223 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later
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 * Copyright Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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 * \ingroup bke
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 */
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/* Shrinkwrap stuff */
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#include "BKE_bvhutils.h"
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#include "BLI_bitmap.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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 * Shrinkwrap is composed by a set of functions and options that define the type of shrink.
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 *
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 * 3 modes are available:
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 * - Nearest vertex.
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 * - Nearest surface.
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 * - Normal projection.
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 *
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 * #ShrinkwrapCalcData encapsulates all needed data for shrink-wrap functions.
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 * (So that you don't have to pass an enormous amount of arguments to functions)
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 */
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struct BVHTree;
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struct MDeformVert;
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struct Mesh;
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struct ModifierEvalContext;
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struct MPoly;
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struct Object;
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struct ShrinkwrapGpencilModifierData;
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struct ShrinkwrapModifierData;
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struct SpaceTransform;
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/* Information about boundary edges in the mesh. */
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typedef struct ShrinkwrapBoundaryVertData {
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  /* Average direction of edges that meet here. */
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  float direction[3];
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  /* Closest vector to direction that is orthogonal to vertex normal. */
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  float normal_plane[3];
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} ShrinkwrapBoundaryVertData;
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typedef struct ShrinkwrapBoundaryData {
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  /* True if the edge belongs to exactly one face. */
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  const BLI_bitmap *edge_is_boundary;
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  /* True if the looptri has any boundary edges. */
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  const BLI_bitmap *looptri_has_boundary;
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  /* Mapping from vertex index to boundary vertex index, or -1.
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   * Used for compact storage of data about boundary vertices. */
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  const int *vert_boundary_id;
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  unsigned int num_boundary_verts;
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  /* Direction data about boundary vertices. */
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  const ShrinkwrapBoundaryVertData *boundary_verts;
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} ShrinkwrapBoundaryData;
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/**
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 * Free boundary data for target project.
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 */
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void BKE_shrinkwrap_boundary_data_free(ShrinkwrapBoundaryData *data);
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void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh);
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/* Information about a mesh and BVH tree. */
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typedef struct ShrinkwrapTreeData {
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  Mesh *mesh;
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  BVHTree *bvh;
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  BVHTreeFromMesh treeData;
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  const struct MPoly *polys;
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  const float (*vert_normals)[3];
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  const float (*poly_normals)[3];
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  const float (*clnors)[3];
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  ShrinkwrapBoundaryData *boundary;
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} ShrinkwrapTreeData;
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/**
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 * Checks if the modifier needs target normals with these settings.
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 */
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bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode);
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/**
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 * Initializes the mesh data structure from the given mesh and settings.
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 */
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bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data,
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                              Mesh *mesh,
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                              int shrinkType,
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                              int shrinkMode,
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                              bool force_normals);
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/**
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 * Frees the tree data if necessary.
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 */
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void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data);
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/**
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 * Main shrink-wrap function (implementation of the shrink-wrap modifier).
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 */
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void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd,
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                               const struct ModifierEvalContext *ctx,
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                               struct Scene *scene,
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                               struct Object *ob,
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                               struct Mesh *mesh,
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                               const struct MDeformVert *dvert,
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                               int defgrp_index,
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                               float (*vertexCos)[3],
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                               int numVerts);
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/* Implementation of the Shrinkwrap Grease Pencil modifier. */
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void shrinkwrapGpencilModifier_deform(struct ShrinkwrapGpencilModifierData *mmd,
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                                      struct Object *ob,
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                                      struct MDeformVert *dvert,
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                                      int defgrp_index,
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                                      float (*vertexCos)[3],
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                                      int numVerts);
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/**
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 * Used in `editmesh_mask_extract.c` to shrink-wrap the extracted mesh to the sculpt.
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 */
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void BKE_shrinkwrap_mesh_nearest_surface_deform(struct bContext *C,
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                                                struct Object *ob_source,
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                                                struct Object *ob_target);
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/**
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 * Used in `object_remesh.cc` to preserve the details and volume in the voxel remesher.
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 */
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void BKE_shrinkwrap_remesh_target_project(struct Mesh *src_me,
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                                          struct Mesh *target_me,
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                                          struct Object *ob_target);
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/**
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 * This function ray-cast a single vertex and updates the hit if the "hit" is considered valid.
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 *
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 * \param options: Opts control whether an hit is valid or not.
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 * Supported options are:
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 * - #MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
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 * - #MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
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 *
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 * \param transf: Take into consideration the space_transform, that is:
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 * if `transf` was configured with `SPACE_TRANSFORM_SETUP( &transf,  ob1, ob2)`
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 * then the input (vert, dir, #BVHTreeRayHit) must be defined in ob1 coordinates space
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 * and the #BVHTree must be built in ob2 coordinate space.
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 * Thus it provides an easy way to cast the same ray across several trees
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 * (where each tree was built on its own coords space).
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 *
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 * \return true if "hit" was updated.
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 */
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bool BKE_shrinkwrap_project_normal(char options,
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                                   const float vert[3],
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                                   const float dir[3],
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                                   float ray_radius,
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                                   const struct SpaceTransform *transf,
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                                   struct ShrinkwrapTreeData *tree,
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                                   BVHTreeRayHit *hit);
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/**
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 * Maps the point to the nearest surface, either by simple nearest, or by target normal projection.
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 */
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void BKE_shrinkwrap_find_nearest_surface(struct ShrinkwrapTreeData *tree,
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                                         struct BVHTreeNearest *nearest,
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                                         float co[3],
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                                         int type);
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/**
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 * Compute a smooth normal of the target (if applicable) at the hit location.
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 *
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 * \param tree: information about the mesh.
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 * \param transform: transform from the hit coordinate space to the object space; may be null.
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 * \param r_no: output in hit coordinate space; may be shared with inputs.
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 */
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void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
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                                          const struct SpaceTransform *transform,
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                                          int looptri_idx,
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                                          const float hit_co[3],
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                                          const float hit_no[3],
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                                          float r_no[3]);
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/**
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 * Apply the shrink to surface modes to the given original coordinates and nearest point.
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 *
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 * \param tree: mesh data for smooth normals.
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 * \param transform: transform from the hit coordinate space to the object space; may be null.
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 * \param r_point_co: may be the same memory location as `point_co`, `hit_co`, or `hit_no`.
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 */
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void BKE_shrinkwrap_snap_point_to_surface(const struct ShrinkwrapTreeData *tree,
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                                          const struct SpaceTransform *transform,
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                                          int mode,
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                                          int hit_idx,
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                                          const float hit_co[3],
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                                          const float hit_no[3],
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                                          float goal_dist,
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                                          const float point_co[3],
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                                          float r_point_co[3]);
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/*
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 * NULL initializes to local data
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 */
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#define NULL_ShrinkwrapCalcData \
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  { \
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    NULL, \
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  }
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#define NULL_BVHTreeFromMesh \
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  { \
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    NULL, \
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  }
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#define NULL_BVHTreeRayHit \
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  { \
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    NULL, \
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  }
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#define NULL_BVHTreeNearest \
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  { \
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    0, \
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  }
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#ifdef __cplusplus
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}
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#endif
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