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Dalai Felinto 2dad2aa9b7 Uniform Buffer Objects: More complete padding solution
Move floats around when needed to accomodate vec3 arrays efficiently.

With this we use slightly less memory when possible. Basically vec3s are not
treated as vec4 unless we have no float to use for padding).

Reviewers: fclem, sergey

Differential Revision: https://developer.blender.org/D2800
2017-08-18 16:42:58 +02:00
..
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00