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blender-archive/source/blender/python/gpu/gpu_py_batch.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
629 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
#define USE_GPU_PY_REFERENCES
extern PyTypeObject BPyGPUBatch_Type;
#define BPyGPUBatch_Check(v) (Py_TYPE(v) == &BPyGPUBatch_Type)
typedef struct BPyGPUBatch {
PyObject_VAR_HEAD
/* The batch is owned, we may support thin wrapped batches later. */
struct GPUBatch *batch;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buf's we're using */
PyObject *references;
#endif
} BPyGPUBatch;
PyObject *BPyGPUBatch_CreatePyObject(struct GPUBatch *batch) ATTR_NONNULL(1);