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blender-archive/source/blender/src/drawimage.c
Daniel Dunbar 8c41c00ff7 - added DerivedMesh.drawUVEdges function & implementations
- removed DerivedMesh.drawLooseEdges and replaced with much more
   general drawEdgesFlag function that draws based edge flags.
 - switch DerivedMesh.drawFacesTex to give user control over which
   faces are drawn
 - added object_uvs_changed and object_tface_flags_changed functions
   to do object recalc flag flush/redraw queueing and added calls
   in appropriate places
 - added various edge flags to mark TFace information. This is used
   by the drawEdgesFlag routine and was the best way I could come
   up with to deal with drawing TFace information from modifier stack.
   Unfortunate side effects are (1) uses a lot of MEdge flags (although
   not needed in file so thats fine) and (2) requires recalculation
   of modifier stack on UV selection changes. #2 is disappointing
   but I could not find a better solution.
 - update UV mesh shadow drawing to use modifier result. At the moment
   just uses the final result but probably should be integrated with
   the editmode cage option.
 - convert draw_tfaces3D to use drawEdgesFlag routine which cleaned
   up the code quite a bit.
 - convert draw_tface_mesh to draw using result of modifier stack.
   Same comment about which result actually gets draw in FACESELECT
   mode as for UV editor shadow drawing applies.

There is a still a bug in that selection is using the wrong
mesh to draw.
2005-08-18 11:31:20 +00:00

1110 lines
27 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "IMB_imbuf_types.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_image.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BDR_editface.h"
#include "BDR_drawobject.h"
#include "BDR_drawmesh.h"
#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_drawimage.h"
#include "BIF_resources.h"
#include "BIF_interface.h"
#include "BIF_editsima.h"
#include "BIF_glutil.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BSE_trans_types.h"
/* Modules used */
#include "mydevice.h"
#include "blendef.h"
#include "butspace.h" // event codes
float prop_cent[3]= {0.0, 0.0, 0.0}, prop_size= 0.1;
/**
* Sets up the fields of the View2D member of the SpaceImage struct
* This routine can be called in two modes:
* mode == 'f': float mode (0.0 - 1.0)
* mode == 'p': pixel mode (0 - size)
*
* @param sima the image space to update
* @param mode the mode to use for the update
* @return void
*
*/
void calc_image_view(SpaceImage *sima, char mode)
{
float xim=256, yim=256;
float x1, y1;
float zoom;
if(sima->image && sima->image->ibuf) {
xim= sima->image->ibuf->x;
yim= sima->image->ibuf->y;
}
sima->v2d.tot.xmin= 0;
sima->v2d.tot.ymin= 0;
sima->v2d.tot.xmax= xim;
sima->v2d.tot.ymax= yim;
sima->v2d.mask.xmin= sima->v2d.mask.ymin= 0;
sima->v2d.mask.xmax= curarea->winx;
sima->v2d.mask.ymax= curarea->winy;
/* Which part of the image space do we see? */
/* Same calculation as in lrectwrite: area left and down*/
x1= curarea->winrct.xmin+(curarea->winx-sima->zoom*xim)/2;
y1= curarea->winrct.ymin+(curarea->winy-sima->zoom*yim)/2;
x1-= sima->zoom*sima->xof;
y1-= sima->zoom*sima->yof;
/* float! */
zoom= sima->zoom;
/* relative display right */
sima->v2d.cur.xmin= ((curarea->winrct.xmin - (float)x1)/zoom);
sima->v2d.cur.xmax= sima->v2d.cur.xmin + ((float)curarea->winx/zoom);
/* relative display left */
sima->v2d.cur.ymin= ((curarea->winrct.ymin-(float)y1)/zoom);
sima->v2d.cur.ymax= sima->v2d.cur.ymin + ((float)curarea->winy/zoom);
if(mode=='f') {
sima->v2d.cur.xmin/= xim;
sima->v2d.cur.xmax/= xim;
sima->v2d.cur.ymin/= yim;
sima->v2d.cur.ymax/= yim;
}
}
void what_image(SpaceImage *sima)
{
extern TFace *lasttface; /* editface.c */
Mesh *me;
if(sima->mode==SI_TEXTURE) {
if(G.f & G_FACESELECT) {
sima->image= 0;
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
set_lasttface();
if(me && me->tface && lasttface && lasttface->mode & TF_TEX) {
sima->image= lasttface->tpage;
if(sima->flag & SI_EDITTILE);
else sima->curtile= lasttface->tile;
if(sima->image) {
if(lasttface->mode & TF_TILES)
sima->image->tpageflag |= IMA_TILES;
else sima->image->tpageflag &= ~IMA_TILES;
}
}
}
}
}
void image_changed(SpaceImage *sima, int dotile)
{
TFace *tface;
Mesh *me;
int a;
if(sima->mode==SI_TEXTURE) {
if(G.f & G_FACESELECT) {
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
if(me && me->tface) {
tface= me->tface;
a= me->totface;
while(a--) {
if(tface->flag & TF_SELECT) {
if(dotile==2) {
tface->mode &= ~TF_TILES;
}
else {
tface->tpage= sima->image;
tface->mode |= TF_TEX;
if(dotile) tface->tile= sima->curtile;
}
if(sima->image) {
if(sima->image->tpageflag & IMA_TILES) tface->mode |= TF_TILES;
else tface->mode &= ~TF_TILES;
if(sima->image->id.us==0) sima->image->id.us= 1;
}
}
tface++;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}
}
}
void uvco_to_areaco(float *vec, short *mval)
{
float x, y;
mval[0]= 3200;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
if(x>=0.0 && x<=1.0) {
if(y>=0.0 && y<=1.0) {
mval[0]= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
mval[1]= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
}
}
}
void uvco_to_areaco_noclip(float *vec, short *mval)
{
float x, y;
mval[0]= 3200;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
x= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
y= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
mval[0]= x;
mval[1]= y;
}
void draw_tfaces(void)
{
TFace *tface,*activetface = NULL;
MFace *mface,*activemface = NULL;
Mesh *me;
int a;
char col1[4], col2[4];
float pointsize= BIF_GetThemeValuef(TH_VERTEX_SIZE);
if(G.f & G_FACESELECT) {
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
if(me && me->tface) {
calc_image_view(G.sima, 'f'); /* float */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glLoadIdentity();
/* draw shadow mesh */
if((G.sima->flag & SI_DRAWSHADOW) && !(G.obedit==OBACT)){
int dmNeedsFree;
DerivedMesh *dm = mesh_get_derived_final(OBACT, &dmNeedsFree);
glColor3ub(112, 112, 112);
if (dm->drawUVEdges) dm->drawUVEdges(dm);
if (dmNeedsFree) dm->release(dm);
}
else if(G.sima->flag & SI_DRAWSHADOW){
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(tface->flag & TF_HIDE);
else if(mface->v3) {
glColor3ub(112, 112, 112);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
tface++;
mface++;
}
}
/* draw transparent faces */
if(G.f & G_DRAWFACES) {
BIF_GetThemeColor4ubv(TH_FACE, col1);
BIF_GetThemeColor4ubv(TH_FACE_SELECT, col2);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT)) {
if(!(~tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) &&
(!mface->v4 || tface->flag & TF_SEL4))
glColor4ubv(col2);
else
glColor4ubv(col1);
glBegin(mface->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
tface++;
mface++;
}
glDisable(GL_BLEND);
}
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT) ) {
if(tface->flag & TF_ACTIVE){
activetface= tface;
activemface= mface;
}
cpack(0x0);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
setlinestyle(2);
cpack(0xFFFFFF);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
if(mface->v4) glVertex2fv(tface->uv[3]);
else glVertex2fv(tface->uv[2]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
setlinestyle(0);
}
tface++;
mface++;
}
/* draw active face edges */
if (activetface){
/* colors: R=u G=v */
setlinestyle(2);
tface=activetface;
mface=activemface;
cpack(0x0);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
cpack(0xFF00);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glEnd();
cpack(0xFF);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
if(mface->v4) glVertex2fv(tface->uv[3]);
else glVertex2fv(tface->uv[2]);
glEnd();
cpack(0xFFFFFF);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(mface->v4) glVertex2fv(tface->uv[3]);
glEnd();
setlinestyle(0);
}
/* unselected uv's */
BIF_ThemeColor(TH_VERTEX);
glPointSize(pointsize);
bglBegin(GL_POINTS);
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT) ) {
if(tface->flag & TF_SEL1); else bglVertex2fv(tface->uv[0]);
if(tface->flag & TF_SEL2); else bglVertex2fv(tface->uv[1]);
if(tface->flag & TF_SEL3); else bglVertex2fv(tface->uv[2]);
if(mface->v4) {
if(tface->flag & TF_SEL4); else bglVertex2fv(tface->uv[3]);
}
}
tface++;
mface++;
}
bglEnd();
/* pinned uv's */
/* give odd pointsizes odd pin pointsizes */
glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
cpack(0xFF);
bglBegin(GL_POINTS);
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT) ) {
if(tface->unwrap & TF_PIN1) bglVertex2fv(tface->uv[0]);
if(tface->unwrap & TF_PIN2) bglVertex2fv(tface->uv[1]);
if(tface->unwrap & TF_PIN3) bglVertex2fv(tface->uv[2]);
if(mface->v4) {
if(tface->unwrap & TF_PIN4) bglVertex2fv(tface->uv[3]);
}
}
tface++;
mface++;
}
bglEnd();
/* selected uv's */
BIF_ThemeColor(TH_VERTEX_SELECT);
glPointSize(pointsize);
bglBegin(GL_POINTS);
tface= me->tface;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3 && (tface->flag & TF_SELECT) ) {
if(tface->flag & TF_SEL1) bglVertex2fv(tface->uv[0]);
if(tface->flag & TF_SEL2) bglVertex2fv(tface->uv[1]);
if(tface->flag & TF_SEL3) bglVertex2fv(tface->uv[2]);
if(mface->v4) {
if(tface->flag & TF_SEL4) bglVertex2fv(tface->uv[3]);
}
}
tface++;
mface++;
}
bglEnd();
}
}
glPointSize(1.0);
}
static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
{
unsigned int *rt, *rp, *rectmain;
short y, heigth, len;
/* the right offset in rectot */
rt= ibuf->rect+ (starty*ibuf->x+ startx);
len= (endx-startx);
heigth= (endy-starty);
rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
for(y=0; y<heigth; y++) {
memcpy(rp, rt, len*4);
rt+= ibuf->x;
rp+= len;
}
return rectmain;
}
/* now only in use by drawimage.c */
static void draw_prop_circle()
{
if (G.scene->proportional) {
float tmat[4][4], imat[4][4];
if(G.moving) {
BIF_ThemeColor(TH_GRID);
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
drawcircball(GL_LINE_LOOP, prop_cent, prop_size, imat);
}
}
}
static void draw_image_prop_circle(ImBuf *ibuf)
{
float aspx, aspy;
if(G.moving && G.scene->proportional) {
if(ibuf==0 || ibuf->rect==0 || ibuf->x==0 || ibuf->y==0) {
aspx= aspy= 1.0;
}
else {
aspx= 256.0/ibuf->x;
aspy= 256.0/ibuf->y;
}
/* scale and translate the circle into place and draw it */
glPushMatrix();
glScalef(aspx, aspy, 1.0);
glTranslatef((1/aspx)*prop_cent[0] - prop_cent[0],
(1/aspy)*prop_cent[1] - prop_cent[1], 0.0);
draw_prop_circle();
glPopMatrix();
}
}
static void draw_image_view_icon(void)
{
float xPos = 5.0;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(G.sima->flag & SI_STICKYUVS) {
BIF_draw_icon(xPos, 5.0, ICON_STICKY2_UVS);
xPos = 25.0;
}
else if(G.sima->flag & SI_LOCALSTICKY) {
BIF_draw_icon(xPos, 5.0, ICON_STICKY_UVS);
xPos = 25.0;
}
if(G.sima->flag & SI_SELACTFACE) {
BIF_draw_icon(xPos, 5.0, ICON_DRAW_UVFACES);
}
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
}
/* ************ panel stuff ************* */
// button define is local, only events defined here possible
#define B_TRANS_IMAGE 1
/* is used for both read and write... */
static void image_editvertex_buts(uiBlock *block)
{
static float ocent[2];
float cent[2]= {0.0, 0.0};
int imx, imy;
int i, nactive= 0, step, digits;
Mesh *me;
if( is_uv_tface_editing_allowed_silent()==0 ) return;
me= get_mesh(OBACT);
if (G.sima->image && G.sima->image->ibuf) {
imx= G.sima->image->ibuf->x;
imy= G.sima->image->ibuf->y;
} else
imx= imy= 256;
for (i=0; i<me->totface; i++) {
MFace *mf= &((MFace*) me->mface)[i];
TFace *tf= &((TFace*) me->tface)[i];
if (!mf->v3 || !(tf->flag & TF_SELECT))
continue;
if (tf->flag & TF_SEL1) {
cent[0]+= tf->uv[0][0];
cent[1]+= tf->uv[0][1];
nactive++;
}
if (tf->flag & TF_SEL2) {
cent[0]+= tf->uv[1][0];
cent[1]+= tf->uv[1][1];
nactive++;
}
if (tf->flag & TF_SEL3) {
cent[0]+= tf->uv[2][0];
cent[1]+= tf->uv[2][1];
nactive++;
}
if (mf->v4 && (tf->flag & TF_SEL4)) {
cent[0]+= tf->uv[3][0];
cent[1]+= tf->uv[3][1];
nactive++;
}
}
if(block) { // do the buttons
if (nactive) {
ocent[0]= cent[0]/nactive;
ocent[1]= cent[1]/nactive;
if (G.sima->flag & SI_COORDFLOATS) {
step= 1;
digits= 3;
}
else {
ocent[0] *= imx;
ocent[1] *= imy;
step= 100;
digits= 2;
}
uiDefBut(block, LABEL, 0, "UV Vertex:",10,55,302,19,0,0,0,0,0,"");
uiBlockBeginAlign(block);
if(nactive==1) {
uiDefButF(block, NUM, B_TRANS_IMAGE, "Vertex X:", 10, 35, 290, 19, &ocent[0], -10*imx, 10.0*imx, step, digits, "");
uiDefButF(block, NUM, B_TRANS_IMAGE, "Vertex Y:", 10, 15, 290, 19, &ocent[1], -10*imy, 10.0*imy, step, digits, "");
}
else {
uiDefButF(block, NUM, B_TRANS_IMAGE, "Median X:", 10, 35, 290, 19, &ocent[0], -10*imx, 10.0*imx, step, digits, "");
uiDefButF(block, NUM, B_TRANS_IMAGE, "Median Y:", 10, 15, 290, 19, &ocent[1], -10*imy, 10.0*imy, step, digits, "");
}
uiBlockEndAlign(block);
}
}
else { // apply event
float delta[2];
cent[0]= cent[0]/nactive;
cent[1]= cent[1]/nactive;
if (G.sima->flag & SI_COORDFLOATS) {
delta[0]= ocent[0]-cent[0];
delta[1]= ocent[1]-cent[1];
}
else {
delta[0]= ocent[0]/imx - cent[0];
delta[1]= ocent[1]/imy - cent[1];
}
for (i=0; i<me->totface; i++) {
MFace *mf= &((MFace*) me->mface)[i];
TFace *tf= &((TFace*) me->tface)[i];
if (!mf->v3 || !(tf->flag & TF_SELECT))
continue;
if (tf->flag & TF_SEL1) {
tf->uv[0][0]+= delta[0];
tf->uv[0][1]+= delta[1];
}
if (tf->flag & TF_SEL2) {
tf->uv[1][0]+= delta[0];
tf->uv[1][1]+= delta[1];
}
if (tf->flag & TF_SEL3) {
tf->uv[2][0]+= delta[0];
tf->uv[2][1]+= delta[1];
}
if (mf->v4 && (tf->flag & TF_SEL4)) {
tf->uv[3][0]+= delta[0];
tf->uv[3][1]+= delta[1];
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
}
}
void do_imagebuts(unsigned short event)
{
switch(event) {
case B_TRANS_IMAGE:
image_editvertex_buts(NULL);
break;
case B_SIMAGEDRAW:
if(G.f & G_FACESELECT) {
make_repbind(G.sima->image);
image_changed(G.sima, 1);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
break;
case B_SIMAGEDRAW1:
image_changed(G.sima, 2); /* 2: only tileflag */
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
break;
case B_TWINANIM:
{
Image *ima;
int nr;
ima = G.sima->image;
if (ima) {
if(ima->flag & IMA_TWINANIM) {
nr= ima->xrep*ima->yrep;
if(ima->twsta>=nr) ima->twsta= 1;
if(ima->twend>=nr) ima->twend= nr-1;
if(ima->twsta>ima->twend) ima->twsta= 1;
allqueue(REDRAWIMAGE, 0);
}
}
}
break;
}
}
static void image_panel_properties(short cntrl) // IMAGE_HANDLER_PROPERTIES
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "image_panel_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_PROPERTIES); // for close and esc
if(uiNewPanel(curarea, block, "Properties", "Image", 10, 230, 318, 204)==0)
return;
if (G.sima->image && G.sima->image->ibuf) {
char str[32];
sprintf(str, "Image: size %d x %d", G.sima->image->ibuf->x, G.sima->image->ibuf->y);
uiDefBut(block, LABEL, B_NOP, str, 10,180,300,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, IMA_TWINANIM, B_TWINANIM, "Anim", 10,150,140,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Toggles use of animated texture");
uiDefButS(block, NUM, B_TWINANIM, "Start:", 10,130,140,19, &G.sima->image->twsta, 0.0, 128.0, 0, 0, "Displays the start frame of an animated texture");
uiDefButS(block, NUM, B_TWINANIM, "End:", 10,110,140,19, &G.sima->image->twend, 0.0, 128.0, 0, 0, "Displays the end frame of an animated texture");
uiDefButS(block, NUM, B_NOP, "Speed", 10,90,140,19, &G.sima->image->animspeed, 1.0, 100.0, 0, 0, "Displays Speed of the animation in frames per second");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, IMA_TILES, B_SIMAGEDRAW1, "Tiles", 160,150,140,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Toggles use of tilemode for faces");
uiDefButS(block, NUM, B_SIMAGEDRAW, "X:", 160,130,70,19, &G.sima->image->xrep, 1.0, 16.0, 0, 0, "Sets the degree of repetition in the X direction");
uiDefButS(block, NUM, B_SIMAGEDRAW, "Y:", 230,130,70,19, &G.sima->image->yrep, 1.0, 16.0, 0, 0, "Sets the degree of repetition in the Y direction");
uiBlockBeginAlign(block);
}
image_editvertex_buts(block);
}
static void image_panel_paint(short cntrl) // IMAGE_HANDLER_PROPERTIES
{
extern VPaint Gvp; /* from vpaint - this was copied from the paint panel*/
static float hsv[3], old[3]; // used as temp mem for picker
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "image_panel_paint", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_PAINT); // for close and esc
if(uiNewPanel(curarea, block, "Paint", "Image", 10, 230, 318, 204)==0)
return;
uiBlockPickerButtons(block, &Gvp.r, hsv, old, 'f', B_NOP); /* 'f' is for floating panel */
// offset= FPICK+2*DPICK+BPICK in interface.c... this goes wrong when defines change
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NOP, "A: ", 180+12+24,160,80,20, &Gvp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
uiDefButF(block, NUM, B_NOP, "Size ", 180+12+24,140,80,20, &Gvp.size, 2.0, 64.0, 0, 0, "The size of the brush");
}
static void image_blockhandlers(ScrArea *sa)
{
SpaceImage *sima= sa->spacedata.first;
short a;
/* warning; blocks need to be freed each time, handlers dont remove */
uiFreeBlocksWin(&sa->uiblocks, sa->win);
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
switch(sima->blockhandler[a]) {
case IMAGE_HANDLER_PROPERTIES:
image_panel_properties(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_PAINT:
image_panel_paint(sima->blockhandler[a+1]);
break;
}
/* clear action value for event */
sima->blockhandler[a+1]= 0;
}
uiDrawBlocksPanels(sa, 0);
}
void drawimagespace(ScrArea *sa, void *spacedata)
{
ImBuf *ibuf= NULL;
float col[3];
unsigned int *rect;
int x1, y1;
short sx, sy, dx, dy;
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
what_image(G.sima);
if(G.sima->image) {
if(G.sima->image->ibuf==0) {
load_image(G.sima->image, IB_rect, G.sce, G.scene->r.cfra);
}
tag_image_time(G.sima->image);
ibuf= G.sima->image->ibuf;
}
if(ibuf==0 || ibuf->rect==0) {
calc_image_view(G.sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x404040);
glRectf(0.0, 0.0, 1.0, 1.0);
draw_tfaces();
}
else {
/* calc location */
x1= (curarea->winx-G.sima->zoom*ibuf->x)/2;
y1= (curarea->winy-G.sima->zoom*ibuf->y)/2;
x1-= G.sima->zoom*G.sima->xof;
y1-= G.sima->zoom*G.sima->yof;
/* needed for gla draw */
glaDefine2DArea(&curarea->winrct);
glPixelZoom((float)G.sima->zoom, (float)G.sima->zoom);
if(G.sima->flag & SI_EDITTILE) {
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->rect);
glPixelZoom(1.0, 1.0);
dx= ibuf->x/G.sima->image->xrep;
dy= ibuf->y/G.sima->image->yrep;
sy= (G.sima->curtile / G.sima->image->xrep);
sx= G.sima->curtile - sy*G.sima->image->xrep;
sx*= dx;
sy*= dy;
calc_image_view(G.sima, 'p'); /* pixel */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx, sy, sx+dx-1, sy+dy-1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
cpack(0xFFFFFF);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx+1, sy+1, sx+dx, sy+dy); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else if(G.sima->mode==SI_TEXTURE) {
if(G.sima->image->tpageflag & IMA_TILES) {
/* just leave this a while */
if(G.sima->image->xrep<1) return;
if(G.sima->image->yrep<1) return;
if(G.sima->curtile >= G.sima->image->xrep*G.sima->image->yrep)
G.sima->curtile = G.sima->image->xrep*G.sima->image->yrep - 1;
dx= ibuf->x/G.sima->image->xrep;
dy= ibuf->y/G.sima->image->yrep;
sy= (G.sima->curtile / G.sima->image->xrep);
sx= G.sima->curtile - sy*G.sima->image->xrep;
sx*= dx;
sy*= dy;
rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
/* rect= ibuf->rect; */
for(sy= 0; sy+dy<=ibuf->y; sy+= dy) {
for(sx= 0; sx+dx<=ibuf->x; sx+= dx) {
glaDrawPixelsSafe(x1+sx*G.sima->zoom, y1+sy*G.sima->zoom, dx, dy, rect);
}
}
MEM_freeN(rect);
}
else
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->rect);
glPixelZoom(1.0, 1.0);
draw_tfaces();
}
calc_image_view(G.sima, 'f'); /* float */
}
draw_image_prop_circle(ibuf);
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
draw_image_view_icon();
draw_area_emboss(sa);
/* it is important to end a view in a transform compatible with buttons */
bwin_scalematrix(sa->win, G.sima->blockscale, G.sima->blockscale, G.sima->blockscale);
image_blockhandlers(sa);
curarea->win_swap= WIN_BACK_OK;
}
static void image_zoom_power_of_two(void)
{
/* Make zoom a power of 2 */
G.sima->zoom = 1 / G.sima->zoom;
G.sima->zoom = log(G.sima->zoom) / log(2);
G.sima->zoom = ceil(G.sima->zoom);
G.sima->zoom = pow(2, G.sima->zoom);
G.sima->zoom = 1 / G.sima->zoom;
}
static void image_zoom_set_factor(float zoomfac)
{
SpaceImage *sima= curarea->spacedata.first;
int width, height;
if (zoomfac <= 0.0f)
return;
sima->zoom *= zoomfac;
if (sima->zoom > 0.1f && sima->zoom < 4.0f)
return;
/* check zoom limits */
calc_image_view(G.sima, 'p');
width= 256;
height= 256;
if (sima->image) {
if (sima->image->ibuf) {
width= sima->image->ibuf->x;
height= sima->image->ibuf->y;
}
}
width *= sima->zoom;
height *= sima->zoom;
if ((width < 4) && (height < 4))
sima->zoom /= zoomfac;
else if((curarea->winrct.xmax - curarea->winrct.xmin) <= sima->zoom)
sima->zoom /= zoomfac;
else if((curarea->winrct.ymax - curarea->winrct.ymin) <= sima->zoom)
sima->zoom /= zoomfac;
}
void image_viewmove(int mode)
{
short mval[2], mvalo[2], zoom0;
getmouseco_sc(mvalo);
zoom0= G.sima->zoom;
while(get_mbut()&(L_MOUSE|M_MOUSE)) {
getmouseco_sc(mval);
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
if(mode==0) {
G.sima->xof += (mvalo[0]-mval[0])/G.sima->zoom;
G.sima->yof += (mvalo[1]-mval[1])/G.sima->zoom;
}
else if (mode==1) {
float factor;
factor= 1.0+(float)(mvalo[0]-mval[0]+mvalo[1]-mval[1])/300.0;
image_zoom_set_factor(factor);
}
mvalo[0]= mval[0];
mvalo[1]= mval[1];
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
else BIF_wait_for_statechange();
}
}
void image_viewzoom(unsigned short event, int invert)
{
SpaceImage *sima= curarea->spacedata.first;
if(event==WHEELDOWNMOUSE || event==PADMINUS)
image_zoom_set_factor((U.uiflag & USER_WHEELZOOMDIR)? 1.25: 0.8);
else if(event==WHEELUPMOUSE || event==PADPLUSKEY)
image_zoom_set_factor((U.uiflag & USER_WHEELZOOMDIR)? 0.8: 1.25);
else if(event==PAD1)
sima->zoom= 1.0;
else if(event==PAD2)
sima->zoom= (invert)? 2.0: 0.5;
else if(event==PAD4)
sima->zoom= (invert)? 4.0: 0.25;
else if(event==PAD8)
sima->zoom= (invert)? 8.0: 0.125;
else
return;
}
/**
* Updates the fields of the View2D member of the SpaceImage struct.
* Default behavior is to reset the position of the image and set the zoom to 1
* If the image will not fit within the window rectangle, the zoom is adjusted
*
* @return void
*
*/
void image_home(void)
{
int width, height;
float zoomX, zoomY;
if (curarea->spacetype != SPACE_IMAGE) return;
if ((G.sima->image == 0) || (G.sima->image->ibuf == 0)) return;
/* Check if the image will fit in the image with zoom==1 */
width = curarea->winx;
height = curarea->winy;
if (((G.sima->image->ibuf->x >= width) || (G.sima->image->ibuf->y >= height)) &&
((width > 0) && (height > 0))) {
/* Find the zoom value that will fit the image in the image space */
zoomX = ((float)width) / ((float)G.sima->image->ibuf->x);
zoomY = ((float)height) / ((float)G.sima->image->ibuf->y);
G.sima->zoom= MIN2(zoomX, zoomY);
image_zoom_power_of_two();
}
else {
G.sima->zoom= (float)1;
}
G.sima->xof= G.sima->yof= 0;
calc_image_view(G.sima, 'p');
scrarea_queue_winredraw(curarea);
}
void image_viewcentre(void)
{
float size, min[2], max[2], d[2], xim=256.0f, yim=256.0f;
if( is_uv_tface_editing_allowed()==0 ) return;
if (!minmax_tface_uv(min, max)) return;
if(G.sima->image && G.sima->image->ibuf) {
xim= G.sima->image->ibuf->x;
yim= G.sima->image->ibuf->y;
}
G.sima->xof= ((min[0] + max[0])*0.5f - 0.5f)*xim;
G.sima->yof= ((min[1] + max[1])*0.5f - 0.5f)*yim;
d[0] = max[0] - min[0];
d[1] = max[1] - min[1];
size= 0.5*MAX2(d[0], d[1])*MAX2(xim, yim)/256.0f;
if(size<=0.01) size= 0.01;
G.sima->zoom= 1.0/size;
calc_image_view(G.sima, 'p');
scrarea_queue_winredraw(curarea);
}