169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SIM_SIMULATION_SOLVER_HH__
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#define __SIM_SIMULATION_SOLVER_HH__
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#include "BLI_float3.hh"
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#include "BLI_span.hh"
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#include "DNA_simulation_types.h"
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#include "FN_attributes_ref.hh"
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#include "particle_allocator.hh"
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#include "time_interval.hh"
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struct Depsgraph;
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namespace blender::sim {
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class ParticleEmitterContext;
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class ParticleForceContext;
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class ParticleEmitter {
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public:
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virtual ~ParticleEmitter();
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virtual void emit(ParticleEmitterContext &context) const = 0;
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};
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class ParticleForce {
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public:
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virtual ~ParticleForce();
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virtual void add_force(ParticleForceContext &context) const = 0;
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};
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struct SimulationInfluences {
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Map<std::string, Vector<const ParticleForce *>> particle_forces;
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Map<std::string, fn::AttributesInfoBuilder *> particle_attributes_builder;
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Vector<const ParticleEmitter *> particle_emitters;
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};
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class SimulationSolveContext {
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private:
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Simulation &simulation_;
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Depsgraph &depsgraph_;
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const SimulationInfluences &influences_;
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public:
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SimulationSolveContext(Simulation &simulation,
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Depsgraph &depsgraph,
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const SimulationInfluences &influences)
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: simulation_(simulation), depsgraph_(depsgraph), influences_(influences)
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{
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}
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};
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class ParticleChunkContext {
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private:
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IndexMask index_mask_;
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fn::MutableAttributesRef attributes_;
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public:
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ParticleChunkContext(IndexMask index_mask, fn::MutableAttributesRef attributes)
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: index_mask_(index_mask), attributes_(attributes)
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{
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}
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IndexMask index_mask() const
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{
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return index_mask_;
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}
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fn::MutableAttributesRef attributes()
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{
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return attributes_;
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}
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fn::AttributesRef attributes() const
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{
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return attributes_;
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}
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};
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class ParticleEmitterContext {
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private:
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SimulationSolveContext &solve_context_;
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Map<std::string, std::unique_ptr<ParticleAllocator>> &particle_allocators_;
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TimeInterval simulation_time_interval_;
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public:
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ParticleEmitterContext(SimulationSolveContext &solve_context,
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Map<std::string, std::unique_ptr<ParticleAllocator>> &particle_allocators,
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TimeInterval simulation_time_interval)
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: solve_context_(solve_context),
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particle_allocators_(particle_allocators),
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simulation_time_interval_(simulation_time_interval)
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{
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}
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ParticleAllocator *try_get_particle_allocator(StringRef particle_simulation_name)
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{
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auto *ptr = particle_allocators_.lookup_ptr_as(particle_simulation_name);
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if (ptr != nullptr) {
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return ptr->get();
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}
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else {
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return nullptr;
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}
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}
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TimeInterval simulation_time_interval() const
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{
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return simulation_time_interval_;
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}
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};
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class ParticleForceContext {
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private:
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SimulationSolveContext &solve_context_;
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const ParticleChunkContext &particle_chunk_context_;
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MutableSpan<float3> force_dst_;
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public:
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ParticleForceContext(SimulationSolveContext &solve_context,
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const ParticleChunkContext &particle_chunk_context,
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MutableSpan<float3> force_dst)
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: solve_context_(solve_context),
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particle_chunk_context_(particle_chunk_context),
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force_dst_(force_dst)
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{
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}
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const ParticleChunkContext &particle_chunk() const
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{
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return particle_chunk_context_;
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}
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MutableSpan<float3> force_dst()
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{
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return force_dst_;
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}
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};
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void initialize_simulation_states(Simulation &simulation,
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Depsgraph &depsgraph,
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const SimulationInfluences &influences);
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void solve_simulation_time_step(Simulation &simulation,
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Depsgraph &depsgraph,
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const SimulationInfluences &influences,
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float time_step);
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} // namespace blender::sim
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#endif /* __SIM_SIMULATION_SOLVER_HH__ */
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