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blender-archive/source/blender/gpu/shaders/gpu_shader_display_fallback_frag.glsl
Jason Fielder 4bfe4e5d49 Fix: Cycles display without OpenColorIO not working for Metal
Cycles fallback display shader previously did not use viewport.
This would crash or cause the display not to show when using
GPU backends other than OpenGL, if another display shader
was unavailable.

Now use ShaderCreateInfo for Cycles fallback display.

Authored by Apple: Michael Parkin-White

Ref #96261

Pull Request #104987
2023-02-23 14:25:08 +01:00

6 lines
73 B
GLSL

void main()
{
fragColor = texture(image_texture, texCoord_interp);
}