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blender-archive/source/blender/src/editobject.c
Campbell Barton 8bb97b6efa patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
 Also added undo calls in a few places that did not have it.
2007-10-17 11:17:11 +00:00

5556 lines
120 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
* ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "IMB_imbuf_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_property_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "DNA_modifier_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_ghash.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_customdata.h"
#include "BKE_blender.h"
#include "BKE_booleanops.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_modifier.h"
#include "BIF_butspace.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
#include "BIF_editlattice.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editview.h"
#include "BIF_editarmature.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_meshtools.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_retopo.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_toets.h"
#ifdef WITH_VERSE
#include "BIF_verse.h"
#endif
#include "BSE_edit.h"
#include "BSE_editipo.h"
#include "BSE_filesel.h" /* For activate_databrowse() */
#include "BSE_view.h"
#include "BSE_drawview.h"
#include "BSE_trans_types.h"
#include "BSE_editipo_types.h"
#include "BDR_vpaint.h"
#include "BDR_sculptmode.h"
#include "BDR_editface.h"
#include "BDR_editmball.h"
#include "BDR_editobject.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BDR_unwrapper.h"
#include <time.h>
#include "mydevice.h"
#include "nla.h"
#include "blendef.h"
#include "butspace.h"
#include "multires.h"
#include "BIF_transform.h"
#include "BIF_poseobject.h"
/* --------------------------------- */
void add_object_draw(int type) /* for toolbox or menus, only non-editmode stuff */
{
Object *ob;
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
if (G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
ob= add_object(type);
set_active_base(BASACT);
base_init_from_view3d(BASACT, G.vd);
/* only undo pushes on objects without editmode... */
if(type==OB_EMPTY) BIF_undo_push("Add Empty");
else if(type==OB_LAMP) {
BIF_undo_push("Add Lamp");
reshadeall_displist(); /* only frees */
}
else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
else if(type==OB_CAMERA) BIF_undo_push("Add Camera");
allqueue(REDRAWVIEW3D, 0);
}
redraw_test_buttons(OBACT);
allqueue(REDRAWALL, 0);
deselect_all_area_oops();
set_select_flag_oops();
DAG_scene_sort(G.scene);
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
}
void add_objectLamp(short type)
{
Lamp *la;
/* this function also comes from an info window */
if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
if(G.obedit==0) {
add_object_draw(OB_LAMP);
base_init_from_view3d(BASACT, G.vd);
}
la = BASACT->object->data;
la->type = type;
allqueue(REDRAWALL, 0);
}
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
void free_and_unlink_base_from_scene(Scene *scene, Base *base)
{
BLI_remlink(&scene->base, base);
free_libblock_us(&G.main->object, base->object);
MEM_freeN(base);
}
/* remove base from the current scene */
void free_and_unlink_base(Base *base)
{
if (base==BASACT)
BASACT= NULL;
free_and_unlink_base_from_scene(G.scene, base);
}
void delete_obj(int ok)
{
Base *base;
int islamp= 0;
if(G.obedit) return;
if(G.scene->id.lib) return;
if(G.f & G_SCULPTMODE) set_sculptmode();
base= FIRSTBASE;
while(base) {
Base *nbase= base->next;
if TESTBASE(base) {
if(ok==0) {
/* Shift Del is global delete */
if (G.qual & LR_SHIFTKEY) {
if(!okee("Erase selected Object(s) Globally")) return;
ok= 2;
} else {
if(!okee("Erase selected Object(s)")) return;
ok= 1;
}
}
if(base->object->type==OB_LAMP) islamp= 1;
#ifdef WITH_VERSE
if(base->object->vnode) b_verse_delete_object(base->object);
#endif
if (ok==2) {
Scene *scene;
Base *base_other;
for (scene= G.main->scene.first; scene; scene= scene->id.next) {
if (scene != G.scene && !(scene->id.lib)) {
base_other= object_in_scene( base->object, scene );
if (base_other) {
if (base_other == scene->basact) scene->basact= NULL; /* in case the object was active */
free_and_unlink_base_from_scene( scene, base_other );
}
}
}
}
/* remove from current scene only */
free_and_unlink_base(base);
}
base= nbase;
}
countall();
G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
if(islamp) reshadeall_displist(); /* only frees displist */
redraw_test_buttons(OBACT);
allqueue(REDRAWVIEW3D, 0);
allqueue (REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWDATASELECT, 0);
allspace(OOPS_TEST, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
DAG_scene_sort(G.scene);
BIF_undo_push("Delete object(s)");
}
static int return_editmesh_indexar(int *tot, int **indexar, float *cent)
{
EditMesh *em = G.editMesh;
EditVert *eve;
int *index, nr, totvert=0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) totvert++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, eve->co);
}
nr++;
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
static int return_editmesh_vgroup(char *name, float *cent)
{
EditMesh *em = G.editMesh;
MDeformVert *dvert;
EditVert *eve;
int i, totvert=0;
cent[0]= cent[1]= cent[2]= 0.0;
if(G.obedit->actdef) {
/* find the vertices */
for(eve= em->verts.first; eve; eve= eve->next) {
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
if(dvert) {
for(i=0; i<dvert->totweight; i++){
if(dvert->dw[i].def_nr == (G.obedit->actdef-1)) {
totvert++;
VecAddf(cent, cent, eve->co);
}
}
}
}
if(totvert) {
bDeformGroup *defGroup = BLI_findlink(&G.obedit->defbase, G.obedit->actdef-1);
strcpy(name, defGroup->name);
VecMulf(cent, 1.0f/(float)totvert);
return 1;
}
}
return 0;
}
static void select_editmesh_hook(HookModifierData *hmd)
{
EditMesh *em = G.editMesh;
EditVert *eve;
int index=0, nr=0;
for(eve= em->verts.first; eve; eve= eve->next, nr++) {
if(nr==hmd->indexar[index]) {
eve->f |= SELECT;
if(index < hmd->totindex-1) index++;
}
}
EM_select_flush();
}
static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
{
BPoint *bp;
int *index, nr, totvert=0, a;
/* count */
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) totvert++;
}
bp++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
}
bp++;
nr++;
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
static void select_editlattice_hook(HookModifierData *hmd)
{
BPoint *bp;
int index=0, nr=0, a;
/* count */
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(hmd->indexar[index]==nr) {
bp->f1 |= SELECT;
if(index < hmd->totindex-1) index++;
}
nr++;
bp++;
}
}
static int return_editcurve_indexar(int *tot, int **indexar, float *cent)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int *index, a, nr, totvert=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) totvert++;
if(bezt->f2 & SELECT) totvert++;
if(bezt->f3 & SELECT) totvert++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) totvert++;
bp++;
}
}
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[0]);
}
nr++;
if(bezt->f2 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[1]);
}
nr++;
if(bezt->f3 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[2]);
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
nr++;
bp++;
}
}
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
static void select_editcurve_hook(HookModifierData *hmd)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int index=0, a, nr=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(nr == hmd->indexar[index]) {
bezt->f1 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
if(nr == hmd->indexar[index]) {
bezt->f2 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
if(nr == hmd->indexar[index]) {
bezt->f3 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(nr == hmd->indexar[index]) {
bp->f1 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
bp++;
}
}
}
}
void hook_select(HookModifierData *hmd)
{
if(G.obedit->type==OB_MESH) select_editmesh_hook(hmd);
else if(G.obedit->type==OB_LATTICE) select_editlattice_hook(hmd);
else if(G.obedit->type==OB_CURVE) select_editcurve_hook(hmd);
else if(G.obedit->type==OB_SURF) select_editcurve_hook(hmd);
}
int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r)
{
*indexar= NULL;
*tot= 0;
name[0]= 0;
switch(G.obedit->type) {
case OB_MESH:
/* check selected vertices first */
if( return_editmesh_indexar(tot, indexar, cent_r)) return 1;
else return return_editmesh_vgroup(name, cent_r);
case OB_CURVE:
case OB_SURF:
return return_editcurve_indexar(tot, indexar, cent_r);
case OB_LATTICE:
return return_editlattice_indexar(tot, indexar, cent_r);
default:
return 0;
}
}
void add_hook(void)
{
ModifierData *md = NULL;
HookModifierData *hmd = NULL;
Object *ob=NULL;
int mode;
if(G.obedit==NULL) return;
if(modifiers_findByType(G.obedit, eModifierType_Hook))
mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
else
mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
if(mode<1) return;
/* preconditions */
if(mode==2) { /* selected object */
Base *base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ob= base->object;
break;
}
}
base= base->next;
}
if(ob==NULL) {
error("Requires selected Object");
return;
}
}
else if(mode!=1) {
int maxlen=0, a, nr;
char *cp;
/* make pupmenu with hooks */
for(md=G.obedit->modifiers.first; md; md= md->next) {
if (md->type==eModifierType_Hook)
maxlen+=32;
}
if(maxlen==0) {
error("Object has no hooks yet");
return;
}
cp= MEM_callocN(maxlen+32, "temp string");
if(mode==3) strcpy(cp, "Remove %t|");
else if(mode==4) strcpy(cp, "Reassign %t|");
else if(mode==5) strcpy(cp, "Select %t|");
else if(mode==6) strcpy(cp, "Clear Offset %t|");
for(md=G.obedit->modifiers.first; md; md= md->next) {
if (md->type==eModifierType_Hook) {
strcat(cp, md->name);
strcat(cp, " |");
}
}
nr= pupmenu(cp);
MEM_freeN(cp);
if(nr<1) return;
a= 1;
for(md=G.obedit->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
if(a==nr) break;
a++;
}
}
hmd = (HookModifierData*) md;
ob= hmd->object;
}
/* do it, new hooks or reassign */
if(mode==1 || mode==2 || mode==4) {
float cent[3];
int tot, ok, *indexar;
char name[32];
ok = hook_getIndexArray(&tot, &indexar, name, cent);
if(ok==0) {
error("Requires selected vertices or active Vertex Group");
}
else {
if(mode==1) {
Base *base= BASACT, *newbase;
ob= add_object(OB_EMPTY);
/* set layers OK */
newbase= BASACT;
newbase->lay= base->lay;
ob->lay= newbase->lay;
/* transform cent to global coords for loc */
VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent);
/* restore, add_object sets active */
BASACT= base;
}
/* if mode is 2 or 4, ob has been set */
/* new hook */
if(mode==1 || mode==2) {
ModifierData *md = G.obedit->modifiers.first;
while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
md = md->next;
}
hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
BLI_insertlinkbefore(&G.obedit->modifiers, md, hmd);
sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
}
else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
hmd->object= ob;
hmd->indexar= indexar;
VECCOPY(hmd->cent, cent);
hmd->totindex= tot;
BLI_strncpy(hmd->name, name, 32);
if(mode==1 || mode==2) {
/* matrix calculus */
/* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
/* (parentinv ) */
where_is_object(ob);
Mat4Invert(ob->imat, ob->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
}
}
else if(mode==3) { /* remove */
BLI_remlink(&G.obedit->modifiers, md);
modifier_free(md);
}
else if(mode==5) { /* select */
hook_select(hmd);
}
else if(mode==6) { /* clear offset */
where_is_object(ob); /* ob is hook->parent */
Mat4Invert(ob->imat, ob->obmat);
/* this call goes from right to left... */
Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
DAG_scene_sort(G.scene);
BIF_undo_push("Add hook");
}
void make_track(void)
{
Base *base;
short mode=0;
if(G.scene->id.lib) return;
if(G.obedit) {
return;
}
if(BASACT==0) return;
mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
if (mode == 0){
return;
}
else if (mode == 1){
bConstraint *con;
bTrackToConstraint *data;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->reserved1 = TRACK_nZ;
data->reserved2 = UP_Y;
}
add_constraint_to_object(con, base->object);
}
}
base= base->next;
}
}
else if (mode == 2){
bConstraint *con;
bLockTrackConstraint *data;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->trackflag = TRACK_nZ;
data->lockflag = LOCK_Y;
}
add_constraint_to_object(con, base->object);
}
}
base= base->next;
}
}
else if (mode == 3){
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
base->object->track= BASACT->object;
base->object->recalc |= OB_RECALC;
}
}
base= base->next;
}
}
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWVIEW3D, 0);
DAG_scene_sort(G.scene);
BIF_undo_push("Make Track");
}
void apply_obmat(Object *ob)
{
float mat[3][3], imat[3][3], tmat[3][3];
/* from obmat to loc rot size */
if(ob==0) return;
Mat3CpyMat4(mat, ob->obmat);
VECCOPY(ob->loc, ob->obmat[3]);
if(ob->transflag & OB_QUAT) {
Mat3ToQuat(mat, ob->quat);
QuatToMat3(ob->quat, tmat);
}
else {
Mat3ToEul(mat, ob->rot);
EulToMat3(ob->rot, tmat);
}
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, mat);
ob->size[0]= tmat[0][0];
ob->size[1]= tmat[1][1];
ob->size[2]= tmat[2][2];
}
void clear_parent(void)
{
Object *par;
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
par= NULL;
if(mode==1 || mode==2) {
par= base->object->parent;
base->object->parent= NULL;
base->object->recalc |= OB_RECALC;
if(mode==2) {
base->object->track= NULL;
apply_obmat(base->object);
}
}
else if(mode==3) {
Mat4One(base->object->parentinv);
base->object->recalc |= OB_RECALC;
}
}
base= base->next;
}
DAG_scene_sort(G.scene);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Clear Parent");
}
void clear_track(void)
{
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->track= NULL;
base->object->recalc |= OB_RECALC;
if(mode==2) {
apply_obmat(base->object);
}
}
base= base->next;
}
DAG_scene_sort(G.scene);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Clear Track");
}
void clear_object(char mode)
{
Base *base;
Object *ob;
float *v1, *v3, mat[3][3];
int armature_clear= 0;
char *str=NULL;
if(G.obedit) return;
if(G.scene->id.lib) return;
if(mode=='r') str= "Clear rotation";
else if(mode=='g') str= "Clear location";
else if(mode=='s') str= "Clear scale";
else if(mode=='o') str= "Clear origin";
else return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || ob==OBACT) {
clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
if(mode=='r') {
memset(ob->rot, 0, 3*sizeof(float));
memset(ob->drot, 0, 3*sizeof(float));
QuatOne(ob->quat);
QuatOne(ob->dquat);
#ifdef WITH_VERSE
if(ob->vnode) {
struct VNode *vnode = (VNode*)ob->vnode;
((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
b_verse_send_transformation(ob);
}
#endif
}
else if(mode=='g') {
memset(ob->loc, 0, 3*sizeof(float));
memset(ob->dloc, 0, 3*sizeof(float));
#ifdef WITH_VERSE
if(ob->vnode) {
struct VNode *vnode = (VNode*)ob->vnode;
((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
b_verse_send_transformation(ob);
}
#endif
}
else if(mode=='s') {
memset(ob->dsize, 0, 3*sizeof(float));
ob->size[0]= 1.0;
ob->size[1]= 1.0;
ob->size[2]= 1.0;
#ifdef WITH_VERSE
if(ob->vnode) {
struct VNode *vnode = (VNode*)ob->vnode;
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
b_verse_send_transformation(ob);
}
#endif
}
else if(mode=='o') {
if(ob->parent) {
v1= ob->loc;
v3= ob->parentinv[3];
Mat3CpyMat4(mat, ob->parentinv);
VECCOPY(v3, v1);
v3[0]= -v3[0];
v3[1]= -v3[1];
v3[2]= -v3[2];
Mat3MulVecfl(mat, v3);
}
}
ob->recalc |= OB_RECALC_OB;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
if(armature_clear==0) /* in this case flush was done */
DAG_scene_flush_update(G.scene, screen_view3d_layers());
BIF_undo_push(str);
}
void reset_slowparents(void)
{
/* back to original locations */
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object->parent) {
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
}
base= base->next;
}
}
void set_slowparent(void)
{
Base *base;
if( okee("Set slow parent")==0 ) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->parent) base->object->partype |= PARSLOW;
}
base= base->next;
}
BIF_undo_push("Slow parent");
}
void make_vertex_parent(void)
{
EditMesh *em = G.editMesh;
EditVert *eve;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par, *ob;
int a, v1=0, v2=0, v3=0, v4=0, nr=1;
/* we need 1 to 3 selected vertices */
if(G.obedit->type==OB_MESH) {
eve= em->verts.first;
while(eve) {
if(eve->f & 1) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
eve= eve->next;
}
}
else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
extern ListBase editNurb;
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(BEZSELECTED(bezt)) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bp++;
}
}
nu= nu->next;
}
}
else if(G.obedit->type==OB_LATTICE) {
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bp++;
}
}
if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
error("Select either 1 or 3 vertices to parent to");
return;
}
if(okee("Make vertex parent")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ob= base->object;
ob->recalc |= OB_RECALC;
par= BASACT->object->parent;
while(par) {
if(par==ob) break;
par= par->parent;
}
if(par) {
error("Loop in parents");
}
else {
ob->parent= BASACT->object;
if(v3) {
ob->partype= PARVERT3;
ob->par1= v1-1;
ob->par2= v2-1;
ob->par3= v3-1;
/* inverse parent matrix */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
else {
ob->partype= PARVERT1;
ob->par1= v1-1;
/* inverse parent matrix */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
DAG_scene_sort(G.scene);
/* BIF_undo_push(str); not, conflicts with editmode undo... */
}
static Object *group_objects_menu(Group *group)
{
GroupObject *go;
int len= 0;
short a, nr;
char *str;
for(go= group->gobject.first; go; go= go->next) {
if(go->ob)
len++;
}
if(len==0) return NULL;
str= MEM_callocN(40+32*len, "menu");
strcpy(str, "Make Proxy for: %t");
a= strlen(str);
for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
}
a= pupmenu_col(str, 20);
MEM_freeN(str);
if(a>0) {
go= BLI_findlink(&group->gobject, a-1);
return go->ob;
}
return NULL;
}
/* adds empty object to become local replacement data of a library-linked object */
void make_proxy(void)
{
Object *ob= OBACT;
Object *gob= NULL;
if(G.scene->id.lib) return;
if(ob==NULL) return;
if(ob->dup_group && ob->dup_group->id.lib) {
gob= ob;
/* gives menu with list of objects in group */
ob= group_objects_menu(ob->dup_group);
}
else if(ob->id.lib) {
if(okee("Make Proxy Object")==0)
return;
}
else {
error("Can only make proxy for a referenced object or group");
return;
}
if(ob) {
Object *newob;
Base *newbase, *oldbase= BASACT;
char name[32];
newob= add_object(OB_EMPTY);
if(gob)
strcpy(name, gob->id.name+2);
else
strcpy(name, ob->id.name+2);
strcat(name, "_proxy");
rename_id(&newob->id, name);
/* set layers OK */
newbase= BASACT; /* add_object sets active... */
newbase->lay= oldbase->lay;
newob->lay= newbase->lay;
/* remove base, leave user count of object, it gets linked in object_make_proxy */
if(gob==NULL) {
BLI_remlink(&G.scene->base, oldbase);
MEM_freeN(oldbase);
}
object_make_proxy(newob, ob, gob);
DAG_scene_sort(G.scene);
DAG_object_flush_update(G.scene, newob, OB_RECALC);
allqueue(REDRAWALL, 0);
BIF_undo_push("Make Proxy Object");
}
}
int test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
if(par==0) return 0;
if(ob == par) return 1;
return test_parent_loop(par->parent, ob);
}
void make_parent(void)
{
Base *base;
Object *par;
bPoseChannel *pchan= NULL;
short qual, mode=0;
if(G.scene->id.lib) return;
if(G.obedit) {
if ELEM4(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF, OB_LATTICE) make_vertex_parent();
else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
return;
}
if(BASACT==0) return;
qual= G.qual;
par= BASACT->object;
if(par->type == OB_LATTICE){
mode= pupmenu("Make Parent %t|Normal Parent %x1|Lattice Deform %x2");
if(mode<=0){
return;
}
else if(mode==1) {
mode= PAROBJECT;
}
else if(mode==2) {
mode= PARSKEL;
}
}
else if(par->type == OB_CURVE){
bConstraint *con;
bFollowPathConstraint *data;
mode= pupmenu("Make Parent %t|Normal Parent %x1|Follow Path %x2|Curve Deform %x3|Path Constraint %x4");
if(mode<=0){
return;
}
else if(mode==1) {
mode= PAROBJECT;
}
else if(mode==2) {
Curve *cu= par->data;
mode= PAROBJECT;
if((cu->flag & CU_PATH)==0) {
cu->flag |= CU_PATH|CU_FOLLOW;
makeDispListCurveTypes(par, 0); /* force creation of path data */
}
else cu->flag |= CU_FOLLOW;
}
else if(mode==3) {
mode= PARSKEL;
}
else if(mode==4) {
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
float cmat[4][4], vec[3];
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
strcpy (con->name, "AutoPath");
data = con->data;
data->tar = BASACT->object;
add_constraint_to_object(con, base->object);
get_constraint_target_matrix(con, TARGET_OBJECT, NULL, cmat, G.scene->r.cfra - base->object->sf);
VecSubf(vec, base->object->obmat[3], cmat[3]);
base->object->loc[0] = vec[0];
base->object->loc[1] = vec[1];
base->object->loc[2] = vec[2];
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
DAG_scene_sort(G.scene);
BIF_undo_push("Make Parent");
return;
}
}
else if(par->type == OB_ARMATURE){
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
if(ELEM(base->object->type, OB_MESH, OB_LATTICE)) {
if(par->flag & OB_POSEMODE)
mode= pupmenu("Make Parent To%t|Bone %x1|Armature %x2|Object %x3");
else
mode= pupmenu("Make Parent To%t|Armature %x2|Object %x3");
break;
}
else {
if(par->flag & OB_POSEMODE)
mode= pupmenu("Make Parent To %t|Bone %x1|Object %x3");
else
mode= pupmenu("Make Parent To %t|Object %x3");
break;
}
}
}
base= base->next;
}
switch (mode){
case 1:
mode=PARBONE;
pchan= get_active_posechannel(par);
if(pchan==NULL) {
error("No active Bone");
allqueue(REDRAWVIEW3D, 0);
return;
}
break;
case 2:
mode=PARSKEL;
break;
case 3:
mode=PAROBJECT;
break;
default:
return;
}
}
else {
if(qual & LR_SHIFTKEY) {
if(okee("Make parent without inverse")==0) return;
}
else {
if(qual & LR_ALTKEY) {
if(okee("Make vertex parent")==0) return;
}
else if(okee("Make parent")==0) return;
/* now we'll clearparentandkeeptransform all objects */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT && base->object->parent) {
base->object->parent= NULL;
apply_obmat(base->object);
}
}
base= base->next;
}
}
}
par->recalc |= OB_RECALC_OB;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
if( test_parent_loop(par, base->object) ) {
error("Loop in parents");
}
else {
base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
/* the ifs below are horrible code (ton) */
if (par->type==OB_ARMATURE) {
base->object->partype= mode;
if (pchan)
strcpy (base->object->parsubstr, pchan->name);
else
base->object->parsubstr[0]=0;
}
else {
if(qual & LR_ALTKEY) {
base->object->partype= PARVERT1;
}
else if(ELEM(par->type, OB_CURVE, OB_LATTICE)) {
base->object->partype= mode;
}
else {
base->object->partype= PAROBJECT;
}
}
base->object->parent= par;
/* calculate inverse parent matrix? */
if( (qual & LR_SHIFTKEY) ) {
/* not... */
Mat4One(base->object->parentinv);
memset(base->object->loc, 0, 3*sizeof(float));
}
else {
if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
/* Prompt the user as to whether he wants to
* add some vertex groups based on the bones
* in the parent armature.
*/
create_vgroups_from_armature(base->object,
par);
base->object->partype= PAROBJECT;
what_does_parent(base->object);
Mat4One (base->object->parentinv);
base->object->partype= mode;
}
else
what_does_parent(base->object);
Mat4Invert(base->object->parentinv, workob.obmat);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
DAG_scene_sort(G.scene);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
BIF_undo_push("make Parent");
}
void enter_editmode(int wc)
{
Base *base;
Object *ob;
Mesh *me;
bArmature *arm;
int ok= 0;
if(G.scene->id.lib) return;
base= BASACT;
if(base==0) return;
if((G.vd==NULL || (base->lay & G.vd->lay))==0) return;
strcpy(G.editModeTitleExtra, "");
ob= base->object;
if(ob->data==0) return;
if (object_data_is_libdata(ob)) {
error_libdata();
return;
}
if(wc) waitcursor(1);
if(ob->type==OB_MESH) {
me= get_mesh(ob);
if( me==0 ) return;
if(me->pv) sculptmode_pmv_off(me);
ok= 1;
G.obedit= ob;
make_editMesh();
allqueue(REDRAWBUTSLOGIC, 0);
/*if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);*/
if (EM_texFaceCheck())
allqueue(REDRAWIMAGE, 0);
}
if (ob->type==OB_ARMATURE){
arm= base->object->data;
if (!arm) return;
/*
* The function object_data_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causa a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* object_data_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if(arm->id.lib) {
error_libdata();
return;
}
ok=1;
G.obedit=ob;
make_editArmature();
/* to ensure all goes in restposition and without striding */
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC);
allqueue (REDRAWVIEW3D,0);
}
else if(ob->type==OB_FONT) {
G.obedit= ob;
ok= 1;
make_editText();
}
else if(ob->type==OB_MBALL) {
G.obedit= ob;
ok= 1;
make_editMball();
}
else if(ob->type==OB_LATTICE) {
G.obedit= ob;
ok= 1;
make_editLatt();
}
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
ok= 1;
G.obedit= ob;
make_editNurb();
}
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWOOPS, 0);
countall();
if(ok) {
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
allqueue(REDRAWVIEW3D, 1);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
else G.obedit= NULL;
if(wc) waitcursor(0);
scrarea_queue_headredraw(curarea);
}
void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */
{
Object *ob;
int freedata = flag & EM_FREEDATA;
if(G.obedit==NULL) return;
if(flag & EM_WAITCURSOR) waitcursor(1);
if(G.obedit->type==OB_MESH) {
/* temporal */
countall();
if(EM_texFaceCheck())
allqueue(REDRAWIMAGE, 0);
if(retopo_mesh_paint_check())
retopo_end_okee();
if(G.totvert>MESH_MAX_VERTS) {
error("Too many vertices");
return;
}
load_editMesh();
if(freedata) free_editMesh(G.editMesh);
if(G.f & G_WEIGHTPAINT)
mesh_octree_table(G.obedit, NULL, 'e');
}
else if (G.obedit->type==OB_ARMATURE){
load_editArmature();
if (freedata) free_editArmature();
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
extern ListBase editNurb;
load_editNurb();
if(freedata) freeNurblist(&editNurb);
}
else if(G.obedit->type==OB_FONT && freedata) {
load_editText();
}
else if(G.obedit->type==OB_LATTICE) {
load_editLatt();
if(freedata) free_editLatt();
}
else if(G.obedit->type==OB_MBALL) {
extern ListBase editelems;
load_editMball();
if(freedata) BLI_freelistN(&editelems);
}
ob= G.obedit;
/* for example; displist make is different in editmode */
if(freedata) G.obedit= NULL;
/* total remake of softbody data */
if(modifiers_isSoftbodyEnabled(ob)) {
if (ob->soft && ob->soft->keys) {
notice("Erase Baked SoftBody");
}
sbObjectToSoftbody(ob);
}
if(ob->type==OB_MESH && get_mesh(ob)->mr)
multires_edge_level_update(ob, get_mesh(ob));
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
if(freedata) {
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
}
countall();
allqueue(REDRAWVIEW3D, 1);
allqueue(REDRAWBUTSALL, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWOOPS, 0);
scrarea_queue_headredraw(curarea);
if(G.obedit==NULL && (flag & EM_FREEUNDO))
BIF_undo_push("Editmode");
if(flag & EM_WAITCURSOR) waitcursor(0);
}
void check_editmode(int type)
{
if (G.obedit==0 || G.obedit->type==type) return;
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
}
/* 0 == do center, 1 == center new, 2 == center cursor */
void docenter(int centermode)
{
EditMesh *em = G.editMesh;
Base *base;
Object *ob;
Mesh *me, *tme;
Curve *cu;
/* BezTriple *bezt;
BPoint *bp; */
Nurb *nu, *nu1;
EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a, total= 0;
/* keep track of what is changed */
int tot_change=0, tot_lib_error=0, tot_key_error=0, tot_multiuser_arm_error=0;
MVert *mvert;
if(G.scene->id.lib || G.vd==NULL) return;
cent[0]= cent[1]= cent[2]= 0.0;
if(G.obedit) {
INIT_MINMAX(min, max);
if(G.obedit->type==OB_MESH) {
for(eve= em->verts.first; eve; eve= eve->next) {
if(G.vd->around==V3D_CENTROID) {
total++;
VECADD(cent, cent, eve->co);
}
else {
DO_MINMAX(eve->co, min, max);
}
}
if(G.vd->around==V3D_CENTROID) {
VecMulf(cent, 1.0f/(float)total);
}
else {
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
for(eve= em->verts.first; eve; eve= eve->next) {
VecSubf(eve->co, eve->co, cent);
}
recalc_editnormals();
tot_change++;
}
}
/* reset flags */
for (base=FIRSTBASE; base; base= base->next) {
if TESTBASELIB(base)
base->object->flag &= ~OB_DONE;
}
for (me= G.main->mesh.first; me; me= me->id.next) {
me->flag &= ~ME_ISDONE;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if((base->object->flag & OB_DONE)==0) {
base->object->flag |= OB_DONE;
if(base->object->id.lib) {
tot_lib_error++;
}
else if(G.obedit==0 && (me=get_mesh(base->object)) ) {
if(me->key) {
/*error("Can't change the center of a mesh with vertex keys");
return;*/
tot_key_error++;
} else if (me->id.lib) {
tot_lib_error++;
} else {
if(centermode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
} else {
INIT_MINMAX(min, max);
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
me->flag |= ME_ISDONE;
if(centermode) {
Mat3CpyMat4(omat, base->object->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
base->object->loc[0]+= centn[0];
base->object->loc[1]+= centn[1];
base->object->loc[2]+= centn[2];
/* other users? */
ob= G.main->object.first;
while(ob) {
if((ob->flag & OB_DONE)==0) {
tme= get_mesh(ob);
if(tme==me) {
ob->flag |= OB_DONE;
ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
Mat3CpyMat4(omat, ob->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
ob->loc[0]+= centn[0];
ob->loc[1]+= centn[1];
ob->loc[2]+= centn[2];
if(tme && (tme->flag & ME_ISDONE)==0) {
mvert= tme->mvert;
for(a=0; a<tme->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
tme->flag |= ME_ISDONE;
}
}
}
ob= ob->id.next;
}
}
tot_change++;
}
}
else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
/* totally weak code here... (ton) */
if(G.obedit==base->object) {
extern ListBase editNurb;
nu1= editNurb.first;
cu= G.obedit->data;
}
else {
cu= base->object->data;
nu1= cu->nurb.first;
}
if (cu->id.lib) {
tot_lib_error++;
} else {
if(centermode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
/* don't allow Z change if curve is 2D */
if( !( cu->flag & CU_3D ) )
cent[2] = 0.0;
} else {
INIT_MINMAX(min, max);
nu= nu1;
while(nu) {
minmaxNurb(nu, min, max);
nu= nu->next;
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
nu= nu1;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
while (a--) {
VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
}
}
else {
a= nu->pntsu*nu->pntsv;
while (a--)
VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
}
nu= nu->next;
}
if(centermode && G.obedit==0) {
Mat3CpyMat4(omat, base->object->obmat);
Mat3MulVecfl(omat, cent);
base->object->loc[0]+= cent[0];
base->object->loc[1]+= cent[1];
base->object->loc[2]+= cent[2];
}
tot_change++;
if(G.obedit) {
if (centermode==0) {
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
break;
}
}
}
else if(base->object->type==OB_FONT) {
/* get from bb */
cu= base->object->data;
if(cu->bb==0) {
/* do nothing*/
} else if (cu->id.lib) {
tot_lib_error++;
} else {
cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
/* not really ok, do this better once! */
cu->xof /= cu->fsize;
cu->yof /= cu->fsize;
allqueue(REDRAWBUTSEDIT, 0);
tot_change++;
}
}
else if(base->object->type==OB_ARMATURE) {
bArmature *arm = base->object->data;
if (arm->id.lib) {
tot_lib_error++;
} else if(arm->id.us>1) {
/*error("Can't apply to a multi user armature");
return;*/
tot_multiuser_arm_error++;
} else {
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
docenter_armature(base->object, centermode);
tot_change++;
if(G.obedit)
break;
}
}
base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
}
}
base= base->next;
}
if (tot_change) {
DAG_scene_flush_update(G.scene, screen_view3d_layers());
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Do Center");
}
/* Warn if any errors occured */
if (tot_lib_error+tot_key_error+tot_multiuser_arm_error) {
char err[512];
sprintf(err, "Warning %i Object(s) Not Centered, %i Changed:", tot_lib_error+tot_key_error+tot_multiuser_arm_error, tot_change);
if (tot_lib_error)
sprintf(err+strlen(err), "|%i linked library objects", tot_lib_error);
if (tot_key_error)
sprintf(err+strlen(err), "|%i mesh key object(s)", tot_key_error);
if (tot_multiuser_arm_error)
sprintf(err+strlen(err), "|%i multiuser armature object(s)", tot_multiuser_arm_error);
error(err);
}
}
void docenter_new(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to center new in Edit Mode");
}
else {
docenter(1);
}
}
void docenter_cursor(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to center cursor in Edit Mode");
}
else {
docenter(2);
}
}
void movetolayer(void)
{
Base *base;
unsigned int lay= 0, local;
int islamp= 0;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) lay |= base->lay;
base= base->next;
}
if(lay==0) return;
lay &= 0xFFFFFF;
if(lay==0) return;
if(G.vd->localview) {
/* now we can move out of localview. */
if (!okee("Move from localview")) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
lay= base->lay & ~G.vd->lay;
base->lay= lay;
base->object->lay= lay;
base->object->flag &= ~SELECT;
base->flag &= ~SELECT;
if(base->object->type==OB_LAMP) islamp= 1;
}
base= base->next;
}
} else {
if( movetolayer_buts(&lay, NULL)==0 ) return;
/* normal non localview operation */
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
/* upper byte is used for local view */
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
if(base->object->type==OB_LAMP) islamp= 1;
}
base= base->next;
}
}
if(islamp) reshadeall_displist(); /* only frees */
/* warning, active object may be hidden now */
countall();
DAG_scene_sort(G.scene);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWINFO, 0);
BIF_undo_push("Move to layer");
}
/* THIS IS BAD CODE! do not bring back before it has a real implementation (ton) */
void split_font()
{
Object *ob = OBACT;
Base *oldbase = BASACT;
Curve *cu= ob->data;
char *p= cu->str;
int slen= strlen(p);
int i;
for (i = 0; i<=slen; p++, i++) {
adduplicate(1, U.dupflag);
cu= OBACT->data;
cu->sepchar = i+1;
text_to_curve(OBACT, 0); /* pass 1: only one letter, adapt position */
text_to_curve(OBACT, 0); /* pass 2: remake */
freedisplist(&OBACT->disp);
makeDispListCurveTypes(OBACT, 0);
OBACT->flag &= ~SELECT;
BASACT->flag &= ~SELECT;
oldbase->flag |= SELECT;
oldbase->object->flag |= SELECT;
set_active_base(oldbase);
}
}
void special_editmenu(void)
{
static short numcuts= 2;
Object *ob= OBACT;
float fac;
int nr,ret;
short randfac;
if(ob==NULL) return;
if(G.obedit==NULL) {
if(ob->flag & OB_POSEMODE) {
pose_special_editmenu();
}
else if(FACESEL_PAINT_TEST) {
Mesh *me= get_mesh(ob);
MTFace *tface;
MFace *mface;
int a;
if(me==0 || me->mtface==0) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
tface= me->mtface;
mface= me->mface;
for(a=me->totface; a>0; a--, tface++, mface++) {
if(mface->flag & ME_FACE_SEL) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
case 2:
tface->mode |= TF_SHAREDCOL; break;
case 3:
tface->mode |= TF_LIGHT; break;
case 4:
tface->mode |= TF_INVISIBLE; break;
case 5:
tface->mode |= TF_DYNAMIC; break;
case 6:
tface->mode |= TF_TWOSIDE; break;
case 7:
tface->mode &= ~TF_TEX;
tface->tpage= 0;
break;
case 8:
tface->mode &= ~TF_SHAREDCOL; break;
case 9:
tface->mode &= ~TF_LIGHT; break;
case 10:
tface->mode &= ~TF_INVISIBLE; break;
case 11:
tface->mode &= ~TF_DYNAMIC; break;
case 12:
tface->mode &= ~TF_TWOSIDE; break;
}
}
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Change texture face");
}
else if(G.f & G_VERTEXPAINT) {
Mesh *me= get_mesh(ob);
if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
nr= pupmenu("Specials%t|Shared VertexCol%x1");
if(nr==1) {
do_shared_vertexcol(me);
BIF_undo_push("Shared VertexCol");
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
else if(G.f & G_WEIGHTPAINT) {
Object *par= modifiers_isDeformedByArmature(ob);
if(par && (par->flag & OB_POSEMODE)) {
nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
if(nr==1 || nr==2)
pose_adds_vgroups(ob, (nr == 2));
}
}
else {
Base *base, *base_select= NULL;
/* Get the active object mesh. */
Mesh *me= get_mesh(ob);
/* Booleans, if the active object is a mesh... */
if (me && ob->id.lib==NULL) {
/* Bring up a little menu with the boolean operation choices on. */
nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
if (nr > 0) {
/* user has made a choice of a menu element.
All of the boolean functions require 2 mesh objects
we search through the object list to find the other
selected item and make sure it is distinct and a mesh. */
for(base= FIRSTBASE; base; base= base->next) {
if TESTBASELIB(base) {
if(base->object != ob) base_select= base;
}
}
if (base_select) {
if (get_mesh(base_select->object)) {
if(nr <= 3){
waitcursor(1);
ret = NewBooleanMesh(BASACT,base_select,nr);
if (ret==0) {
error("An internal error occurred");
} else if(ret==-1) {
error("Selected meshes must have faces to perform boolean operations");
} else if (ret==-2) {
error("Both meshes must be a closed mesh");
}
else BIF_undo_push("Boolean");
waitcursor(0);
} else {
BooleanModifierData *bmd = NULL;
bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
BLI_addtail(&ob->modifiers, bmd);
bmd->object = base_select->object;
bmd->modifier.mode |= eModifierMode_Realtime;
switch(nr){
case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
case 5: bmd->operation = eBooleanModifierOp_Union; break;
case 6: bmd->operation = eBooleanModifierOp_Difference; break;
}
do_common_editbuts(B_CHANGEDEP);
BIF_undo_push("Add Boolean modifier");
}
} else {
error("Please select 2 meshes");
}
} else {
error("Please select 2 meshes");
}
}
allqueue(REDRAWVIEW3D, 0);
}
else if (ob->type == OB_FONT) {
/* removed until this gets a decent implementation (ton) */
/* nr= pupmenu("Split %t|Characters%x1");
if (nr > 0) {
switch(nr) {
case 1: split_font();
}
}
*/
}
}
}
else if(G.obedit->type==OB_MESH) {
/* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */
/*
nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4");
switch(nr) {
case 1:
waitcursor(1);
esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, 1, 0);
BIF_undo_push("ESubdivide Single");
break;
case 2:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("ESubdivide");
break;
case 3:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
waitcursor(1);
fac= -( (float)randfac )/100;
esubdivideflag(1, fac, G.scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("Subdivide Fractal");
break;
case 4:
fac= 1.0f;
if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
fac= 0.292f*fac;
waitcursor(1);
esubdivideflag(1, fac, G.scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
BIF_undo_push("Subdivide Smooth");
break;
}
*/
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18");
switch(nr) {
case 1:
waitcursor(1);
esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, 1, 0);
BIF_undo_push("ESubdivide Single");
break;
case 2:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("ESubdivide");
break;
case 3:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
waitcursor(1);
fac= -( (float)randfac )/100;
esubdivideflag(1, fac, G.scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("Subdivide Fractal");
break;
case 12: /* smooth */
/* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */
fac= 1.0f;
if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
fac= 0.292f*fac;
waitcursor(1);
esubdivideflag(1, fac, G.scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
BIF_undo_push("Subdivide Smooth");
break;
case 4:
mergemenu();
break;
case 5:
notice("Removed %d Vertices", removedoublesflag(1, G.scene->toolsettings->doublimit));
BIF_undo_push("Remove Doubles");
break;
case 6:
hide_mesh(0);
break;
case 7:
reveal_mesh();
break;
case 8:
selectswap_mesh();
break;
case 9:
flip_editnormals();
BIF_undo_push("Flip Normals");
break;
case 10:
vertexsmooth();
break;
case 11:
bevel_menu();
break;
case 14:
mesh_set_smooth_faces(1);
break;
case 15:
mesh_set_smooth_faces(0);
break;
case 16:
shape_copy_select_from();
break;
case 17:
shape_propagate();
break;
case 18:
pathselect();
BIF_undo_push("Select Vertex Path");
break;
}
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
if(nr>0) waitcursor(0);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight %x3|Set Radius %x4");
switch(nr) {
case 1:
subdivideNurb();
break;
case 2:
switchdirectionNurb2();
break;
case 3:
{
static float weight= 1.0f;
extern ListBase editNurb;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
for(nu= editNurb.first; nu; nu= nu->next) {
if(nu->bezt) {
for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
if(bezt->f2 & SELECT)
bezt->weight= weight;
}
}
else if(nu->bp) {
for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
if(bp->f1 & SELECT)
bp->weight= weight;
}
}
}
}
}
break;
case 4:
{
static float radius= 1.0f;
extern ListBase editNurb;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
if(fbutton(&radius, 0.0001f, 10.0f, 10, 10, "Set Radius")) {
for(nu= editNurb.first; nu; nu= nu->next) {
if(nu->bezt) {
for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
if(bezt->f2 & SELECT)
bezt->radius= radius;
}
}
else if(nu->bp) {
for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
if(bp->f1 & SELECT)
bp->radius= radius;
}
}
}
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSALL, 0);
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
}
break;
}
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
else if(G.obedit->type==OB_ARMATURE) {
nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3");
if(nr==1)
subdivide_armature(1);
if(nr==2) {
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
subdivide_armature(numcuts);
}
else if(nr==3)
armature_flip_names();
}
else if(G.obedit->type==OB_LATTICE) {
static float weight= 1.0f;
if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
BPoint *bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT)
bp->weight= weight;
bp++;
}
}
}
countall();
allqueue(REDRAWVIEW3D, 0);
}
static void curvetomesh(Object *ob)
{
Curve *cu;
DispList *dl;
ob->flag |= OB_DONE;
cu= ob->data;
dl= cu->disp.first;
if(dl==0) makeDispListCurveTypes(ob, 0); /* force creation */
nurbs_to_mesh(ob); /* also does users */
if (ob->type != OB_MESH) {
error("can't convert curve to mesh");
} else {
object_free_modifiers(ob);
}
}
void convertmenu(void)
{
Base *base, *basen=NULL, *basact, *basedel=NULL;
Object *obact, *ob, *ob1;
Curve *cu;
Nurb *nu;
MetaBall *mb;
Mesh *me;
int ok=0, nr = 0, a;
if(G.scene->id.lib) return;
obact= OBACT;
if(obact==0) return;
if(!obact->flag & SELECT) return;
if(G.obedit) return;
basact= BASACT; /* will be restored */
if(obact->type==OB_FONT) {
nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
if(nr>0) ok= 1;
}
else if(obact->type==OB_MBALL) {
nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
if(nr>0) ok= 1;
}
else if(obact->type==OB_CURVE) {
nr= pupmenu("Convert Curve to%t|Mesh");
if(nr>0) ok= 1;
}
else if(obact->type==OB_SURF) {
nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
if(nr>0) ok= 1;
}
else if(obact->type==OB_MESH) {
nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
if(nr>0) ok= 1;
}
if(ok==0) return;
/* don't forget multiple users! */
/* reset flags */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->flag &= ~OB_DONE;
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->flag & OB_DONE);
else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
DerivedMesh *dm;
basedel = base;
ob->flag |= OB_DONE;
ob1= copy_object(ob);
ob1->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: otherwise eternal loop */
basen->object= ob1;
basen->flag |= SELECT;
base->flag &= ~SELECT;
ob->flag &= ~SELECT;
/* decrement original mesh's usage count */
me= ob1->data;
me->id.us--;
/* make a new copy of the mesh */
ob1->data= copy_mesh(me);
G.totmesh++;
/* make new mesh data from the original copy */
dm= mesh_get_derived_final(ob1, CD_MASK_MESH);
/* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
DM_to_mesh(dm, ob1->data);
dm->release(dm);
object_free_modifiers(ob1); /* after derivedmesh calls! */
/* If the original object is active then make this object active */
if (ob == obact) {
set_active_base( basen );
basact = basen;
}
}
else if(ob->type==OB_FONT) {
ob->flag |= OB_DONE;
ob->type= OB_CURVE;
cu= ob->data;
if(cu->vfont) {
cu->vfont->id.us--;
cu->vfont= 0;
}
if(cu->vfontb) {
cu->vfontb->id.us--;
cu->vfontb= 0;
}
if(cu->vfonti) {
cu->vfonti->id.us--;
cu->vfonti= 0;
}
if(cu->vfontbi) {
cu->vfontbi->id.us--;
cu->vfontbi= 0;
}
/* other users */
if(cu->id.us>1) {
ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) {
ob1->type= OB_CURVE;
ob1->recalc |= OB_RECALC;
}
ob1= ob1->id.next;
}
}
if (nr==2 || nr==3) {
nu= cu->nurb.first;
while(nu) {
nu->charidx= 0;
nu= nu->next;
}
}
if (nr==3) {
curvetomesh(ob);
}
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
if(nr==1) {
curvetomesh(ob);
}
}
else if(ob->type==OB_MBALL) {
if(nr==1 || nr == 2) {
ob= find_basis_mball(ob);
if(ob->disp.first && !(ob->flag&OB_DONE)) {
basedel = base;
ob->flag |= OB_DONE;
ob1= copy_object(ob);
ob1->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
basen->object= ob1;
basen->flag |= SELECT;
basedel->flag &= ~SELECT;
ob->flag &= ~SELECT;
mb= ob1->data;
mb->id.us--;
ob1->data= add_mesh("Mesh");
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= mb->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(mb->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
mball_to_mesh(&ob->disp, ob1->data);
/* So we can see the wireframe */
BASACT= basen;
/* If the original object is active then make this object active */
if (ob == obact) {
set_active_base( basen );
basact = basen;
}
}
}
}
}
base= base->next;
if(basedel != NULL && nr == 2) {
if(basedel==basact)
basact= NULL;
free_and_unlink_base(basedel);
}
basedel = NULL;
}
/* texspace and normals */
if(!basen) BASACT= base;
enter_editmode(EM_WAITCURSOR);
exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allspace(OOPS_TEST, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Convert Object");
DAG_scene_sort(G.scene);
}
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
* *set allows to toggle multiple selections
*/
static void object_flip_subdivison(Object *ob, int *set, int level, int mode)
{
ModifierData *md;
if(ob->type!=OB_MESH)
return;
md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
SubsurfModifierData *smd = (SubsurfModifierData*) md;
if (level == -1) {
if(*set == -1)
*set= smd->modifier.mode&(mode);
if (*set) {
smd->modifier.mode &= ~(mode);
} else {
smd->modifier.mode |= (mode);
}
} else {
smd->levels = level;
}
}
else if(*set != 0) {
SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
BLI_addtail(&ob->modifiers, smd);
if (level!=-1) {
smd->levels = level;
}
if(*set == -1)
*set= 1;
}
ob->recalc |= OB_RECALC_DATA;
}
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
*/
void flip_subdivison(int level)
{
Base *base;
int set= -1;
int mode;
if(G.qual & LR_ALTKEY)
mode= eModifierMode_Realtime;
else
mode= eModifierMode_Render|eModifierMode_Realtime;
for(base= G.scene->base.first; base; base= base->next) {
if(((level==-1) && (TESTBASE(base))) || (TESTBASELIB(base))) {
object_flip_subdivison(base->object, &set, level, mode);
if(base->object->dup_group) {
GroupObject *go;
for(go= base->object->dup_group->gobject.first; go; go= go->next)
object_flip_subdivison(go->ob, &set, level, mode);
}
}
}
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
BIF_undo_push("Switch subsurf on/off");
}
static void copymenu_properties(Object *ob)
{
bProperty *prop, *propn, *propc;
Base *base;
int nr, tot=0;
char *str;
prop= ob->prop.first;
while(prop) {
tot++;
prop= prop->next;
}
if(tot==0) {
error("No properties in the active object to copy");
return;
}
str= MEM_callocN(24+32*tot, "copymenu prop");
strcpy(str, "Copy Property %t");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
strcat(str, " |");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
if(nr>0) {
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
if(tot==nr) break;
prop= prop->next;
}
if(prop) {
propc= prop;
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
prop= get_property(base->object, propc->name);
if(prop) {
free_property(prop);
BLI_remlink(&base->object->prop, prop);
}
propn= copy_property(propc);
BLI_addtail(&base->object->prop, propn);
}
}
base= base->next;
}
}
}
MEM_freeN(str);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Copy properties");
}
static void copymenu_logicbricks(Object *ob)
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object != ob) {
if(TESTBASELIB(base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors);
copy_controllers(&base->object->controllers, &ob->controllers);
copy_actuators(&base->object->actuators, &ob->actuators);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag= ob->scavisflag;
base->object->scaflag= ob->scaflag;
}
}
base= base->next;
}
BIF_undo_push("Copy logic");
}
static void copymenu_modifiers(Object *ob)
{
Base *base;
int i, event;
char str[512];
char *errorstr= NULL;
strcpy(str, "Copy Modifiers %t");
sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
ModifierTypeInfo *mti = modifierType_getInfo(i);
if (ELEM(i, eModifierType_Hook, eModifierType_Softbody)) continue;
if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
(ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
}
}
event = pupmenu(str);
if(event<=0) return;
for (base= FIRSTBASE; base; base= base->next) {
if(base->object != ob) {
if(TESTBASELIB(base)) {
ModifierData *md;
base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
if (base->object->type==ob->type) {
/* copy all */
if (event==NUM_MODIFIER_TYPES) {
object_free_modifiers(base->object);
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type!=eModifierType_Hook) {
ModifierData *nmd = modifier_new(md->type);
modifier_copyData(md, nmd);
BLI_addtail(&base->object->modifiers, nmd);
}
}
} else {
/* copy specific types */
ModifierData *md, *mdn;
/* remove all with type 'event' */
for (md=base->object->modifiers.first; md; md=mdn) {
mdn= md->next;
if(md->type==event) {
BLI_remlink(&base->object->modifiers, md);
modifier_free(md);
}
}
/* copy all with type 'event' */
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==event) {
mdn = modifier_new(event);
BLI_addtail(&base->object->modifiers, mdn);
modifier_copyData(md, mdn);
}
}
}
}
else
errorstr= "Did not copy modifiers to other Object types";
}
}
}
if(errorstr) notice(errorstr);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
DAG_scene_sort(G.scene);
BIF_undo_push("Copy modifiers");
}
/* both pointers should exist */
static void copy_texture_space(Object *to, Object *ob)
{
float *poin1= NULL, *poin2= NULL;
int texflag= 0;
if(ob->type==OB_MESH) {
texflag= ((Mesh *)ob->data)->texflag;
poin2= ((Mesh *)ob->data)->loc;
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
texflag= ((Curve *)ob->data)->texflag;
poin2= ((Curve *)ob->data)->loc;
}
else if(ob->type==OB_MBALL) {
texflag= ((MetaBall *)ob->data)->texflag;
poin2= ((MetaBall *)ob->data)->loc;
}
else
return;
if(to->type==OB_MESH) {
((Mesh *)to->data)->texflag= texflag;
poin1= ((Mesh *)to->data)->loc;
}
else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
((Curve *)to->data)->texflag= texflag;
poin1= ((Curve *)to->data)->loc;
}
else if(to->type==OB_MBALL) {
((MetaBall *)to->data)->texflag= texflag;
poin1= ((MetaBall *)to->data)->loc;
}
else
return;
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
if(to->type==OB_MESH) ;
else if(to->type==OB_MBALL) tex_space_mball(to);
else tex_space_curve(to->data);
}
void copy_attr(short event)
{
Object *ob;
Base *base;
Curve *cu, *cu1;
Nurb *nu;
int do_scene_sort= 0;
if(G.scene->id.lib) return;
if(!(ob=OBACT)) return;
if(G.obedit) {
/* obedit_copymenu(); */
return;
}
if(event==9) {
copymenu_properties(ob);
return;
}
else if(event==10) {
copymenu_logicbricks(ob);
return;
}
else if(event==24) {
copymenu_modifiers(ob);
return;
}
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
base->object->recalc |= OB_RECALC_OB;
if(event==1) { /* loc */
VECCOPY(base->object->loc, ob->loc);
VECCOPY(base->object->dloc, ob->dloc);
}
else if(event==2) { /* rot */
VECCOPY(base->object->rot, ob->rot);
VECCOPY(base->object->drot, ob->drot);
VECCOPY(base->object->quat, ob->quat);
VECCOPY(base->object->dquat, ob->dquat);
}
else if(event==3) { /* size */
VECCOPY(base->object->size, ob->size);
VECCOPY(base->object->dsize, ob->dsize);
}
else if(event==4) { /* drawtype */
base->object->dt= ob->dt;
base->object->dtx= ob->dtx;
base->object->empty_drawtype= ob->empty_drawtype;
base->object->empty_drawsize= ob->empty_drawsize;
}
else if(event==5) { /* time offs */
base->object->sf= ob->sf;
}
else if(event==6) { /* dupli */
base->object->dupon= ob->dupon;
base->object->dupoff= ob->dupoff;
base->object->dupsta= ob->dupsta;
base->object->dupend= ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
base->object->dup_group= ob->dup_group;
if(ob->dup_group)
id_us_plus((ID *)ob->dup_group);
}
else if(event==7) { /* mass */
base->object->mass= ob->mass;
}
else if(event==8) { /* damping */
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
else if(event==17) { /* tex space */
copy_texture_space(base->object, ob);
}
else if(event==18) { /* font settings */
if(base->object->type==ob->type) {
cu= ob->data;
cu1= base->object->data;
cu1->spacemode= cu->spacemode;
cu1->spacing= cu->spacing;
cu1->linedist= cu->linedist;
cu1->shear= cu->shear;
cu1->fsize= cu->fsize;
cu1->xof= cu->xof;
cu1->yof= cu->yof;
cu1->textoncurve= cu->textoncurve;
cu1->wordspace= cu->wordspace;
cu1->ulpos= cu->ulpos;
cu1->ulheight= cu->ulheight;
if(cu1->vfont) cu1->vfont->id.us--;
cu1->vfont= cu->vfont;
id_us_plus((ID *)cu1->vfont);
if(cu1->vfontb) cu1->vfontb->id.us--;
cu1->vfontb= cu->vfontb;
id_us_plus((ID *)cu1->vfontb);
if(cu1->vfonti) cu1->vfonti->id.us--;
cu1->vfonti= cu->vfonti;
id_us_plus((ID *)cu1->vfonti);
if(cu1->vfontbi) cu1->vfontbi->id.us--;
cu1->vfontbi= cu->vfontbi;
id_us_plus((ID *)cu1->vfontbi);
text_to_curve(base->object, 0); /* needed? */
strcpy(cu1->family, cu->family);
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==19) { /* bevel settings */
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= ob->data;
cu1= base->object->data;
cu1->bevobj= cu->bevobj;
cu1->taperobj= cu->taperobj;
cu1->width= cu->width;
cu1->bevresol= cu->bevresol;
cu1->ext1= cu->ext1;
cu1->ext2= cu->ext2;
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==25) { /* curve resolution */
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= ob->data;
cu1= base->object->data;
cu1->resolu= cu->resolu;
cu1->resolu_ren= cu->resolu_ren;
nu= cu1->nurb.first;
while(nu) {
nu->resolu= cu1->resolu;
nu= nu->next;
}
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==20) { /* particle settings */
PartEff *pa1, *pa2;
char *p1, *p2;
pa1= give_parteff(ob);
pa2= give_parteff(base->object);
if(pa1==0 && pa2) {
BLI_remlink( &(base->object->effect), pa2);
free_effect( (Effect *) pa2);
}
else if(pa1 && pa2==0) {
free_effects(&(base->object->effect));
copy_effects(&(base->object->effect), &ob->effect);
build_particle_system(base->object);
}
else if(pa1 && pa2) {
if(pa2->keys) MEM_freeN(pa2->keys);
p1= (char *)pa1; p2= (char *)pa2;
memcpy( p2+8, p1+8, sizeof(PartEff) - 8);
pa2->keys= 0;
build_particle_system(base->object);
}
}
else if(event==21){
if (base->object->type==OB_MESH) {
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
if (!tmd) {
tmd = modifier_new(eModifierType_Subsurf);
BLI_addtail(&base->object->modifiers, tmd);
}
modifier_copyData(md, tmd);
base->object->recalc |= OB_RECALC_DATA;
}
}
}
else if(event==22) {
/* Clear the constraints on the target */
free_constraints(&base->object->constraints);
free_constraint_channels(&base->object->constraintChannels);
/* Copy the constraint channels over */
copy_constraints(&base->object->constraints, &ob->constraints);
if (U.dupflag& USER_DUP_IPO)
copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
else
clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels);
do_scene_sort= 1;
}
else if(event==23) {
base->object->softflag= ob->softflag;
if(base->object->soft) sbFree(base->object->soft);
base->object->soft= copy_softbody(ob->soft);
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
}
}
else if(event==26) {
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
}
else if(event==27) { /* autosmooth */
if (base->object->type==OB_MESH) {
Mesh *me= ob->data;
Mesh *cme= base->object->data;
cme->smoothresh= me->smoothresh;
if(me->flag & ME_AUTOSMOOTH)
cme->flag |= ME_AUTOSMOOTH;
else
cme->flag &= ~ME_AUTOSMOOTH;
}
}
else if(event==28) { /* UV orco */
if ELEM(base->object->type, OB_CURVE, OB_SURF) {
cu= ob->data;
cu1= base->object->data;
if(cu->flag & CU_UV_ORCO)
cu1->flag |= CU_UV_ORCO;
else
cu1->flag &= ~CU_UV_ORCO;
}
}
else if(event==29) { /* protected bits */
base->object->protectflag= ob->protectflag;
}
else if(event==30) { /* index object */
base->object->index= ob->index;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
if(do_scene_sort)
DAG_scene_sort(G.scene);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
if(event==20) {
allqueue(REDRAWBUTSOBJECT, 0);
}
BIF_undo_push("Copy Attributes");
}
void copy_attr_menu()
{
Object *ob;
short event;
char str[512];
if(!(ob=OBACT)) return;
if (G.obedit) {
if (ob->type == OB_MESH)
mesh_copy_menu();
return;
}
/* Object Mode */
/* If you change this menu, don't forget to update the menu in header_view3d.c
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Drawtype%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
strcat (str, "|Object Constraints%x22");
strcat (str, "|NLA Strips%x26");
if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
strcat(str, "|Texture Space%x17");
}
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
strcat(str, "|Curve Resolution%x25");
}
if(ob->type==OB_MESH){
strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
}
if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20");
if(ob->soft) strcat(str, "|Soft Body Settings%x23");
strcat(str, "|Pass Index%x30");
if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
strcat(str, "|Modifiers ...%x24");
}
event= pupmenu(str);
if(event<= 0) return;
copy_attr(event);
}
void link_to_scene(unsigned short nr)
{
Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
Base *base, *nbase;
if(sce==0) return;
if(sce->id.lib) return;
base= FIRSTBASE;
while(base) {
if(TESTBASE(base)) {
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
base= base->next;
}
}
void make_links_menu()
{
Object *ob;
short event=0;
char str[140];
if(!(ob=OBACT)) return;
strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
if(ob->type==OB_MESH)
strcat(str, "|Mesh Data%x2|Materials%x3");
else if(ob->type==OB_CURVE)
strcat(str, "|Curve Data%x2|Materials%x3");
else if(ob->type==OB_FONT)
strcat(str, "|Text Data%x2|Materials%x3");
else if(ob->type==OB_SURF)
strcat(str, "|Surface Data%x2|Materials%x3");
else if(ob->type==OB_MBALL)
strcat(str, "|Materials%x3");
else if(ob->type==OB_CAMERA)
strcat(str, "|Camera Data%x2");
else if(ob->type==OB_LAMP)
strcat(str, "|Lamp Data%x2");
else if(ob->type==OB_LATTICE)
strcat(str, "|Lattice Data%x2");
else if(ob->type==OB_ARMATURE)
strcat(str, "|Armature Data%x2");
event= pupmenu(str);
if(event<= 0) return;
make_links(event);
}
void make_links(short event)
{
Object *ob, *obt;
Base *base, *nbase, *sbase;
Scene *sce = NULL;
ID *id;
int a;
short nr=0;
char *strp;
if(!(ob=OBACT)) return;
if(event==1) {
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
if(nr == -2) {
MEM_freeN(strp);
activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
return;
}
else {
event= pupmenu_col(strp, 20);
MEM_freeN(strp);
if(event<= 0) return;
nr= 1;
sce= G.main->scene.first;
while(sce) {
if(nr==event) break;
nr++;
sce= sce->id.next;
}
if(sce==G.scene) {
error("This is the current scene");
return;
}
if(sce==0 || sce->id.lib) return;
/* remember: is needed below */
event= 1;
}
}
/* All non group linking */
base= FIRSTBASE;
while(base) {
if(event==1 || base != BASACT) {
obt= base->object;
if(TESTBASE(base)) {
if(event==1) { /* to scene */
/* test if already linked */
sbase= sce->base.first;
while(sbase) {
if(sbase->object==base->object) break;
sbase= sbase->next;
}
if(sbase) { /* remove */
base= base->next;
continue;
}
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
if(TESTBASELIB(base)) {
if(event==2 || event==5) { /* obdata */
if(ob->type==obt->type) {
id= obt->data;
id->us--;
id= ob->data;
id_us_plus(id);
obt->data= id;
/* if amount of material indices changed: */
test_object_materials(obt->data);
obt->recalc |= OB_RECALC_DATA;
}
}
else if(event==4) { /* ob ipo */
if(obt->ipo) obt->ipo->id.us--;
obt->ipo= ob->ipo;
if(obt->ipo) {
id_us_plus((ID *)obt->ipo);
do_ob_ipo(obt);
}
}
else if(event==6) {
if(ob->dup_group) ob->dup_group->id.us--;
obt->dup_group= ob->dup_group;
if(obt->dup_group) {
id_us_plus((ID *)obt->dup_group);
obt->transflag |= OB_DUPLIGROUP;
}
}
else if(event==3) { /* materials */
/* new approach, using functions from kernel */
for(a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
assign_material(obt, ma, a+1); /* also works with ma==NULL */
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSHEAD, 0);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
BIF_undo_push("Create links");
}
void apply_object()
{
Base *base, *basact;
Object *ob;
Mesh *me;
Curve *cu;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
MVert *mvert;
float mat[3][3];
int a;
if(G.scene->id.lib) return;
if(G.obedit) return;
basact= BASACT;
if(G.qual & LR_SHIFTKEY) {
ob= OBACT;
if(ob==0) return;
if(ob->transflag & OB_DUPLI) {
make_duplilist_real();
}
else {
if(okee("Apply deformation")) {
object_apply_deform(ob);
BIF_undo_push("Apply deformation");
}
}
allqueue(REDRAWVIEW3D, 0);
return;
}
if(okee("Apply scale and rotation")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->type==OB_MESH) {
object_to_mat3(ob, mat);
me= ob->data;
if(me->id.us>1) {
error("Can't apply to a multi user mesh");
return;
}
if(me->key) {
error("Can't apply to a mesh with vertex keys");
return;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
Mat3MulVecfl(mat, mvert->co);
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace and normals */
BASACT= base;
enter_editmode(EM_WAITCURSOR);
BIF_undo_push("Applied object"); /* editmode undo itself */
exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
}
else if (ob->type==OB_ARMATURE){
bArmature *arm;
object_to_mat3(ob, mat);
arm= ob->data;
if(arm->id.us>1) {
error("Can't apply to a multi user armature");
return;
}
apply_rot_armature (ob, mat);
/* Reset the object's transforms */
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
float scale;
object_to_mat3(ob, mat);
scale = Mat3ToScalef(mat);
cu= ob->data;
if(cu->id.us>1) {
error("Can't apply to a multi user curve");
return;
}
if(cu->key) {
error("Can't apply to a curve with vertex keys");
return;
}
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
Mat3MulVecfl(mat, bezt->vec[0]);
Mat3MulVecfl(mat, bezt->vec[1]);
Mat3MulVecfl(mat, bezt->vec[2]);
bezt->radius *= scale;
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
Mat3MulVecfl(mat, bp->vec);
bp++;
}
}
nu= nu->next;
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace and normals */
BASACT= base;
enter_editmode(EM_WAITCURSOR);
BIF_undo_push("Applied object"); /* editmode undo itself */
exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Apply object");
}
/* ************ GENERAL *************** */
/* now only used in 2d spaces, like ipo, nla, sima... */
void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
int ctrl;
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
}
else ctrl= (G.qual & LR_CTRLKEY);
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
int cylinder_intersect_test(void)
{
EditMesh *em = G.editMesh;
float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
EditVert *v1;
v1= em->verts.first;
base= v1->co;
v1= v1->next;
VecSubf(axis, v1->co, base);
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
VecSubf(rc, oldloc, base);
/* the axis */
len2= Normalize(axis);
Crossf(n, speed, axis);
len= Normalize(n);
if(len==0.0) return 0;
dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
if( dist>=G.scene->editbutsize ) return 0;
Crossf(o, rc, axis);
t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
Crossf(o, n, axis);
s= fabs(sqrt(G.scene->editbutsize*G.scene->editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
labdacor= t-s;
labda= t+s;
/* two cases with no intersection point */
if(labdacor>=1.0 && labda>=1.0) return 0;
if(labdacor<=0.0 && labda<=0.0) return 0;
/* calc normal */
/* intersection: */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
if(s<0.0 || s>len2) return 0;
n[0]= (rc[0] - s*axis[0]);
n[1]= (rc[1] - s*axis[1]);
n[2]= (rc[2] - s*axis[2]);
printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
return 1;
}
int sphere_intersect_test(void)
{
EditMesh *em = G.editMesh;
float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
EditVert *v1;
v1= em->verts.first;
base= v1->co;
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
len= Normalize(speed);
if(len==0.0) return 0;
VecSubf(rc, oldloc, base);
bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - G.scene->editbutsize*G.scene->editbutsize;
disc= bsq*bsq - u;
if(disc>=0.0) {
disc= sqrt(disc);
labdacor= (-bsq - disc)/len; /* entry point */
labda= (-bsq + disc)/len;
printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, G.scene->editbutsize);
}
else return 0;
/* intersection and normal */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
return 1;
}
void std_rmouse_transform(void (*xf_func)(int, int))
{
short mval[2];
short xo, yo;
short timer=0;
short mousebut;
/* check for left mouse select/right mouse select */
if(curarea->spacetype==SPACE_NODE)
mousebut = L_MOUSE|R_MOUSE;
else if (U.flag & USER_LMOUSESELECT)
mousebut = L_MOUSE;
else
mousebut = R_MOUSE;
getmouseco_areawin(mval);
xo= mval[0];
yo= mval[1];
while(get_mbut() & mousebut) {
getmouseco_areawin(mval);
if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
if(curarea->spacetype==SPACE_VIEW3D) {
#ifdef TWEAK_MODE
initTransform(TFM_TRANSLATION, CTX_TWEAK);
#else
initTransform(TFM_TRANSLATION, CTX_NONE);
#endif
Transform();
}
else if(curarea->spacetype==SPACE_IMAGE) {
initTransform(TFM_TRANSLATION, CTX_NONE);
Transform();
}
else if(xf_func)
xf_func('g', 0);
while(get_mbut() & mousebut) BIF_wait_for_statechange();
return;
}
else {
PIL_sleep_ms(10);
timer++;
if(timer>=10*U.tb_rightmouse) {
if(curarea->spacetype==SPACE_VIEW3D) {
toolbox_n();
return;
}
}
}
}
/* if gets here it's a select */
BIF_undo_push("Select");
}
void rightmouse_transform(void)
{
std_rmouse_transform(NULL);
}
/* ************************************** */
static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
{
ID_NEW(*obpoin);
}
void single_object_users(int flag)
{
Base *base;
Object *ob, *obn;
clear_sca_new_poins(); /* sensor/contr/act */
/* duplicate */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & flag)==flag) {
if(ob->id.lib==NULL && ob->id.us>1) {
obn= copy_object(ob);
ob->id.us--;
base->object= obn;
}
}
base= base->next;
}
ID_NEW(G.scene->camera);
if(G.vd) ID_NEW(G.vd->camera);
/* object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==NULL) {
if( (base->flag & flag)==flag) {
relink_constraints(&base->object->constraints);
if (base->object->pose){
bPoseChannel *chan;
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
set_sca_new_poins();
}
void new_id_matar(Material **matar, int totcol)
{
ID *id;
int a;
for(a=0; a<totcol; a++) {
id= (ID *)matar[a];
if(id && id->lib==0) {
if(id->newid) {
matar[a]= (Material *)id->newid;
id_us_plus(id->newid);
id->us--;
}
else if(id->us>1) {
matar[a]= copy_material(matar[a]);
id->us--;
id->newid= (ID *)matar[a];
}
}
}
}
void single_obdata_users(int flag)
{
Object *ob;
Lamp *la;
Curve *cu;
Camera *cam;
Base *base;
Mesh *me;
ID *id;
int a;
#ifdef WITH_VERSE
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->vnode) {
error("Can't make data single user, when data are shared at verse server");
return;
}
base = base->next;
}
#endif
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
id= ob->data;
if(id && id->us>1 && id->lib==0) {
ob->recalc= OB_RECALC_DATA;
switch(ob->type) {
case OB_LAMP:
if(id && id->us>1 && id->lib==NULL) {
ob->data= la= copy_lamp(ob->data);
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a]) {
ID_NEW(la->mtex[a]->object);
}
}
}
break;
case OB_CAMERA:
ob->data= copy_camera(ob->data);
break;
case OB_MESH:
me= ob->data= copy_mesh(ob->data);
if(me && me->key)
ipo_idnew(me->key->ipo); /* drivers */
break;
case OB_MBALL:
ob->data= copy_mball(ob->data);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
ob->data= cu= copy_curve(ob->data);
ID_NEW(cu->bevobj);
ID_NEW(cu->taperobj);
break;
case OB_LATTICE:
ob->data= copy_lattice(ob->data);
break;
case OB_ARMATURE:
ob->recalc |= OB_RECALC_DATA;
ob->data= copy_armature(ob->data);
armature_rebuild_pose(ob, ob->data);
break;
default:
printf("ERROR single_obdata_users: %s\n", id->name);
error("Read console");
return;
}
id->us--;
id->newid= ob->data;
}
id= (ID *)ob->action;
if (id && id->us>1 && id->lib==NULL){
if(id->newid){
ob->action= (bAction *)id->newid;
id_us_plus(id->newid);
}
else {
ob->action= copy_action(ob->action);
id->us--;
id->newid=(ID *)ob->action;
}
}
id= (ID *)ob->ipo;
if(id && id->us>1 && id->lib==NULL) {
if(id->newid) {
ob->ipo= (Ipo *)id->newid;
id_us_plus(id->newid);
}
else {
ob->ipo= copy_ipo(ob->ipo);
id->us--;
id->newid= (ID *)ob->ipo;
}
ipo_idnew(ob->ipo); /* drivers */
}
/* other ipos */
switch(ob->type) {
case OB_LAMP:
la= ob->data;
if(la->ipo && la->ipo->id.us>1) {
la->ipo->id.us--;
la->ipo= copy_ipo(la->ipo);
ipo_idnew(la->ipo); /* drivers */
}
break;
case OB_CAMERA:
cam= ob->data;
if(cam->ipo && cam->ipo->id.us>1) {
cam->ipo->id.us--;
cam->ipo= copy_ipo(cam->ipo);
ipo_idnew(cam->ipo); /* drivers */
}
break;
}
}
base= base->next;
}
me= G.main->mesh.first;
while(me) {
ID_NEW(me->texcomesh);
me= me->id.next;
}
}
void single_mat_users(int flag)
{
Object *ob;
Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
/* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
if(ma->id.us>1) {
man= copy_material(ma);
man->id.us= 0;
assign_material(ob, man, a);
if(ma->ipo) {
man->ipo= copy_ipo(ma->ipo);
ma->ipo->id.us--;
ipo_idnew(ma->ipo); /* drivers */
}
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->id.us>1) {
ma->mtex[b]->tex= copy_texture(tex);
tex->id.us--;
}
}
}
}
}
}
}
base= base->next;
}
}
void do_single_tex_user(Tex **from)
{
Tex *tex, *texn;
tex= *from;
if(tex==0) return;
if(tex->id.newid) {
*from= (Tex *)tex->id.newid;
id_us_plus(tex->id.newid);
tex->id.us--;
}
else if(tex->id.us>1) {
texn= copy_texture(tex);
tex->id.newid= (ID *)texn;
tex->id.us--;
*from= texn;
}
}
void single_tex_users_expand()
{
/* only when 'parent' blocks are LIB_NEW */
Material *ma;
Lamp *la;
World *wo;
int b;
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
do_single_tex_user( &(ma->mtex[b]->tex) );
}
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
if(la->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
do_single_tex_user( &(la->mtex[b]->tex) );
}
}
}
la= la->id.next;
}
wo= G.main->world.first;
while(wo) {
if(wo->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(wo->mtex[b] && wo->mtex[b]->tex) {
do_single_tex_user( &(wo->mtex[b]->tex) );
}
}
}
wo= wo->id.next;
}
}
void single_mat_users_expand(void)
{
/* only when 'parent' blocks are LIB_NEW */
Object *ob;
Mesh *me;
Curve *cu;
MetaBall *mb;
Material *ma;
int a;
ob= G.main->object.first;
while(ob) {
if(ob->id.flag & LIB_NEW) {
new_id_matar(ob->mat, ob->totcol);
}
ob= ob->id.next;
}
me= G.main->mesh.first;
while(me) {
if(me->id.flag & LIB_NEW) {
new_id_matar(me->mat, me->totcol);
}
me= me->id.next;
}
cu= G.main->curve.first;
while(cu) {
if(cu->id.flag & LIB_NEW) {
new_id_matar(cu->mat, cu->totcol);
}
cu= cu->id.next;
}
mb= G.main->mball.first;
while(mb) {
if(mb->id.flag & LIB_NEW) {
new_id_matar(mb->mat, mb->totcol);
}
mb= mb->id.next;
}
/* material imats */
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
ID_NEW(ma->mtex[a]->object);
}
}
}
ma= ma->id.next;
}
}
void single_user(void)
{
int nr;
if(G.scene->id.lib) return;
clear_id_newpoins();
nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex");
if(nr>0) {
if(nr==1) single_object_users(1);
else if(nr==2) {
single_object_users(1);
single_obdata_users(1);
}
else if(nr==3) {
single_object_users(1);
single_obdata_users(1);
single_mat_users(1); /* also tex */
}
else if(nr==4) {
single_mat_users(1);
}
clear_id_newpoins();
countall();
allqueue(REDRAWALL, 0);
BIF_undo_push("Single user");
}
}
/* ************************************************************* */
/* helper for below, ma was checked to be not NULL */
static void make_local_makelocalmaterial(Material *ma)
{
ID *id;
int b;
make_local_material(ma);
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
/* nodetree? XXX */
}
void make_local_menu(void)
{
int mode;
/* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
* in header_view3d.c and the menu in toolbox.c
*/
if(G.scene->id.lib) return;
mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
if (mode <= 0) return;
make_local(mode);
}
void make_local(int mode)
{
Base *base;
Object *ob;
bActionStrip *strip;
Material *ma, ***matarar;
Lamp *la;
Curve *cu;
ID *id;
int a, b;
/* WATCH: the function new_id(..) re-inserts the id block!!! */
if(G.scene->id.lib) return;
if(mode==3) {
all_local(NULL, 0); /* NULL is all libs */
allqueue(REDRAWALL, 0);
return;
}
else if(mode<1) return;
clear_id_newpoins();
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib) {
make_local_object(ob);
}
}
base= base->next;
}
/* maybe object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib==NULL) {
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT) ) {
id= ob->data;
if(id && mode>1) {
switch(ob->type) {
case OB_LAMP:
make_local_lamp((Lamp *)id);
la= ob->data;
id= (ID *)la->ipo;
if(id && id->lib) make_local_ipo(la->ipo);
break;
case OB_CAMERA:
make_local_camera((Camera *)id);
break;
case OB_MESH:
make_local_mesh((Mesh *)id);
make_local_key( ((Mesh *)id)->key );
break;
case OB_MBALL:
make_local_mball((MetaBall *)id);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
cu= (Curve *)id;
make_local_curve(cu);
id= (ID *)cu->ipo;
if(id && id->lib) make_local_ipo(cu->ipo);
make_local_key( cu->key );
break;
case OB_LATTICE:
make_local_lattice((Lattice *)id);
make_local_key( ((Lattice *)id)->key );
break;
case OB_ARMATURE:
make_local_armature ((bArmature *)id);
break;
}
}
id= (ID *)ob->ipo;
if(id && id->lib) make_local_ipo(ob->ipo);
id= (ID *)ob->action;
if(id && id->lib) make_local_action(ob->action);
for (strip=ob->nlastrips.first; strip; strip=strip->next) {
if(strip->act && strip->act->id.lib)
make_local_action(strip->act);
}
}
base= base->next;
}
if(mode>1) {
base= FIRSTBASE;
while(base) {
ob= base->object;
if(base->flag & SELECT ) {
if(ob->type==OB_LAMP) {
la= ob->data;
for(b=0; b<MAX_MTEX; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
make_local_texture(la->mtex[b]->tex);
}
}
}
else {
for(a=0; a<ob->totcol; a++) {
ma= ob->mat[a];
if(ma)
make_local_makelocalmaterial(ma);
}
matarar= (Material ***)give_matarar(ob);
if (matarar) {
for(a=0; a<ob->totcol; a++) {
ma= (*matarar)[a];
if(ma)
make_local_makelocalmaterial(ma);
}
}
}
}
base= base->next;
}
}
allqueue(REDRAWALL, 0);
BIF_undo_push("Make local");
}
static void copy_object__forwardModifierLinks(void *userData, Object *ob,
ID **idpoin)
{
/* this is copied from ID_NEW; it might be better to have a macro */
if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
}
/* after copying objects, copied data should get new pointers */
static void copy_object_set_idnew(int dupflag)
{
Base *base;
Object *ob;
Material *ma, *mao;
ID *id;
Ipo *ipo;
bActionStrip *strip;
int a;
/* check object pointers */
for(base= FIRSTBASE; base; base= base->next) {
if TESTBASELIB(base) {
ob= base->object;
relink_constraints(&ob->constraints);
if (ob->pose){
bPoseChannel *chan;
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
ID_NEW(ob->parent);
ID_NEW(ob->track);
ID_NEW(ob->proxy);
ID_NEW(ob->proxy_group);
for(strip= ob->nlastrips.first; strip; strip= strip->next) {
bActionModifier *amod;
for(amod= strip->modifiers.first; amod; amod= amod->next)
ID_NEW(amod->ob);
}
}
}
/* materials */
if( dupflag & USER_DUP_MAT) {
mao= G.main->mat.first;
while(mao) {
if(mao->id.newid) {
ma= (Material *)mao->id.newid;
if(dupflag & USER_DUP_TEX) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
id= (ID *)ma->mtex[a]->tex;
if(id) {
ID_NEW_US(ma->mtex[a]->tex)
else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
id->us--;
}
}
}
}
id= (ID *)ma->ipo;
if(id) {
ID_NEW_US(ma->ipo)
else ma->ipo= copy_ipo(ma->ipo);
id->us--;
}
}
mao= mao->id.next;
}
}
/* lamps */
if( dupflag & USER_DUP_IPO) {
Lamp *la= G.main->lamp.first;
while(la) {
if(la->id.newid) {
Lamp *lan= (Lamp *)la->id.newid;
id= (ID *)lan->ipo;
if(id) {
ID_NEW_US(lan->ipo)
else lan->ipo= copy_ipo(lan->ipo);
id->us--;
}
}
la= la->id.next;
}
}
/* ipos */
ipo= G.main->ipo.first;
while(ipo) {
if(ipo->id.lib==NULL && ipo->id.newid) {
Ipo *ipon= (Ipo *)ipo->id.newid;
IpoCurve *icu;
for(icu= ipon->curve.first; icu; icu= icu->next) {
if(icu->driver) {
ID_NEW(icu->driver->ob);
}
}
}
ipo= ipo->id.next;
}
set_sca_new_poins();
clear_id_newpoins();
}
/* This function duplicated the current visible selection, its used by Duplicate and Linked Duplicate
Alt+D/Shift+D as well as Pythons Object.Duplicate(), it takes
mode:
0: Duplicate with transform, Redraw.
1: Duplicate, no transform, Redraw
2: Duplicate, no transform, no redraw (Only used by python)
if true the user will not be dropped into grab mode directly after and..
dupflag: a flag made from constants declared in DNA_userdef_types.h
The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
U.dupflag for default operations or you can construct a flag as python does
if the dupflag is 0 then no data will be copied (linked duplicate) */
void adduplicate(int mode, int dupflag)
{
Base *base, *basen;
Material ***matarar;
Object *ob, *obn;
ID *id;
int a, didit;
if(G.scene->id.lib) return;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
ob= base->object;
if(ob->flag & OB_POSEMODE) {
; /* nothing? */
}
else {
obn= copy_object(ob);
obn->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: prevent eternal loop */
basen->object= obn;
base->flag &= ~SELECT;
if(basen->flag & OB_FROMGROUP) {
Group *group;
for(group= G.main->group.first; group; group= group->id.next) {
if(object_in_group(ob, group))
add_to_group(group, obn);
}
obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
}
if(BASACT==base) BASACT= basen;
/* duplicates using userflags */
if(dupflag & USER_DUP_IPO) {
bConstraintChannel *chan;
id= (ID *)obn->ipo;
if(id) {
ID_NEW_US( obn->ipo)
else obn->ipo= copy_ipo(obn->ipo);
id->us--;
}
/* Handle constraint ipos */
for (chan=obn->constraintChannels.first; chan; chan=chan->next){
id= (ID *)chan->ipo;
if(id) {
ID_NEW_US( chan->ipo)
else chan->ipo= copy_ipo(chan->ipo);
id->us--;
}
}
}
if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
id= (ID *)obn->action;
if (id){
ID_NEW_US(obn->action)
else{
obn->action= copy_action(obn->action);
}
id->us--;
}
}
if(dupflag & USER_DUP_MAT) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)obn->mat[a];
if(id) {
ID_NEW_US(obn->mat[a])
else obn->mat[a]= copy_material(obn->mat[a]);
id->us--;
}
}
}
id= obn->data;
didit= 0;
switch(obn->type) {
case OB_MESH:
if(dupflag & USER_DUP_MESH) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_mesh(obn->data);
if(obn->fluidsimSettings) {
obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
}
didit= 1;
}
id->us--;
}
break;
case OB_CURVE:
if(dupflag & USER_DUP_CURVE) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_SURF:
if(dupflag & USER_DUP_SURF) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_FONT:
if(dupflag & USER_DUP_FONT) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_MBALL:
if(dupflag & USER_DUP_MBALL) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_mball(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LAMP:
if(dupflag & USER_DUP_LAMP) {
ID_NEW_US2(obn->data )
else obn->data= copy_lamp(obn->data);
id->us--;
}
break;
case OB_ARMATURE:
obn->recalc |= OB_RECALC_DATA;
if(obn->pose) obn->pose->flag |= POSE_RECALC;
if(dupflag & USER_DUP_ARM) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_armature(obn->data);
armature_rebuild_pose(obn, obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LATTICE:
if(dupflag!=0) {
ID_NEW_US2(obn->data )
else obn->data= copy_lattice(obn->data);
id->us--;
}
break;
case OB_CAMERA:
if(dupflag!=0) {
ID_NEW_US2(obn->data )
else obn->data= copy_camera(obn->data);
id->us--;
}
break;
}
if(dupflag & USER_DUP_MAT) {
matarar= give_matarar(obn);
if(didit && matarar) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)(*matarar)[a];
if(id) {
ID_NEW_US( (*matarar)[a] )
else (*matarar)[a]= copy_material((*matarar)[a]);
id->us--;
}
}
}
}
#ifdef WITH_VERSE
/* send new created object to verse server,
* when original object was linked with object node */
if(ob->vnode) {
b_verse_duplicate_object(((VNode*)ob->vnode)->session, ob, obn);
}
#endif
}
}
base= base->next;
}
copy_object_set_idnew(dupflag);
DAG_scene_sort(G.scene);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
countall();
if(mode==0) {
BIF_TransformSetUndo("Add Duplicate");
initTransform(TFM_TRANSLATION, CTX_NONE);
Transform();
}
set_active_base(BASACT);
if(mode!=2) { /* mode of 2 is used by python to avoid unrequested redraws */
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0); /* also oops */
allqueue(REDRAWIPO, 0); /* also oops */
}
}
void make_duplilist_real()
{
Base *base, *basen;
Object *ob;
/* extern ListBase duplilist; */
if(okee("Make dupli objects real")==0) return;
clear_id_newpoins();
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->transflag & OB_DUPLI) {
ListBase *lb= object_duplilist(G.scene, base->object);
DupliObject *dob;
for(dob= lb->first; dob; dob= dob->next) {
ob= copy_object(dob->ob);
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
if(ob->mat==NULL) ob->totcol= 0;
basen= MEM_dupallocN(base);
basen->flag &= ~OB_FROMDUPLI;
BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
basen->object= ob;
ob->ipo= NULL; /* make sure apply works */
ob->parent= ob->track= NULL;
ob->disp.first= ob->disp.last= NULL;
ob->transflag &= ~OB_DUPLI;
Mat4CpyMat4(ob->obmat, dob->mat);
apply_obmat(ob);
}
copy_object_set_idnew(0);
free_object_duplilist(lb);
base->object->transflag &= ~OB_DUPLI;
}
}
base= base->next;
}
DAG_scene_sort(G.scene);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Make duplicates real");
}
void selectlinks_menu(void)
{
Object *ob;
int nr;
ob= OBACT;
if(ob==0) return;
/* If you modify this menu, please remember to update view3d_select_linksmenu
* in header_view3d.c and the menu in toolbox.c
*/
nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4|DupliGroup%x5");
if (nr <= 0) return;
selectlinks(nr);
}
void selectlinks(int nr)
{
Object *ob;
Base *base;
void *obdata = NULL;
Ipo *ipo = NULL;
Material *mat = NULL, *mat1;
Tex *tex=0;
int a, b;
short changed = 0;
/* events (nr):
* Object Ipo: 1
* ObData: 2
* Current Material: 3
* Current Texture: 4
* DupliGroup: 5
*/
ob= OBACT;
if(ob==0) return;
if(nr==1) {
ipo= ob->ipo;
if(ipo==0) return;
}
else if(nr==2) {
if(ob->data==0) return;
obdata= ob->data;
}
else if(nr==3 || nr==4) {
mat= give_current_material(ob, ob->actcol);
if(mat==0) return;
if(nr==4) {
if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
if(tex==0) return;
}
}
else if(nr==5) {
if(ob->dup_group==NULL) return;
}
else return;
base= FIRSTBASE;
while(base) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT)) {
if(nr==1) {
if(base->object->ipo==ipo) base->flag |= SELECT;
changed = 1;
}
else if(nr==2) {
if(base->object->data==obdata) base->flag |= SELECT;
changed = 1;
}
else if(nr==3 || nr==4) {
ob= base->object;
for(a=1; a<=ob->totcol; a++) {
mat1= give_current_material(ob, a);
if(nr==3) {
if(mat1==mat) base->flag |= SELECT;
changed = 1;
}
else if(mat1 && nr==4) {
for(b=0; b<MAX_MTEX; b++) {
if(mat1->mtex[b]) {
if(tex==mat1->mtex[b]->tex) {
base->flag |= SELECT;
changed = 1;
}
}
}
}
}
}
else if(nr==5) {
if(base->object->dup_group==ob->dup_group) {
base->flag |= SELECT;
changed = 1;
}
}
base->object->flag= base->flag;
}
base= base->next;
}
if (changed) {
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Select linked");
}
}
void image_aspect(void)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
float x, y, space;
int a, b, done;
if(G.obedit) return;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
done= 0;
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->type==TEX_IMAGE && tex->ima) {
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
/* texturespace */
space= 1.0;
if(ob->type==OB_MESH) {
float size[3];
mesh_get_texspace(ob->data, NULL, NULL, size);
space= size[0]/size[1];
}
else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
Curve *cu= ob->data;
space= cu->size[0]/cu->size[1];
}
x= ibuf->x/space;
y= ibuf->y;
if(x>y) ob->size[0]= ob->size[1]*x/y;
else ob->size[1]= ob->size[0]*y/x;
done= 1;
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
}
}
if(done) break;
}
}
if(done) break;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Image aspect");
}
void set_ob_ipoflags(void)
{
Base *base;
int set= 1;
if (!G.vd) {
error("Can't do this! Open a 3D window");
return;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->ipoflag & OB_DRAWKEY) {
set= 0;
break;
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(set) {
base->object->ipoflag |= OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 1;
}
else {
base->object->ipoflag &= ~OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 0;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWNLA, 0);
allqueue (REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
void select_select_keys(void)
{
Base *base;
IpoCurve *icu;
BezTriple *bezt;
int a;
if (!G.vd) {
error("Can't do this! Open a 3D window");
return;
}
if(G.scene->id.lib) return;
if(okee("Show and select all keys")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->ipo) {
base->object->ipoflag |= OB_DRAWKEY;
base->object->ipo->showkey= 1;
icu= base->object->ipo->curve.first;
while(icu) {
a= icu->totvert;
bezt= icu->bezt;
while(a--) {
bezt->f1 |= SELECT;
bezt->f2 |= SELECT;
bezt->f3 |= SELECT;
bezt++;
}
icu= icu->next;
}
}
}
base= base->next;
}
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
BIF_undo_push("Select keys");
}
int vergbaseco(const void *a1, const void *a2)
{
Base **x1, **x2;
x1= (Base **) a1;
x2= (Base **) a2;
if( (*x1)->sy > (*x2)->sy ) return 1;
else if( (*x1)->sy < (*x2)->sy) return -1;
else if( (*x1)->sx > (*x2)->sx ) return 1;
else if( (*x1)->sx < (*x2)->sx ) return -1;
return 0;
}
void auto_timeoffs(void)
{
Base *base, **basesort, **bs;
float start, delta;
int tot=0, a;
short offset=25;
if(BASACT==0 || G.vd==NULL) return;
if(button(&offset, 0, 1000,"Total time")==0) return;
/* make array of all bases, xco yco (screen) */
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
tot++;
}
base= base->next;
}
delta= (float)offset/(float)tot;
start= OBACT->sf;
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
*bs= base;
bs++;
}
base= base->next;
}
qsort(basesort, tot, sizeof(void *), vergbaseco);
bs= basesort;
for(a=0; a<tot; a++) {
(*bs)->object->sf= start;
start+= delta;
bs++;
}
MEM_freeN(basesort);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void texspace_edit(void)
{
Base *base;
int nr=0;
/* first test if from visible and selected objects
* texspacedraw is set:
*/
if(G.obedit) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
break;
}
base= base->next;
}
if(base==0) {
return;
}
nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
if(nr<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->dtx |= OB_TEXSPACE;
}
base= base->next;
}
if(nr==1) {
initTransform(TFM_TRANSLATION, CTX_TEXTURE);
Transform();
}
else if(nr==2) {
initTransform(TFM_RESIZE, CTX_TEXTURE);
Transform();
}
else if(nr==3) {
initTransform(TFM_ROTATION, CTX_TEXTURE);
Transform();
}
}
/* ******************************************************************** */
/* Mirror function in Edit Mode */
void mirrormenu(void)
{
short mode = 0;
if (G.obedit==0) {
mode=pupmenu("Mirror Axis %t|X Local%x4|Y Local%x5|Z Local%x6|");
if (mode==-1) return; /* return */
Mirror(mode); /* separating functionality from interface | call*/
}
else {
mode=pupmenu("Mirror Axis %t|X Global%x1|Y Global%x2|Z Global%x3|%l|X Local%x4|Y Local%x5|Z Local%x6|%l|X View%x7|Y View%x8|Z View%x9|");
if (mode==-1) return; /* return */
Mirror(mode); /* separating functionality from interface | call*/
}
}
void hookmenu(void)
{
/* only called in object mode */
short event, changed=0;
Object *ob;
Base *base;
ModifierData *md;
HookModifierData *hmd;
event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
if (event==-1) return;
if (event==2 && !(G.vd)) {
error("Cannot perform this operation without a 3d view");
return;
}
for (base= FIRSTBASE; base; base= base->next) {
if TESTBASELIB(base) {
for (md = base->object->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
ob = base->object;
hmd = (HookModifierData*) md;
/*
* Copied from modifiers_cursorHookCenter and
* modifiers_clearHookOffset, should consolidate
* */
if (event==1) {
if(hmd->object) {
Mat4Invert(hmd->object->imat, hmd->object->obmat);
Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
changed= 1;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
} else {
float *curs = give_cursor();
float bmat[3][3], imat[3][3];
where_is_object(ob);
Mat3CpyMat4(bmat, ob->obmat);
Mat3Inv(imat, bmat);
curs= give_cursor();
hmd->cent[0]= curs[0]-ob->obmat[3][0];
hmd->cent[1]= curs[1]-ob->obmat[3][1];
hmd->cent[2]= curs[2]-ob->obmat[3][2];
Mat3MulVecfl(imat, hmd->cent);
changed= 1;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
}
}
}
if (changed) {
if (event==1)
BIF_undo_push("Clear hook offset for selected");
else if (event==2)
BIF_undo_push("Hook cursor center for selected");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}
/*
* Returns true if the Object data is a from an external blend file (libdata)
*/
int object_data_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy) return 0;
if (ob->id.lib) return 1;
if (!ob->data) return 0;
if (((ID *)ob->data)->lib) return 1;
return 0;
}
void hide_objects(int select)
{
Base *base;
short changed = 0, changed_act = 0;
for(base = FIRSTBASE; base; base=base->next){
if(TESTBASELIB(base)==select){
base->flag &= ~SELECT;
base->object->flag = base->flag;
base->object->restrictflag |= OB_RESTRICT_VIEW;
changed = 1;
if (base==BASACT) {
BASACT= NULL;
changed_act = 1;
}
}
}
if (changed) {
if(select) BIF_undo_push("Hide Selected Objects");
else if(select) BIF_undo_push("Hide Unselected Objects");
DAG_scene_sort(G.scene);
allqueue(REDRAWVIEW3D,0);
allqueue(REDRAWOOPS,0);
allqueue(REDRAWDATASELECT,0);
if (changed_act) { /* these spaces depend on the active object */
allqueue(REDRAWBUTSALL,0);
allqueue(REDRAWIPO,0);
allqueue(REDRAWACTION,0);
}
countall();
}
}
void show_objects(void)
{
Base *base;
int changed = 0;
for(base = FIRSTBASE; base; base=base->next){
if((base->lay & G.vd->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
base->flag |= SELECT;
base->object->flag = base->flag;
base->object->restrictflag &= ~OB_RESTRICT_VIEW;
changed = 1;
}
}
if (changed) {
BIF_undo_push("Unhide Objects");
DAG_scene_sort(G.scene);
allqueue(REDRAWVIEW3D,0);
allqueue(REDRAWOOPS,0);
countall();
}
}