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blender-archive/intern/cycles/kernel/svm/svm_attribute.h
Kévin Dietrich 6b041ad3d0 Cycles: use object coordinates when generated coordinates are missing
This modifies the attribute lookup to use object coordinates if no
generated coordinates are found on the geometry.

This is useful to avoid creating and copying this attribute, thus saving
a bit of time and memory.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D12238
2021-08-18 21:20:39 +02:00

329 lines
10 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(
KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeOutputType *type, uint *out_offset)
{
*out_offset = node.z;
*type = (NodeAttributeOutputType)node.w;
AttributeDescriptor desc;
if (sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if (desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
}
else {
/* background */
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)node.w;
}
return desc;
}
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volumes
* NOTE: moving this into its own node type might help improve performance. */
if (primitive_is_volume_attribute(sd, desc)) {
const float4 value = volume_attribute_float4(kg, sd, desc);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value_to_float(value);
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value_to_float3(value);
stack_store_float3(stack, out_offset, f);
}
else {
const float f = volume_attribute_value_to_alpha(value);
stack_store_float(stack, out_offset, f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f));
}
else {
stack_store_float(stack, out_offset, f.w);
}
}
else {
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dx;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dx);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dx;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
}
else {
stack_store_float(stack, out_offset, f.w + dx.w);
}
}
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dx));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dx);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dy;
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dy);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dy;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
}
else {
stack_store_float(stack, out_offset, f.w + dy.w);
}
}
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dy));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dy);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
CCL_NAMESPACE_END