This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
210 lines
5.7 KiB
C++
210 lines
5.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FN_ARRAY_SPANS_HH__
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#define __FN_ARRAY_SPANS_HH__
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/** \file
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* \ingroup fn
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*
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* An ArraySpan is a span where every element contains an array (instead of a single element as is
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* the case in a normal span). It's main use case is to reference many small arrays.
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*/
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#include "FN_spans.hh"
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namespace blender::fn {
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/**
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* Depending on the use case, the referenced data might have a different structure. More
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* categories can be added when necessary.
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*/
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enum class VArraySpanCategory {
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SingleArray,
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StartsAndSizes,
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};
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template<typename T> class VArraySpanBase {
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protected:
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int64_t virtual_size_;
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VArraySpanCategory category_;
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union {
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struct {
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const T *start;
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int64_t size;
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} single_array;
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struct {
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const T *const *starts;
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const int64_t *sizes;
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} starts_and_sizes;
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} data_;
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public:
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bool is_single_array() const
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{
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switch (category_) {
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case VArraySpanCategory::SingleArray:
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return true;
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case VArraySpanCategory::StartsAndSizes:
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return virtual_size_ == 1;
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}
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BLI_assert(false);
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return false;
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}
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bool is_empty() const
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{
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return this->virtual_size_ == 0;
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}
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int64_t size() const
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{
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return this->virtual_size_;
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}
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};
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/**
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* A virtual array span. Every element of this span contains a virtual span. So it behaves like
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* a blender::Span, but might not be backed up by an actual array.
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*/
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template<typename T> class VArraySpan : public VArraySpanBase<T> {
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private:
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friend class GVArraySpan;
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VArraySpan(const VArraySpanBase<void> &other)
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{
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memcpy(this, &other, sizeof(VArraySpanBase<void>));
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}
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public:
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VArraySpan()
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{
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this->virtual_size_ = 0;
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this->category_ = VArraySpanCategory::StartsAndSizes;
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this->data_.starts_and_sizes.starts = nullptr;
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this->data_.starts_and_sizes.sizes = nullptr;
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}
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VArraySpan(Span<T> span, int64_t virtual_size)
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{
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BLI_assert(virtual_size >= 0);
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this->virtual_size_ = virtual_size;
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this->category_ = VArraySpanCategory::SingleArray;
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this->data_.single_array.start = span.data();
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this->data_.single_array.size = span.size();
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}
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VArraySpan(Span<const T *> starts, Span<int64_t> sizes)
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{
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BLI_assert(starts.size() == sizes.size());
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this->virtual_size_ = starts.size();
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this->category_ = VArraySpanCategory::StartsAndSizes;
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this->data_.starts_and_sizes.starts = starts.begin();
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this->data_.starts_and_sizes.sizes = sizes.begin();
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}
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VSpan<T> operator[](int64_t index) const
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{
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BLI_assert(index >= 0);
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BLI_assert(index < this->virtual_size_);
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switch (this->category_) {
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case VArraySpanCategory::SingleArray:
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return VSpan<T>(Span<T>(this->data_.single_array.start, this->data_.single_array.size));
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case VArraySpanCategory::StartsAndSizes:
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return VSpan<T>(Span<T>(this->data_.starts_and_sizes.starts[index],
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this->data_.starts_and_sizes.sizes[index]));
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}
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BLI_assert(false);
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return {};
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}
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};
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/**
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* A generic virtual array span. It's just like a VArraySpan, but the type is only known at
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* run-time.
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*/
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class GVArraySpan : public VArraySpanBase<void> {
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private:
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const CPPType *type_;
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GVArraySpan() = default;
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public:
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GVArraySpan(const CPPType &type)
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{
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this->type_ = &type;
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this->virtual_size_ = 0;
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this->category_ = VArraySpanCategory::StartsAndSizes;
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this->data_.starts_and_sizes.starts = nullptr;
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this->data_.starts_and_sizes.sizes = nullptr;
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}
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GVArraySpan(GSpan array, int64_t virtual_size)
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{
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this->type_ = &array.type();
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this->virtual_size_ = virtual_size;
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this->category_ = VArraySpanCategory::SingleArray;
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this->data_.single_array.start = array.buffer();
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this->data_.single_array.size = array.size();
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}
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GVArraySpan(const CPPType &type, Span<const void *> starts, Span<int64_t> sizes)
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{
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BLI_assert(starts.size() == sizes.size());
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this->type_ = &type;
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this->virtual_size_ = starts.size();
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this->category_ = VArraySpanCategory::StartsAndSizes;
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this->data_.starts_and_sizes.starts = (void **)starts.begin();
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this->data_.starts_and_sizes.sizes = sizes.begin();
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}
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template<typename T> GVArraySpan(VArraySpan<T> other)
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{
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this->type_ = &CPPType::get<T>();
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memcpy(this, &other, sizeof(VArraySpanBase<void>));
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}
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const CPPType &type() const
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{
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return *this->type_;
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}
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template<typename T> VArraySpan<T> typed() const
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{
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BLI_assert(type_->is<T>());
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return VArraySpan<T>(*this);
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}
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GVSpan operator[](int64_t index) const
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{
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BLI_assert(index < virtual_size_);
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switch (category_) {
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case VArraySpanCategory::SingleArray:
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return GVSpan(GSpan(*type_, data_.single_array.start, data_.single_array.size));
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case VArraySpanCategory::StartsAndSizes:
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return GVSpan(GSpan(
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*type_, data_.starts_and_sizes.starts[index], data_.starts_and_sizes.sizes[index]));
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}
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BLI_assert(false);
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return GVSpan(*type_);
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}
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};
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} // namespace blender::fn
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#endif /* __FN_ARRAY_SPANS_HH__ */
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