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blender-archive/source/blender/gpu/intern
Antonis Ryakiotakis 64dc1fd408 Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
tangents are directions and should be transformed like directions.
2014-10-21 15:00:29 +02:00
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2014-10-11 11:44:28 +02:00
2014-10-07 15:47:32 -05:00
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2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00