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blender-archive/source/blender/editors/space_script/space_script.c
Julian Eisel 9a35ad752e Cleanup: Get rid of context in editor 'new' callback
Requiring context means we can't easily create new editors to replace deprecated
ones in versioning code.
Think it's reasonable to give editors access to scene and area data for their
initial setup though. They mostly need it for setting "the view", as in,
scrolling values.

Also did minor cleanup in top-bar creation function.
2018-04-21 19:47:27 +02:00

229 lines
5.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_script/space_script.c
* \ingroup spscript
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#ifdef WITH_PYTHON
#endif
#include "script_intern.h" // own include
//static script_run_python(char *funcname, )
/* ******************** default callbacks for script space ***************** */
static SpaceLink *script_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *ar;
SpaceScript *sscript;
sscript = MEM_callocN(sizeof(SpaceScript), "initscript");
sscript->spacetype = SPACE_SCRIPT;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
/* channel list region XXX */
return (SpaceLink *)sscript;
}
/* not spacelink itself */
static void script_free(SpaceLink *sl)
{
SpaceScript *sscript = (SpaceScript *) sl;
#ifdef WITH_PYTHON
/*free buttons references*/
if (sscript->but_refs) {
// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
// BPy_Free_DrawButtonsList();
sscript->but_refs = NULL;
}
#endif
sscript->script = NULL;
}
/* spacetype; init callback */
static void script_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static SpaceLink *script_duplicate(SpaceLink *sl)
{
SpaceScript *sscriptn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
return (SpaceLink *)sscriptn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_main_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Script", SPACE_SCRIPT, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void script_main_region_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceScript *sscript = (SpaceScript *)CTX_wm_space_data(C);
View2D *v2d = &ar->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* data... */
// BPY_script_exec(C, "/root/blender-svn/blender25/test.py", NULL);
#ifdef WITH_PYTHON
if (sscript->script) {
// BPY_run_script_space_draw(C, sscript);
}
#else
(void)sscript;
#endif
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void script_header_region_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void script_main_region_listener(
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *UNUSED(ar),
wmNotifier *UNUSED(wmn), const Scene *UNUSED(scene))
{
/* context changes */
// XXX - Todo, need the ScriptSpace accessible to get the python script to run.
// BPY_run_script_space_listener()
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_script(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype script");
ARegionType *art;
st->spaceid = SPACE_SCRIPT;
strncpy(st->name, "Script", BKE_ST_MAXNAME);
st->new = script_new;
st->free = script_free;
st->init = script_init;
st->duplicate = script_duplicate;
st->operatortypes = script_operatortypes;
st->keymap = script_keymap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_WINDOW;
art->init = script_main_region_init;
art->draw = script_main_region_draw;
art->listener = script_main_region_listener;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_UI | ED_KEYMAP_FRAMES; // XXX need to further test this ED_KEYMAP_UI is needed for button interaction
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
art->init = script_header_region_init;
art->draw = script_header_region_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}