169 lines
3.8 KiB
C++
169 lines
3.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2020 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Debug features of OpenGL.
|
|
*/
|
|
|
|
#include "BKE_global.h"
|
|
|
|
#include "BLI_string.h"
|
|
|
|
#include "gpu_context_private.hh"
|
|
|
|
#include "GPU_debug.h"
|
|
|
|
using namespace blender;
|
|
using namespace blender::gpu;
|
|
|
|
void GPU_debug_group_begin(const char *name)
|
|
{
|
|
if (!(G.debug & G_DEBUG_GPU)) {
|
|
return;
|
|
}
|
|
Context *ctx = Context::get();
|
|
DebugStack &stack = ctx->debug_stack;
|
|
stack.append(StringRef(name));
|
|
ctx->debug_group_begin(name, stack.size());
|
|
}
|
|
|
|
void GPU_debug_group_end()
|
|
{
|
|
if (!(G.debug & G_DEBUG_GPU)) {
|
|
return;
|
|
}
|
|
Context *ctx = Context::get();
|
|
ctx->debug_stack.pop_last();
|
|
ctx->debug_group_end();
|
|
}
|
|
|
|
void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
|
|
{
|
|
Context *ctx = Context::get();
|
|
if (ctx == nullptr) {
|
|
return;
|
|
}
|
|
DebugStack &stack = ctx->debug_stack;
|
|
if (stack.size() == 0) {
|
|
r_name_buf[0] = '\0';
|
|
return;
|
|
}
|
|
size_t len = 0;
|
|
for (StringRef &name : stack) {
|
|
len += BLI_snprintf_rlen(r_name_buf + len, name_buf_len - len, "%s > ", name.data());
|
|
}
|
|
r_name_buf[len - 3] = '\0';
|
|
}
|
|
|
|
bool GPU_debug_group_match(const char *ref)
|
|
{
|
|
/* Otherwise there will be no names. */
|
|
BLI_assert(G.debug & G_DEBUG_GPU);
|
|
Context *ctx = Context::get();
|
|
if (ctx == nullptr) {
|
|
return false;
|
|
}
|
|
const DebugStack &stack = ctx->debug_stack;
|
|
for (const StringRef &name : stack) {
|
|
if (name == ref) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GPU_debug_capture_begin()
|
|
{
|
|
/* GPU Frame capture is only enabled when --debug-gpu is specified. */
|
|
if (!(G.debug & G_DEBUG_GPU)) {
|
|
return;
|
|
}
|
|
|
|
Context *ctx = Context::get();
|
|
if (ctx && !ctx->debug_is_capturing) {
|
|
ctx->debug_is_capturing = ctx->debug_capture_begin();
|
|
if (!ctx->debug_is_capturing) {
|
|
printf("Failed to start GPU frame capture!\n");
|
|
}
|
|
/* Call GPU_finish to ensure all desired GPU commands occur within the capture boundary. */
|
|
GPU_finish();
|
|
}
|
|
}
|
|
|
|
void GPU_debug_capture_end()
|
|
{
|
|
/* GPU Frame capture is only enabled when --debug-gpu is specified. */
|
|
if (!(G.debug & G_DEBUG_GPU)) {
|
|
return;
|
|
}
|
|
|
|
Context *ctx = Context::get();
|
|
if (ctx && ctx->debug_is_capturing) {
|
|
/* Call GPU_finish to ensure all desired GPU commands occur within the capture boundary. */
|
|
GPU_finish();
|
|
ctx->debug_capture_end();
|
|
ctx->debug_is_capturing = false;
|
|
}
|
|
}
|
|
|
|
void *GPU_debug_capture_scope_create(const char *name)
|
|
{
|
|
/* GPU Frame capture is only enabled when --debug-gpu is specified. */
|
|
if (!(G.debug & G_DEBUG_GPU)) {
|
|
return nullptr;
|
|
}
|
|
|
|
Context *ctx = Context::get();
|
|
if (!ctx) {
|
|
return nullptr;
|
|
}
|
|
return ctx->debug_capture_scope_create(name);
|
|
}
|
|
|
|
bool GPU_debug_capture_scope_begin(void *scope)
|
|
{
|
|
/* Early exit if scope does not exist or not in debug mode. */
|
|
if (!(G.debug & G_DEBUG_GPU) || !scope) {
|
|
return false;
|
|
}
|
|
|
|
Context *ctx = Context::get();
|
|
if (!ctx) {
|
|
return false;
|
|
}
|
|
|
|
/* Declare beginning of capture scope region. */
|
|
bool scope_capturing = ctx->debug_capture_scope_begin(scope);
|
|
if (scope_capturing && !ctx->debug_is_capturing) {
|
|
/* Call GPU_finish to ensure all desired GPU commands occur within the capture boundary. */
|
|
GPU_finish();
|
|
ctx->debug_is_capturing = true;
|
|
}
|
|
return ctx->debug_is_capturing;
|
|
}
|
|
|
|
void GPU_debug_capture_scope_end(void *scope)
|
|
{
|
|
/* Early exit if scope does not exist or not in debug mode. */
|
|
if (!(G.debug & G_DEBUG_GPU) || !scope) {
|
|
return;
|
|
}
|
|
|
|
Context *ctx = Context::get();
|
|
if (!ctx) {
|
|
return;
|
|
}
|
|
|
|
/* If capturing, call GPU_finish to ensure all desired GPU commands occur within the capture
|
|
* boundary. */
|
|
if (ctx->debug_is_capturing) {
|
|
GPU_finish();
|
|
ctx->debug_is_capturing = false;
|
|
}
|
|
|
|
/* Declare end of capture scope region. */
|
|
ctx->debug_capture_scope_end(scope);
|
|
}
|