60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!BPY
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| """
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| Name: 'Weight Gradient...'
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| Blender: 245
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| Group: 'WeightPaint'
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| Tooltip: 'Click on the start and end grad points for the mesh for selected faces.'
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| """
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| 
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| __author__ = "Campbell Barton aka ideasman42"
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| __url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
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| __version__ = "0.1"
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| __bpydoc__=\
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| '''
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| This script is used to fill the selected faces with a gradient
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| To use the script, switch to "Face Select" mode then "Vertex Paint" mode
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| Select the faces you wish to apply the gradient to.
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| Click twice on the mesh to set the start and end points of the gradient.
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| The color under the mouse will be used for the start and end blend colors.
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| Note:
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| Holding Shift or clicking outside the mesh on the second click will blend the first colour to nothing.	
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| '''
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| 
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| # ***** BEGIN GPL LICENSE BLOCK *****
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| #
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| # This program is free software; you can redistribute it and/or
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| # modify it under the terms of the GNU General Public License
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| # as published by the Free Software Foundation; either version 2
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| # of the License, or (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software Foundation,
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| # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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| #
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| # ***** END GPL LICENCE BLOCK *****
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| 
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| import mesh_gradient
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| import Blender
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| 
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| def main():
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| 	scn= Blender.Scene.GetCurrent()
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| 	ob= scn.objects.active
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| 	
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| 	if not ob or ob.type != 'Mesh':
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| 		Blender.Draw.PupMenu('Error, no active mesh object, aborting.')
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| 		return
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| 	# MODE 0 == VCOL
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| 	# MODE 1 == WEIGHT
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| 	MODE= 0
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| 	mesh_gradient.vertexGradientPick(ob, MODE)
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| 
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| 
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| if __name__ == '__main__':
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| 	main()
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| 	
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