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blender-archive/source/blender/editors/mesh/mesh_data.c
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

1341 lines
32 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_data.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_utildefines.h"
#include "BLI_alloca.h"
#include "BLI_path_util.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "DEG_depsgraph.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "mesh_intern.h" /* own include */
static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
{
CustomData *data;
BMesh *bm = (me->edit_btmesh) ? me->edit_btmesh->bm : NULL;
int tot;
/* this */
switch (htype) {
case BM_VERT:
if (bm) {
data = &bm->vdata;
tot = bm->totvert;
}
else {
data = &me->vdata;
tot = me->totvert;
}
break;
case BM_EDGE:
if (bm) {
data = &bm->edata;
tot = bm->totedge;
}
else {
data = &me->edata;
tot = me->totedge;
}
break;
case BM_LOOP:
if (bm) {
data = &bm->ldata;
tot = bm->totloop;
}
else {
data = &me->ldata;
tot = me->totloop;
}
break;
case BM_FACE:
if (bm) {
data = &bm->pdata;
tot = bm->totface;
}
else {
data = &me->pdata;
tot = me->totpoly;
}
break;
default:
BLI_assert(0);
tot = 0;
data = NULL;
break;
}
*r_tot = tot;
return data;
}
#define GET_CD_DATA(me, data) (me->edit_btmesh ? &me->edit_btmesh->bm->data : &me->data)
static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
{
const int type = layer->type;
CustomData *data;
int layer_index, tot, n;
data = mesh_customdata_get_type(me, (ELEM(type, CD_MLOOPUV, CD_MLOOPCOL)) ? BM_LOOP : BM_FACE, &tot);
layer_index = CustomData_get_layer_index(data, type);
n = (layer - &data->layers[layer_index]);
BLI_assert(n >= 0 && (n + layer_index) < data->totlayer);
if (me->edit_btmesh) {
BM_data_layer_free_n(me->edit_btmesh->bm, data, type, n);
}
else {
CustomData_free_layer(data, type, tot, layer_index + n);
BKE_mesh_update_customdata_pointers(me, true);
}
}
static void mesh_uv_reset_array(float **fuv, const int len)
{
if (len == 3) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
}
else if (len == 4) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
fuv[3][0] = 0.0;
fuv[3][1] = 1.0;
/*make sure we ignore 2-sided faces*/
}
else if (len > 2) {
float fac = 0.0f, dfac = 1.0f / (float)len;
int i;
dfac *= (float)M_PI * 2.0f;
for (i = 0; i < len; i++) {
fuv[i][0] = 0.5f * sinf(fac) + 0.5f;
fuv[i][1] = 0.5f * cosf(fac) + 0.5f;
fac += dfac;
}
}
}
static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
{
float **fuv = BLI_array_alloca(fuv, f->len);
BMIter liter;
BMLoop *l;
int i;
BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) {
fuv[i] = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv;
}
mesh_uv_reset_array(fuv, f->len);
}
static void mesh_uv_reset_mface(MPoly *mp, MLoopUV *mloopuv)
{
float **fuv = BLI_array_alloca(fuv, mp->totloop);
int i;
for (i = 0; i < mp->totloop; i++) {
fuv[i] = mloopuv[mp->loopstart + i].uv;
}
mesh_uv_reset_array(fuv, mp->totloop);
}
/* without bContext, called in uvedit */
void ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum)
{
BMEditMesh *em = me->edit_btmesh;
if (em) {
/* Collect BMesh UVs */
const int cd_loop_uv_offset = CustomData_get_n_offset(&em->bm->ldata, CD_MLOOPUV, layernum);
BMFace *efa;
BMIter iter;
BLI_assert(cd_loop_uv_offset != -1);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT))
continue;
mesh_uv_reset_bmface(efa, cd_loop_uv_offset);
}
}
else {
/* Collect Mesh UVs */
MLoopUV *mloopuv;
int i;
BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV));
mloopuv = CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum);
for (i = 0; i < me->totpoly; i++) {
mesh_uv_reset_mface(&me->mpoly[i], mloopuv);
}
}
DEG_id_tag_update(&me->id, 0);
}
void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me)
{
/* could be ldata or pdata */
CustomData *ldata = GET_CD_DATA(me, ldata);
const int layernum = CustomData_get_active_layer(ldata, CD_MLOOPUV);
ED_mesh_uv_loop_reset_ex(me, layernum);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
/* note: keep in sync with ED_mesh_color_add */
int ED_mesh_uv_texture_add(Mesh *me, const char *name, const bool active_set)
{
BMEditMesh *em;
int layernum_dst;
bool is_init = false;
if (me->edit_btmesh) {
em = me->edit_btmesh;
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV);
if (layernum_dst >= MAX_MTFACE)
return -1;
/* CD_MLOOPUV */
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPUV, name);
/* copy data from active UV */
if (layernum_dst) {
const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPUV);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPUV, layernum_src, layernum_dst);
is_init = true;
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPUV, layernum_dst);
}
}
else {
layernum_dst = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
if (layernum_dst >= MAX_MTFACE)
return -1;
if (me->mloopuv) {
CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DUPLICATE, me->mloopuv, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface, name);
is_init = true;
}
else {
CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface, name);
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, layernum_dst);
CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum_dst);
}
BKE_mesh_update_customdata_pointers(me, true);
}
/* don't overwrite our copied coords */
if (is_init == false) {
ED_mesh_uv_loop_reset_ex(me, layernum_dst);
}
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return layernum_dst;
}
void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name)
{
BMEditMesh *em;
int layernum_dst;
if (me->edit_btmesh) {
em = me->edit_btmesh;
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV);
if (layernum_dst == 0)
ED_mesh_uv_texture_add(me, name, true);
}
else {
layernum_dst = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
if (layernum_dst == 0)
ED_mesh_uv_texture_add(me, name, true);
}
}
bool ED_mesh_uv_texture_remove_index(Mesh *me, const int n)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
CustomDataLayer *cdlu;
int index;
index = CustomData_get_layer_index_n(ldata, CD_MLOOPUV, n);
cdlu = (index == -1) ? NULL : &ldata->layers[index];
if (!cdlu)
return false;
delete_customdata_layer(me, cdlu);
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return true;
}
bool ED_mesh_uv_texture_remove_active(Mesh *me)
{
/* texpoly/uv are assumed to be in sync */
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_active_layer(ldata, CD_MLOOPUV);
if (n != -1) {
return ED_mesh_uv_texture_remove_index(me, n);
}
else {
return false;
}
}
bool ED_mesh_uv_texture_remove_named(Mesh *me, const char *name)
{
/* texpoly/uv are assumed to be in sync */
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_named_layer(ldata, CD_MLOOPUV, name);
if (n != -1) {
return ED_mesh_uv_texture_remove_index(me, n);
}
else {
return false;
}
}
/* note: keep in sync with ED_mesh_uv_texture_add */
int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set)
{
BMEditMesh *em;
int layernum;
if (me->edit_btmesh) {
em = me->edit_btmesh;
layernum = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
if (layernum >= MAX_MCOL) {
return -1;
}
/* CD_MLOOPCOL */
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPCOL, name);
/* copy data from active vertex color layer */
if (layernum) {
const int layernum_dst = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPCOL);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPCOL, layernum_dst, layernum);
}
if (active_set || layernum == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPCOL, layernum);
}
}
else {
layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (layernum >= MAX_MCOL) {
return -1;
}
if (me->mloopcol) {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name);
}
else {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface, name);
}
if (active_set || layernum == 0) {
CustomData_set_layer_active(&me->ldata, CD_MLOOPCOL, layernum);
CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
}
BKE_mesh_update_customdata_pointers(me, true);
}
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return layernum;
}
bool ED_mesh_color_ensure(struct Mesh *me, const char *name)
{
BLI_assert(me->edit_btmesh == NULL);
if (!me->mloopcol && me->totloop) {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, name);
BKE_mesh_update_customdata_pointers(me, true);
}
DEG_id_tag_update(&me->id, 0);
return (me->mloopcol != NULL);
}
bool ED_mesh_color_remove_index(Mesh *me, const int n)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
CustomDataLayer *cdl;
int index;
index = CustomData_get_layer_index_n(ldata, CD_MLOOPCOL, n);
cdl = (index == -1) ? NULL : &ldata->layers[index];
if (!cdl)
return false;
delete_customdata_layer(me, cdl);
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return true;
}
bool ED_mesh_color_remove_active(Mesh *me)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_active_layer(ldata, CD_MLOOPCOL);
if (n != -1) {
return ED_mesh_color_remove_index(me, n);
}
else {
return false;
}
}
bool ED_mesh_color_remove_named(Mesh *me, const char *name)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_named_layer(ldata, CD_MLOOPCOL, name);
if (n != -1) {
return ED_mesh_color_remove_index(me, n);
}
else {
return false;
}
}
/*********************** UV texture operators ************************/
static int layers_poll(bContext *C)
{
Object *ob = ED_object_context(C);
ID *data = (ob) ? ob->data : NULL;
return (ob && !ID_IS_LINKED(ob) && ob->type == OB_MESH && data && !ID_IS_LINKED(data));
}
static int mesh_uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (ED_mesh_uv_texture_add(me, NULL, true) == -1)
return OPERATOR_CANCELLED;
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add UV Map";
ot->description = "Add UV Map";
ot->idname = "MESH_OT_uv_texture_add";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
Base *base;
Image *ima = NULL;
Mesh *me;
Object *obedit;
int exitmode = 0;
if (v3d == NULL) {
BKE_report(op->reports, RPT_ERROR, "No 3D View Available");
return OPERATOR_CANCELLED;
}
base = ED_view3d_give_base_under_cursor(C, event->mval);
/* Check context */
if (base == NULL || base->object->type != OB_MESH) {
BKE_report(op->reports, RPT_ERROR, "Not an object or mesh");
return OPERATOR_CANCELLED;
}
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
if (!ima) {
return OPERATOR_CANCELLED;
}
/* handled below */
id_us_min((ID *)ima);
/* put mesh in editmode */
obedit = base->object;
me = obedit->data;
if (me->edit_btmesh == NULL) {
EDBM_mesh_make(obedit, scene->toolsettings->selectmode, false);
exitmode = 1;
}
if (me->edit_btmesh == NULL)
return OPERATOR_CANCELLED;
if (exitmode) {
EDBM_mesh_load(obedit);
EDBM_mesh_free(me->edit_btmesh);
MEM_freeN(me->edit_btmesh);
me->edit_btmesh = NULL;
/* load_editMesh free's pointers used by CustomData layers which might be used by DerivedMesh too,
* so signal to re-create DerivedMesh here (sergey) */
DEG_id_tag_update(&me->id, 0);
}
/* dummie drop support; ensure view shows a result :) */
if (v3d)
v3d->flag2 |= V3D_SOLID_TEX;
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_drop_named_image(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Drop Image to Mesh UV Map";
ot->description = "Assign Image to active UV Map, or create an UV Map";
ot->idname = "MESH_OT_drop_named_image";
/* api callbacks */
ot->poll = layers_poll;
ot->invoke = drop_named_image_invoke;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
/* properties */
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
RNA_def_string(ot->srna, "filepath", "Path", FILE_MAX, "Filepath", "Path to image file");
RNA_def_boolean(ot->srna, "relative_path", true, "Relative Path", "Select the file relative to the blend file");
}
static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (!ED_mesh_uv_texture_remove_active(me))
return OPERATOR_CANCELLED;
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove UV Map";
ot->description = "Remove UV Map";
ot->idname = "MESH_OT_uv_texture_remove";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/*********************** vertex color operators ************************/
static int mesh_vertex_color_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (ED_mesh_color_add(me, NULL, true) == -1)
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_vertex_color_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Vertex Color";
ot->description = "Add vertex color layer";
ot->idname = "MESH_OT_vertex_color_add";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_vertex_color_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (!ED_mesh_color_remove_active(me))
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_vertex_color_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Vertex Color";
ot->description = "Remove vertex color layer";
ot->idname = "MESH_OT_vertex_color_remove";
/* api callbacks */
ot->exec = mesh_vertex_color_remove_exec;
ot->poll = layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *** CustomData clear functions, we need an operator for each *** */
static int mesh_customdata_clear_exec__internal(bContext *C,
char htype, int type)
{
Object *obedit = ED_object_context(C);
Mesh *me = obedit->data;
int tot;
CustomData *data = mesh_customdata_get_type(me, htype, &tot);
BLI_assert(CustomData_layertype_is_singleton(type) == true);
if (CustomData_has_layer(data, type)) {
if (me->edit_btmesh) {
BM_data_layer_free(me->edit_btmesh->bm, data, type);
}
else {
CustomData_free_layers(data, type, tot);
}
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
/* Clear Mask */
static int mesh_customdata_mask_clear_poll(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
/* special case - can't run this if we're in sculpt mode */
if (ob->mode & OB_MODE_SCULPT) {
return false;
}
if (!ID_IS_LINKED(me)) {
CustomData *data = GET_CD_DATA(me, vdata);
if (CustomData_has_layer(data, CD_PAINT_MASK)) {
return true;
}
data = GET_CD_DATA(me, ldata);
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
return true;
}
}
}
return false;
}
static int mesh_customdata_mask_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
int ret_a = mesh_customdata_clear_exec__internal(C, BM_VERT, CD_PAINT_MASK);
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
if (ret_a == OPERATOR_FINISHED ||
ret_b == OPERATOR_FINISHED)
{
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Sculpt-Mask Data";
ot->idname = "MESH_OT_customdata_mask_clear";
ot->description = "Clear vertex sculpt masking data from the mesh";
/* api callbacks */
ot->exec = mesh_customdata_mask_clear_exec;
ot->poll = mesh_customdata_mask_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/**
* Clear Skin
* \return -1 invalid state, 0 no skin, 1 has skin.
*/
static int mesh_customdata_skin_state(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
if (!ID_IS_LINKED(me)) {
CustomData *data = GET_CD_DATA(me, vdata);
return CustomData_has_layer(data, CD_MVERT_SKIN);
}
}
return -1;
}
static int mesh_customdata_skin_add_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 0);
}
static int mesh_customdata_skin_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
BKE_mesh_ensure_skin_customdata(me);
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Skin Data";
ot->idname = "MESH_OT_customdata_skin_add";
ot->description = "Add a vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_skin_add_exec;
ot->poll = mesh_customdata_skin_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_customdata_skin_clear_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 1);
}
static int mesh_customdata_skin_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
}
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Skin Data";
ot->idname = "MESH_OT_customdata_skin_clear";
ot->description = "Clear vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_skin_clear_exec;
ot->poll = mesh_customdata_skin_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Clear custom loop normals */
static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (!BKE_mesh_has_custom_loop_normals(me)) {
CustomData *data = GET_CD_DATA(me, ldata);
if (me->edit_btmesh) {
/* Tag edges as sharp according to smooth threshold if needed, to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(me->edit_btmesh->bm, me->smoothresh);
me->drawflag |= ME_DRAWSHARP;
}
BM_data_layer_add(me->edit_btmesh->bm, data, CD_CUSTOMLOOPNORMAL);
}
else {
/* Tag edges as sharp according to smooth threshold if needed, to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
float (*polynors)[3] = MEM_mallocN(sizeof(*polynors) * (size_t)me->totpoly, __func__);
BKE_mesh_calc_normals_poly(
me->mvert, NULL, me->totvert,
me->mloop, me->mpoly,
me->totloop, me->totpoly,
polynors, true);
BKE_edges_sharp_from_angle_set(
me->mvert, me->totvert,
me->medge, me->totedge,
me->mloop, me->totloop,
me->mpoly, polynors, me->totpoly,
me->smoothresh);
MEM_freeN(polynors);
me->drawflag |= ME_DRAWSHARP;
}
CustomData_add_layer(data, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, me->totloop);
}
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
ot->description = "Add a custom split normals layer, if none exists yet";
/* api callbacks */
ot->exec = mesh_customdata_custom_splitnormals_add_exec;
ot->poll = ED_operator_object_active_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_customdata_custom_splitnormals_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (BKE_mesh_has_custom_loop_normals(me)) {
return mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_CUSTOMLOOPNORMAL);
}
return OPERATOR_CANCELLED;
}
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
ot->description = "Remove the custom split normals layer, if it exists";
/* api callbacks */
ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
ot->poll = ED_operator_object_active_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/************************** Add Geometry Layers *************************/
void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
{
bool tessface_input = false;
if (mesh->totface > 0 && mesh->totpoly == 0) {
BKE_mesh_convert_mfaces_to_mpolys(mesh);
/* would only be converting back again, don't bother */
tessface_input = true;
}
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0))
BKE_mesh_calc_edges(mesh, calc_edges, true);
if (calc_tessface) {
if (tessface_input == false) {
BKE_mesh_tessface_calc(mesh);
}
}
else {
/* default state is not to have tessface's so make sure this is the case */
BKE_mesh_tessface_clear(mesh);
}
BKE_mesh_calc_normals(mesh);
DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
}
static void mesh_add_verts(Mesh *mesh, int len)
{
CustomData vdata;
MVert *mvert;
int i, totvert;
if (len == 0)
return;
totvert = mesh->totvert + len;
CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);
if (!CustomData_has_layer(&vdata, CD_MVERT))
CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
CustomData_free(&mesh->vdata, mesh->totvert);
mesh->vdata = vdata;
BKE_mesh_update_customdata_pointers(mesh, false);
/* scan the input list and insert the new vertices */
/* set default flags */
mvert = &mesh->mvert[mesh->totvert];
for (i = 0; i < len; i++, mvert++)
mvert->flag |= SELECT;
/* set final vertex list size */
mesh->totvert = totvert;
}
static void mesh_add_edges(Mesh *mesh, int len)
{
CustomData edata;
MEdge *medge;
int i, totedge;
if (len == 0)
return;
totedge = mesh->totedge + len;
/* update customdata */
CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
if (!CustomData_has_layer(&edata, CD_MEDGE))
CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edata;
BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
/* set default flags */
medge = &mesh->medge[mesh->totedge];
for (i = 0; i < len; i++, medge++)
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
mesh->totedge = totedge;
}
static void mesh_add_tessfaces(Mesh *mesh, int len)
{
CustomData fdata;
MFace *mface;
int i, totface;
if (len == 0)
return;
totface = mesh->totface + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface);
if (!CustomData_has_layer(&fdata, CD_MFACE))
CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
CustomData_free(&mesh->fdata, mesh->totface);
mesh->fdata = fdata;
BKE_mesh_update_customdata_pointers(mesh, true);
/* set default flags */
mface = &mesh->mface[mesh->totface];
for (i = 0; i < len; i++, mface++)
mface->flag = ME_FACE_SEL;
mesh->totface = totface;
}
static void mesh_add_loops(Mesh *mesh, int len)
{
CustomData ldata;
int totloop;
if (len == 0)
return;
totloop = mesh->totloop + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop);
CustomData_copy_data(&mesh->ldata, &ldata, 0, 0, mesh->totloop);
if (!CustomData_has_layer(&ldata, CD_MLOOP))
CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop);
CustomData_free(&mesh->ldata, mesh->totloop);
mesh->ldata = ldata;
BKE_mesh_update_customdata_pointers(mesh, true);
mesh->totloop = totloop;
}
static void mesh_add_polys(Mesh *mesh, int len)
{
CustomData pdata;
MPoly *mpoly;
int i, totpoly;
if (len == 0)
return;
totpoly = mesh->totpoly + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly);
CustomData_copy_data(&mesh->pdata, &pdata, 0, 0, mesh->totpoly);
if (!CustomData_has_layer(&pdata, CD_MPOLY))
CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly);
CustomData_free(&mesh->pdata, mesh->totpoly);
mesh->pdata = pdata;
BKE_mesh_update_customdata_pointers(mesh, true);
/* set default flags */
mpoly = &mesh->mpoly[mesh->totpoly];
for (i = 0; i < len; i++, mpoly++)
mpoly->flag = ME_FACE_SEL;
mesh->totpoly = totpoly;
}
static void mesh_remove_verts(Mesh *mesh, int len)
{
int totvert;
if (len == 0)
return;
totvert = mesh->totvert - len;
CustomData_free_elem(&mesh->vdata, totvert, len);
/* set final vertex list size */
mesh->totvert = totvert;
}
static void mesh_remove_edges(Mesh *mesh, int len)
{
int totedge;
if (len == 0)
return;
totedge = mesh->totedge - len;
CustomData_free_elem(&mesh->edata, totedge, len);
mesh->totedge = totedge;
}
static void mesh_remove_faces(Mesh *mesh, int len)
{
int totface;
if (len == 0)
return;
totface = mesh->totface - len; /* new face count */
CustomData_free_elem(&mesh->fdata, totface, len);
mesh->totface = totface;
}
#if 0
void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add geometry in edit mode");
return;
}
if (verts)
mesh_add_verts(mesh, verts);
if (edges)
mesh_add_edges(mesh, edges);
if (faces)
mesh_add_faces(mesh, faces);
}
#endif
void ED_mesh_tessfaces_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add tessfaces in edit mode");
return;
}
if (mesh->mpoly) {
BKE_report(reports, RPT_ERROR, "Cannot add tessfaces to a mesh that already has polygons");
return;
}
mesh_add_tessfaces(mesh, count);
}
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
return;
}
mesh_add_edges(mesh, count);
}
void ED_mesh_vertices_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
return;
}
mesh_add_verts(mesh, count);
}
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove faces in edit mode");
return;
}
else if (count > mesh->totface) {
BKE_report(reports, RPT_ERROR, "Cannot remove more faces than the mesh contains");
return;
}
mesh_remove_faces(mesh, count);
}
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
return;
}
else if (count > mesh->totedge) {
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
return;
}
mesh_remove_edges(mesh, count);
}
void ED_mesh_vertices_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
return;
}
else if (count > mesh->totvert) {
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
return;
}
mesh_remove_verts(mesh, count);
}
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
return;
}
mesh_add_loops(mesh, count);
}
void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add polygons in edit mode");
return;
}
mesh_add_polys(mesh, count);
}
void ED_mesh_calc_tessface(Mesh *mesh, bool free_mpoly)
{
if (mesh->edit_btmesh) {
BKE_editmesh_tessface_calc(mesh->edit_btmesh);
}
else {
BKE_mesh_tessface_calc(mesh);
}
if (free_mpoly) {
CustomData_free(&mesh->ldata, mesh->totloop);
CustomData_free(&mesh->pdata, mesh->totpoly);
mesh->totloop = 0;
mesh->totpoly = 0;
mesh->mloop = NULL;
mesh->mloopcol = NULL;
mesh->mloopuv = NULL;
mesh->mpoly = NULL;
}
}
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail,
char selectmode)
{
const char *elem_type;
if (selectmode & SCE_SELECT_VERTEX) {
elem_type = "vertices";
}
else if (selectmode & SCE_SELECT_EDGE) {
elem_type = "edges";
}
else {
elem_type = "faces";
}
if (totfail) {
BKE_reportf(op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail);
}
else {
BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type);
}
}
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
{
ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX);
}