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blender-archive/source/blender/gpu
Jeroen Bakker 8c03410ebd Vulkan: Refactor shader interface.
Descriptor set locations are now determined in the
VKShaderInterface. Issues with the previous solution:

- Due to legacy code in GPU module the locations/bindings
  must be the same. Using one for something else might
  result in undesired lookups, incorrect resource
  bindings.
- Images/Textures reuses the same namespace, that didn't
  work as expected when looking up the resources via
  its binding.

This refactoring is required for adding support for
push constants.

Pull Request #105073
2023-02-22 14:42:01 +01:00
..
2023-02-20 15:37:02 +01:00
2023-02-22 14:42:01 +01:00
2023-02-22 14:42:01 +01:00
2023-02-15 13:11:14 +11:00
2022-12-29 12:01:32 -05:00