Cycles fallback display shader previously did not use viewport. This would crash or cause the display not to show when using GPU backends other than OpenGL, if another display shader was unavailable. Now use ShaderCreateInfo for Cycles fallback display. Authored by Apple: Michael Parkin-White Ref #96261 Pull Request #104987
6 lines
73 B
GLSL
6 lines
73 B
GLSL
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void main()
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{
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fragColor = texture(image_texture, texCoord_interp);
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}
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