265 lines
7.5 KiB
C++
265 lines
7.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#include "BLI_system.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "GPU_debug.h"
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#include "GPU_glew.h"
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#include "intern/gpu_private.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef __APPLE__ /* only non-Apple systems implement OpenGL debug callbacks */
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/* control whether we use older AMD_debug_output extension
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* some supported GPU + OS combos do not have the newer extensions */
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# define LEGACY_DEBUG 1
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/* Debug callbacks need the same calling convention as OpenGL functions. */
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# if defined(_WIN32)
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# define APIENTRY __stdcall
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# else
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# define APIENTRY
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# endif
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static const char *source_name(GLenum source)
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{
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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return "API";
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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return "window system";
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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return "shader compiler";
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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return "3rd party";
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case GL_DEBUG_SOURCE_APPLICATION:
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return "application";
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case GL_DEBUG_SOURCE_OTHER:
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return "other";
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default:
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return "???";
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}
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}
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static const char *message_type_name(GLenum message)
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{
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switch (message) {
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case GL_DEBUG_TYPE_ERROR:
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return "error";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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return "deprecated behavior";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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return "undefined behavior";
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case GL_DEBUG_TYPE_PORTABILITY:
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return "portability";
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case GL_DEBUG_TYPE_PERFORMANCE:
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return "performance";
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case GL_DEBUG_TYPE_OTHER:
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return "other";
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case GL_DEBUG_TYPE_MARKER:
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return "marker"; /* KHR has this, ARB does not */
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default:
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return "???";
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}
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}
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static void APIENTRY gpu_debug_proc(GLenum source,
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GLenum type,
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GLuint UNUSED(id),
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GLenum severity,
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GLsizei UNUSED(length),
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const GLchar *message,
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const GLvoid *UNUSED(userParm))
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{
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bool backtrace = false;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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backtrace = true;
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ATTR_FALLTHROUGH;
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case GL_DEBUG_SEVERITY_MEDIUM:
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case GL_DEBUG_SEVERITY_LOW:
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case GL_DEBUG_SEVERITY_NOTIFICATION: /* KHR has this, ARB does not */
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fprintf(stderr, "GL %s %s: %s\n", source_name(source), message_type_name(type), message);
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}
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if (backtrace) {
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BLI_system_backtrace(stderr);
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fflush(stderr);
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}
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}
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# if LEGACY_DEBUG
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static const char *category_name_amd(GLenum category)
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{
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switch (category) {
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case GL_DEBUG_CATEGORY_API_ERROR_AMD:
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return "API error";
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case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
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return "window system";
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case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
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return "deprecated behavior";
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case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
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return "undefined behavior";
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case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
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return "performance";
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case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
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return "shader compiler";
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case GL_DEBUG_CATEGORY_APPLICATION_AMD:
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return "application";
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case GL_DEBUG_CATEGORY_OTHER_AMD:
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return "other";
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default:
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return "???";
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}
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}
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static void APIENTRY gpu_debug_proc_amd(GLuint UNUSED(id),
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GLenum category,
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GLenum severity,
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GLsizei UNUSED(length),
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const GLchar *message,
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GLvoid *UNUSED(userParm))
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{
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bool backtrace = false;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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backtrace = true;
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ATTR_FALLTHROUGH;
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case GL_DEBUG_SEVERITY_MEDIUM:
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case GL_DEBUG_SEVERITY_LOW:
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fprintf(stderr, "GL %s: %s\n", category_name_amd(category), message);
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}
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if (backtrace) {
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BLI_system_backtrace(stderr);
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fflush(stderr);
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}
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}
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# endif /* LEGACY_DEBUG */
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# undef APIENTRY
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#endif /* not Apple */
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void gpu_debug_init(void)
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{
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#ifdef __APPLE__
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fprintf(stderr, "OpenGL debug callback is not available on Apple.\n");
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#else /* not Apple */
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const char success[] = "Successfully hooked OpenGL debug callback.";
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if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
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fprintf(stderr,
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"Using %s\n",
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GLEW_VERSION_4_3 ? "OpenGL 4.3 debug facilities" : "KHR_debug extension");
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, NULL);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_string_marker(success);
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}
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else if (GLEW_ARB_debug_output) {
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fprintf(stderr, "Using ARB_debug_output extension\n");
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallbackARB((GLDEBUGPROCARB)gpu_debug_proc, NULL);
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glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_string_marker(success);
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}
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# if LEGACY_DEBUG
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else if (GLEW_AMD_debug_output) {
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fprintf(stderr, "Using AMD_debug_output extension\n");
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glDebugMessageCallbackAMD(gpu_debug_proc_amd, NULL);
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glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_string_marker(success);
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}
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# endif
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else {
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fprintf(stderr, "Failed to hook OpenGL debug callback.\n");
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}
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#endif /* not Apple */
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}
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void gpu_debug_exit(void)
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{
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#ifndef __APPLE__
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if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
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glDebugMessageCallback(NULL, NULL);
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}
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else if (GLEW_ARB_debug_output) {
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glDebugMessageCallbackARB(NULL, NULL);
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}
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# if LEGACY_DEBUG
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else if (GLEW_AMD_debug_output) {
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glDebugMessageCallbackAMD(NULL, NULL);
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}
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# endif
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#endif
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}
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void GPU_string_marker(const char *buf)
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{
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#ifdef __APPLE__
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UNUSED_VARS(buf);
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#else /* not Apple */
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if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
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glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_TYPE_MARKER,
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0,
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GL_DEBUG_SEVERITY_NOTIFICATION,
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-1,
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buf);
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}
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else if (GLEW_ARB_debug_output) {
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glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
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GL_DEBUG_TYPE_OTHER_ARB,
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0,
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GL_DEBUG_SEVERITY_LOW_ARB,
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-1,
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buf);
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}
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# if LEGACY_DEBUG
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else if (GLEW_AMD_debug_output) {
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glDebugMessageInsertAMD(
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GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_SEVERITY_LOW_AMD, 0, 0, buf);
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}
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# endif
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#endif /* not Apple */
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}
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void GPU_print_error_debug(const char *str)
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{
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if (G.debug & G_DEBUG) {
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fprintf(stderr, "GPU: %s\n", str);
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}
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}
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