = is_in_area_actionzone(sa, &win->eventstate->x);
ARegion *ar;
if (az && az->type == AZONE_REGION)
return 1;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->swinid == sc->subwinactive)
return 1;
}
return 0;
}
/**
* operator call, WM + Window + screen already existed before
*
* \warning Do NOT call in area/region queues!
* \returns success.
*/
bool ED_screen_set(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
bScreen *oldscreen = CTX_wm_screen(C);
/* validate screen, it's called with notifier reference */
if (BLI_findindex(&bmain->screen, sc) == -1) {
return true;
}
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
/* find associated full */
bScreen *sc1;
for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
ScrArea *sa = sc1->areabase.first;
if (sa->full == sc) {
sc = sc1;
break;
}
}
}
/* check for valid winid */
if (sc->winid != 0 && sc->winid != win->winid) {
return false;
}
if (oldscreen != sc) {
wmTimer *wt = oldscreen->animtimer;
ScrArea *sa;
Scene *oldscene = oldscreen->scene;
/* remove handlers referencing areas in old screen */
for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
oldscreen->animtimer = NULL;
if (wt) {
WM_event_timer_sleep(wm, win, wt, true);
}
ED_screen_exit(C, win, oldscreen);
/* Same scene, "transfer" playback to new screen. */
if (wt) {
if (oldscene == sc->scene) {
sc->animtimer = wt;
}
/* Else, stop playback. */
else {
oldscreen->animtimer = wt;
ED_screen_animation_play(C, 0, 0);
}
}
win->screen = sc;
CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
/* prevent multiwin errors */
sc->winid = win->winid;
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc);
/* makes button hilites work */
WM_event_add_mousemove(C);
/* Needed to make sure all the derivedMeshes are
* up-to-date before viewport starts acquiring this.
*
* This is needed in cases when, for example, boolean
* modifier uses operant from invisible layer.
* Without this trick boolean wouldn't apply correct.
*
* Quite the same happens when setting screen's scene,
* so perhaps this is in fact correct thing to do.
*/
if (oldscene != sc->scene) {
BKE_scene_set_background(bmain, sc->scene);
}
/* Always do visible update since it's possible new screen will
* have different layers visible in 3D view-ports.
* This is possible because of view3d.lock_camera_and_layers option.
*/
DAG_on_visible_update(bmain, false);
}
return true;
}
static bool ed_screen_used(wmWindowManager *wm, bScreen *sc)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen == sc) {
return true;
}
if (ELEM(win->screen->state, SCREENMAXIMIZED, SCREENFULL)) {
ScrArea *sa = win->screen->areabase.first;
if (sa->full == sc) {
return true;
}
}
}
return false;
}
/* only call outside of area/region loops */
bool ED_screen_delete(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
bScreen *newsc;
/* don't allow deleting temp fullscreens for now */
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
return false;
}
/* screen can only be in use by one window at a time, so as
* long as we are able to find a screen that is unused, we
* can safely assume ours is not in use anywhere an delete it */
for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev)
if (!ed_screen_used(wm, newsc) && !newsc->temp)
break;
if (!newsc) {
for (newsc = sc->id.next; newsc; newsc = newsc->id.next)
if (!ed_screen_used(wm, newsc) && !newsc->temp)
break;
}
if (!newsc) {
return false;
}
ED_screen_set(C, newsc);
if (win->screen != sc) {
BKE_libblock_free(bmain, sc);
return true;
}
else {
return false;
}
}
static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
v3d->camera = BKE_scene_camera_find(sc->scene);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
ListBase *regionbase;
/* regionbase is in different place depending if space is active */
if (v3d == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &v3d->regionbase;
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
{
Main *bmain = CTX_data_main(C);
bScreen *sc;
if (screen == NULL)
return;
if (ed_screen_used(CTX_wm_manager(C), screen))
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
if (scene != sc->scene) {
/* all areas endlocalview */
// XXX ScrArea *sa = sc->areabase.first;
// while (sa) {
// endlocalview(sa);
// sa = sa->next;
// }
sc->scene = scene;
}
}
}
// copy_view3d_lock(0); /* space.c */
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
ScrArea *sa = sc->areabase.first;
while (sa) {
SpaceLink *sl = sa->spacedata.first;
while (sl) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *) sl;
ed_screen_set_3dview_camera(scene, sc, sa, v3d);
}
sl = sl->next;
}
sa = sa->next;
}
}
}
CTX_data_scene_set(C, scene);
BKE_scene_set_background(bmain, scene);
DAG_on_visible_update(bmain, false);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene, 1);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
/**
* \note Only call outside of area/region loops
* \return true if successful
*/
bool ED_screen_delete_scene(bContext *C, Scene *scene)
{
Main *bmain = CTX_data_main(C);
Scene *newscene;
if (scene->id.prev)
newscene = scene->id.prev;
else if (scene->id.next)
newscene = scene->id.next;
else
return false;
ED_screen_set_scene(C, CTX_wm_screen(C), newscene);
BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
BKE_libblock_free(bmain, scene);
return true;
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
{
wmWindow *win = CTX_wm_window(C);
bScreen *screen = CTX_wm_screen(C);
ScrArea *newsa = NULL;
if (!sa || sa->full == NULL) {
newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
}
if (!newsa) {
if (sa->full && (screen->state == SCREENMAXIMIZED)) {
/* if this has been called from the temporary info header generated in
* temp fullscreen layouts, find the correct fullscreen area to change
* to create a new space inside */
for (newsa = screen->areabase.first; newsa; newsa = newsa->next) {
if (!(sa->flag & AREA_TEMP_INFO))
break;
}
}
else {
newsa = sa;
}
}
BLI_assert(newsa);
if (sa && (sa->spacetype != type)) {
newsa->flag |= AREA_FLAG_TEMP_TYPE;
}
else {
newsa->flag &= ~AREA_FLAG_TEMP_TYPE;
}
ED_area_newspace(C, newsa, type, (newsa->flag & AREA_FLAG_TEMP_TYPE));
return newsa;
}
/**
* \a was_prev_temp for the case previous space was a temporary fullscreen as well
*/
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
{
BLI_assert(sa->full);
if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) {
/* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */
ED_area_prevspace(C, sa);
}
else {
ED_screen_restore_temp_type(C, sa);
}
}
void ED_screen_restore_temp_type(bContext *C, ScrArea *sa)
{
/* incase nether functions below run */
ED_area_tag_redraw(sa);
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
ED_area_prevspace(C, sa);
sa->flag &= ~AREA_FLAG_TEMP_TYPE;
}
if (sa->full) {
ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED);
}
}
/* restore a screen / area back to default operation, after temp fullscreen modes */
void ED_screen_full_restore(bContext *C, ScrArea *sa)
{
wmWindow *win = CTX_wm_window(C);
SpaceLink *sl = sa->spacedata.first;
bScreen *screen = CTX_wm_screen(C);
short state = (screen ? screen->state : SCREENMAXIMIZED);
/* if fullscreen area has a temporary space (such as a file browser or fullscreen render
* overlaid on top of an existing setup) then return to the previous space */
if (sl->next) {
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
ED_screen_full_prevspace(C, sa);
}
else {
ED_screen_state_toggle(C, win, sa, state);
}
/* warning: 'sa' may be freed */
}
/* otherwise just tile the area again */
else {
ED_screen_state_toggle(C, win, sa, state);
}
}
/**
* this function toggles: if area is maximized/full then the parent will be restored
*
* \warning \a sa may be freed.
*/
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
{
wmWindowManager *wm = CTX_wm_manager(C);
bScreen *sc, *oldscreen;
ARegion *ar;
if (sa) {
/* ensure we don't have a button active anymore, can crash when
* switching screens with tooltip open because region and tooltip
* are no longer in the same screen */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
UI_blocklist_free(C, &ar->uiblocks);
if (ar->regiontimer) {
WM_event_remove_timer(wm, NULL, ar->regiontimer);
ar->regiontimer = NULL;
}
}
/* prevent hanging header prints */
ED_area_headerprint(sa, NULL);
}
if (sa && sa->full) {
/* restoring back to SCREENNORMAL */
ScrArea *old;
sc = sa->full; /* the old screen to restore */
oldscreen = win->screen; /* the one disappearing */
sc->state = SCREENNORMAL;
/* find old area */
for (old = sc->areabase.first; old; old = old->next)
if (old->full) break;
if (old == NULL) {
if (G.debug & G_DEBUG)
printf("%s: something wrong in areafullscreen\n", __func__);
return NULL;
}
if (state == SCREENFULL) {
/* restore the old side panels/header visibility */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ar->flag = ar->flagfullscreen;
}
}
ED_area_data_swap(old, sa);
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
old->full = NULL;
/* animtimer back */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
ED_screen_set(C, sc);
BKE_screen_free(oldscreen);
BKE_libblock_free(CTX_data_main(C), oldscreen);
/* After we've restored back to SCREENNORMAL, we have to wait with
* screen handling as it uses the area coords which aren't updated yet.
* Without doing so, the screen handling gets wrong area coords,
* which in worst case can lead to crashes (see T43139) */
sc->skip_handling = true;
}
else {
/* change from SCREENNORMAL to new state */
ScrArea *newa;
char newname[MAX_ID_NAME - 2];
oldscreen = win->screen;
oldscreen->state = state;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
sc = ED_screen_add(win, oldscreen->scene, newname);
sc->state = state;
sc->redraws_flag = oldscreen->redraws_flag;
/* timer */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
/* use random area when we have no active one, e.g. when the
* mouse is outside of the window and we open a file browser */
if (!sa)
sa = oldscreen->areabase.first;
if (state == SCREENMAXIMIZED) {
/* returns the top small area */
newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
ED_area_newspace(C, newa, SPACE_INFO, false);
/* copy area */
newa = newa->prev;
ED_area_data_swap(newa, sa);
sa->flag |= AREA_TEMP_INFO;
sa->full = oldscreen;
newa->full = oldscreen;
newa->next->full = oldscreen; // XXX
}
else if (state == SCREENFULL) {
newa = (ScrArea *)sc->areabase.first;
/* copy area */
ED_area_data_swap(newa, sa);
newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
/* temporarily hide the side panels/header */
for (ar = newa->regionbase.first; ar; ar = ar->next) {
ar->flagfullscreen = ar->flag;
if (ELEM(ar->regiontype,
RGN_TYPE_UI,
RGN_TYPE_HEADER,
RGN_TYPE_TOOLS))
{
ar->flag |= RGN_FLAG_HIDDEN;
}
}
sa->full = oldscreen;
newa->full = oldscreen;
}
else {
BLI_assert(false);
}
ED_screen_set(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
CTX_wm_area_set(C, sc->areabase.first);
return sc->areabase.first;
}
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
Scene *scene = CTX_data_scene(C);
/* is anim playback running? */
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
ScreenFrameRateInfo *fpsi = scene->fps_info;
/* if there isn't any info, init it first */
if (fpsi == NULL)
fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
/* update the values */
fpsi->redrawtime = fpsi->lredrawtime;
fpsi->lredrawtime = animtimer->ltime;
}
else {
/* playback stopped or shouldn't be running */
if (scene->fps_info)
MEM_freeN(scene->fps_info);
scene->fps_info = NULL;
}
}
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
{
bScreen *screen = CTX_wm_screen(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
bScreen *stopscreen = ED_screen_animation_playing(wm);
if (stopscreen) {
WM_event_remove_timer(wm, win, stopscreen->animtimer);
stopscreen->animtimer = NULL;
}
if (enable) {
ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
sad->ar = CTX_wm_region(C);
/* if startframe is larger than current frame, we put currentframe on startframe.
* note: first frame then is not drawn! (ton) */
if (PRVRANGEON) {
if (scene->r.psfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.psfra;
}
else
sad->sfra = scene->r.cfra;
}
else {
if (scene->r.sfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.sfra;
}
else
sad->sfra = scene->r.cfra;
}
sad->redraws = redraws;
sad->refresh = refresh;
sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
ScrArea *sa = CTX_wm_area(C);
sad->from_anim_edit = (ELEM(sa->spacetype, SPACE_IPO, SPACE_ACTION, SPACE_NLA, SPACE_TIME));
screen->animtimer->customdata = sad;
}
/* notifier catched by top header, for button */
WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret = NULL;
ScrArea *sa;
int min = 10000;
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->winrct.xmin - ar->winrct.ymin < min) {
aret = ar;
min = ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
{
if (screen && screen->animtimer) {
wmTimer *wt = screen->animtimer;
ScreenAnimData *sad = wt->customdata;
sad->redraws = redraws;
sad->refresh = refresh;
sad->ar = NULL;
if (redraws & TIME_REGION)
sad->ar = time_top_left_3dwindow(screen);
}
}
/* results in fully updated anim system
* screen can be NULL */
void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
{
wmWindowManager *wm = bmain->wm.first;
wmWindow *window;
int layers = 0;
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
if (camera && scene->camera != camera) {
bScreen *sc;
scene->camera = camera;
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
BKE_screen_view3d_scene_sync(sc);
}
}
#endif
ED_clip_update_frame(bmain, scene->r.cfra);
/* get layers from all windows */
for (window = wm->windows.first; window; window = window->next)
layers |= BKE_screen_visible_layers(window->screen, scene);
/* this function applies the changes too */
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
/* composite */
if (scene->use_nodes && scene->nodetree)
ntreeCompositTagAnimated(scene->nodetree);
/* update animated texture nodes */
{
Tex *tex;
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->use_nodes && tex->nodetree) {
ntreeTexTagAnimated(tex->nodetree);
}
}
}
/*
* return true if any active area requires to see in 3D
*/
bool ED_screen_stereo3d_required(bScreen *screen)
{
ScrArea *sa;
Scene *sce = screen->scene;
const bool is_multiview = (sce->r.scemode & R_MULTIVIEW) != 0;
for (sa = screen->areabase.first; sa; sa = sa->next) {
switch (sa->spacetype) {
case SPACE_VIEW3D:
{
View3D *v3d;
if (!is_multiview)
continue;
v3d = sa->spacedata.first;
if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
return true;
}
}
}
}
break;
}
case SPACE_IMAGE:
{
SpaceImage *sima;
/* images should always show in stereo, even if
* the file doesn't have views enabled */
sima = sa->spacedata.first;
if (sima->image && BKE_image_is_stereo(sima->image) &&
(sima->iuser.flag & IMA_SHOW_STEREO))
{
return true;
}
break;
}
case SPACE_NODE:
{
SpaceNode *snode;
if (!is_multiview)
continue;
snode = sa->spacedata.first;
if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
return true;
}
break;
}
case SPACE_SEQ:
{
SpaceSeq *sseq;
if (!is_multiview)
continue;
sseq = sa->spacedata.first;
if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) {
return true;
}
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
return true;
}
break;
}
}
}
return false;
}