Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
604 lines
13 KiB
C
604 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mesh/editface.c
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_bitmap.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_context.h"
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#include "BIF_gl.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "GPU_draw.h"
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/* own include */
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/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
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* use in object mode when selecting faces (while painting) */
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void paintface_flush_flags(Object *ob, short flag)
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{
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Mesh *me = BKE_mesh_from_object(ob);
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DerivedMesh *dm = ob->derivedFinal;
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MPoly *polys, *mp_orig;
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const int *index_array = NULL;
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int totpoly;
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int i;
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BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);
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if (me == NULL)
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return;
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/* note, call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flag & SELECT) {
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BKE_mesh_flush_select_from_polys(me);
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}
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if (dm == NULL)
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return;
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/* Mesh polys => Final derived polys */
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if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
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polys = dm->getPolyArray(dm);
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totpoly = dm->getNumPolys(dm);
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/* loop over final derived polys */
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for (i = 0; i < totpoly; i++) {
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if (index_array[i] != ORIGINDEX_NONE) {
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/* Copy flags onto the final derived poly from the original mesh poly */
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mp_orig = me->mpoly + index_array[i];
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polys[i].flag = mp_orig->flag;
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}
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}
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}
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BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_ALL);
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}
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void paintface_hide(Object *ob, const bool unselected)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0) {
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if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
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mpoly->flag |= ME_HIDE;
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}
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}
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if (mpoly->flag & ME_HIDE) {
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mpoly->flag &= ~ME_FACE_SEL;
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}
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mpoly++;
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}
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(ob, SELECT | ME_HIDE);
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}
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void paintface_reveal(Object *ob, const bool select)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if (mpoly->flag & ME_HIDE) {
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SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
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mpoly->flag &= ~ME_HIDE;
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}
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mpoly++;
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}
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(ob, SELECT | ME_HIDE);
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}
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/* Set tface seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const unsigned int index, const bool select)
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{
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MPoly *mp;
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MLoop *ml;
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int a, b;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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if (index != (unsigned int)-1) {
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/* only put face under cursor in array */
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mp = &me->mpoly[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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mp = me->mpoly;
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for (a = 0; a < me->totpoly; a++, mp++) {
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if (mp->flag & ME_HIDE) {
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/* pass */
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}
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else if (mp->flag & ME_FACE_SEL) {
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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BLI_BITMAP_ENABLE(poly_tag, a);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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mp = me->mpoly;
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for (a = 0; a < me->totpoly; a++, mp++) {
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if (mp->flag & ME_HIDE)
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continue;
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if (!BLI_BITMAP_TEST(poly_tag, a)) {
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mark = false;
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ml = me->mloop + mp->loopstart;
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for (b = 0; b < mp->totloop; b++, ml++) {
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if ((me->medge[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, a);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++) {
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if (BLI_BITMAP_TEST(poly_tag, a)) {
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SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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Mesh *me;
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unsigned int index = (unsigned int)-1;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(ob, SELECT);
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}
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void paintface_deselect_all_visible(Object *ob, int action, bool flush_flags)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL) return;
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
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action = SEL_DESELECT;
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break;
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}
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mpoly++;
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}
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}
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0) {
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switch (action) {
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case SEL_SELECT:
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mpoly->flag |= ME_FACE_SEL;
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break;
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case SEL_DESELECT:
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mpoly->flag &= ~ME_FACE_SEL;
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break;
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case SEL_INVERT:
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mpoly->flag ^= ME_FACE_SEL;
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break;
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}
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}
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mpoly++;
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}
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if (flush_flags) {
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paintface_flush_flags(ob, SELECT);
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}
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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const Mesh *me;
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const MPoly *mp;
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const MLoop *ml;
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const MVert *mvert;
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int a, b;
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bool ok = false;
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float vec[3], bmat[3][3];
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me = BKE_mesh_from_object(ob);
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if (!me || !me->mloopuv) {
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return ok;
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}
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copy_m3_m4(bmat, ob->obmat);
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mvert = me->mvert;
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mp = me->mpoly;
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for (a = me->totpoly; a > 0; a--, mp++) {
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if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
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continue;
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ml = me->mloop + mp->totloop;
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for (b = 0; b < mp->totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, mvert[ml->v].co);
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add_v3_v3v3(vec, vec, ob->obmat[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], bool extend, bool deselect, bool toggle)
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{
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Mesh *me;
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MPoly *mpoly, *mpoly_sel;
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unsigned int a, index;
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/* Get the face under the cursor */
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me = BKE_mesh_from_object(ob);
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if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE))
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return false;
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if (index >= me->totpoly)
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return false;
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mpoly_sel = me->mpoly + index;
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if (mpoly_sel->flag & ME_HIDE) return false;
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/* clear flags */
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mpoly = me->mpoly;
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a = me->totpoly;
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if (!extend && !deselect && !toggle) {
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while (a--) {
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mpoly->flag &= ~ME_FACE_SEL;
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mpoly++;
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}
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}
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me->act_face = (int)index;
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if (extend) {
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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else if (deselect) {
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mpoly_sel->flag &= ~ME_FACE_SEL;
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}
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else if (toggle) {
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if (mpoly_sel->flag & ME_FACE_SEL)
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mpoly_sel->flag &= ~ME_FACE_SEL;
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else
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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else {
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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/* image window redraw */
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paintface_flush_flags(ob, SELECT);
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
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return true;
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}
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int do_paintface_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
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{
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Object *ob = vc->obact;
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Mesh *me;
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MPoly *mpoly;
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struct ImBuf *ibuf;
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unsigned int *rt;
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char *selar;
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int a, index;
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const int size[2] = {
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BLI_rcti_size_x(rect) + 1,
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BLI_rcti_size_y(rect) + 1};
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me = BKE_mesh_from_object(ob);
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if ((me == NULL) || (me->totpoly == 0) || (size[0] * size[1] <= 0)) {
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return OPERATOR_CANCELLED;
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}
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selar = MEM_callocN(me->totpoly + 1, "selar");
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if (extend == false && select) {
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paintface_deselect_all_visible(vc->obact, SEL_DESELECT, false);
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mpoly = me->mpoly;
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for (a = 1; a <= me->totpoly; a++, mpoly++) {
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if ((mpoly->flag & ME_HIDE) == 0)
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mpoly->flag &= ~ME_FACE_SEL;
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}
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}
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ED_view3d_backbuf_validate(vc);
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ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
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rt = ibuf->rect;
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view3d_opengl_read_pixels(vc->ar, rect->xmin, rect->ymin, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
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if (ENDIAN_ORDER == B_ENDIAN) {
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IMB_convert_rgba_to_abgr(ibuf);
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}
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GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);
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a = size[0] * size[1];
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while (a--) {
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if (*rt) {
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index = *rt;
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if (index <= me->totpoly) {
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selar[index] = 1;
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}
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}
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rt++;
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}
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mpoly = me->mpoly;
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for (a = 1; a <= me->totpoly; a++, mpoly++) {
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if (selar[a]) {
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if (mpoly->flag & ME_HIDE) {
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/* pass */
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}
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else {
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if (select) mpoly->flag |= ME_FACE_SEL;
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else mpoly->flag &= ~ME_FACE_SEL;
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}
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}
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}
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IMB_freeImBuf(ibuf);
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MEM_freeN(selar);
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#ifdef __APPLE__
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glReadBuffer(GL_BACK);
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#endif
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paintface_flush_flags(vc->obact, SELECT);
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return OPERATOR_FINISHED;
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}
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/* (similar to void paintface_flush_flags(Object *ob))
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* copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
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* use in object mode when selecting vertices (while painting) */
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void paintvert_flush_flags(Object *ob)
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{
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Mesh *me = BKE_mesh_from_object(ob);
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DerivedMesh *dm = ob->derivedFinal;
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MVert *dm_mvert, *dm_mv;
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const int *index_array = NULL;
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int totvert;
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int i;
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if (me == NULL)
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return;
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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BKE_mesh_flush_select_from_verts(me);
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if (dm == NULL)
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return;
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index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
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dm_mvert = dm->getVertArray(dm);
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totvert = dm->getNumVerts(dm);
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dm_mv = dm_mvert;
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if (index_array) {
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int orig_index;
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for (i = 0; i < totvert; i++, dm_mv++) {
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orig_index = index_array[i];
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if (orig_index != ORIGINDEX_NONE) {
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dm_mv->flag = me->mvert[index_array[i]].flag;
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}
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}
|
|
}
|
|
else {
|
|
for (i = 0; i < totvert; i++, dm_mv++) {
|
|
dm_mv->flag = me->mvert[i].flag;
|
|
}
|
|
}
|
|
|
|
BKE_mesh_batch_cache_dirty(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
/* note: if the caller passes false to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
|
|
void paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
Mesh *me;
|
|
MVert *mvert;
|
|
int a;
|
|
|
|
me = BKE_mesh_from_object(ob);
|
|
if (me == NULL) return;
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
mvert = me->mvert;
|
|
a = me->totvert;
|
|
while (a--) {
|
|
if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
mvert++;
|
|
}
|
|
}
|
|
|
|
mvert = me->mvert;
|
|
a = me->totvert;
|
|
while (a--) {
|
|
if ((mvert->flag & ME_HIDE) == 0) {
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
mvert->flag |= SELECT;
|
|
break;
|
|
case SEL_DESELECT:
|
|
mvert->flag &= ~SELECT;
|
|
break;
|
|
case SEL_INVERT:
|
|
mvert->flag ^= SELECT;
|
|
break;
|
|
}
|
|
}
|
|
mvert++;
|
|
}
|
|
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
MVert *mv;
|
|
MDeformVert *dv;
|
|
int a, tot;
|
|
|
|
if (me == NULL || me->dvert == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
dv = me->dvert;
|
|
tot = me->totvert;
|
|
|
|
for (a = 0, mv = me->mvert; a < tot; a++, mv++, dv++) {
|
|
if ((mv->flag & ME_HIDE) == 0) {
|
|
if (dv->dw == NULL) {
|
|
/* if null weight then not grouped */
|
|
mv->flag |= SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|