138 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2004 Blender Foundation.
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 * All rights reserved.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/depsgraph_private.h
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 *  \ingroup bke
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 */
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#ifndef DEPSGRAPH_PRIVATE
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#define DEPSGRAPH_PRIVATE
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#include "BKE_depsgraph.h"
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#include "DNA_constraint_types.h"
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#include "BKE_constraint.h"
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#define DEPSX	5.0f
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#define DEPSY	1.8f
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#define DAGQUEUEALLOC 50
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enum {
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	DAG_WHITE = 0,
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	DAG_GRAY = 1,
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	DAG_BLACK = 2
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};
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typedef struct DagAdjList
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{
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	struct DagNode *node;
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	short type;
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	int count;			// number of identical arcs
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	unsigned int lay;   // for flushing redraw/rebuild events
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	const char *name;
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	struct DagAdjList *next;
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} DagAdjList;
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typedef struct DagNode 
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{
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	int color;
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	short type;
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	float x, y, k;	
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	void * ob;
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	void * first_ancestor;
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	int ancestor_count;
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	unsigned int lay;				// accumulated layers of its relations + itself
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	unsigned int scelay;			// layers due to being in scene
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	uint64_t customdata_mask;	// customdata mask
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	int lasttime;		// if lasttime != DagForest->time, this node was not evaluated yet for flushing
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	int BFS_dist;		// BFS distance
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	int DFS_dist;		// DFS distance
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	int DFS_dvtm;		// DFS discovery time
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	int DFS_fntm;		// DFS Finishing time
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	struct DagAdjList *child;
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	struct DagAdjList *parent;
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	struct DagNode *next;
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} DagNode;
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typedef struct DagNodeQueueElem {
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	struct DagNode *node;
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	struct DagNodeQueueElem *next;
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} DagNodeQueueElem;
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typedef struct DagNodeQueue
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{
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	DagNodeQueueElem *first;
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	DagNodeQueueElem *last;
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	int count;
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	int maxlevel;
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	struct DagNodeQueue *freenodes;
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} DagNodeQueue;
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// forest as we may have more than one DAG unnconected
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typedef struct DagForest 
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{
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	ListBase DagNode;
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	struct GHash *nodeHash;
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	int numNodes;
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	int is_acyclic;
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	int time;		// for flushing/tagging, compare with node->lasttime
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} DagForest;
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// queue operations
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DagNodeQueue * queue_create (int slots);
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void queue_raz(DagNodeQueue *queue);
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void push_queue(DagNodeQueue *queue, DagNode *node);
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void push_stack(DagNodeQueue *queue, DagNode *node);
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DagNode * pop_queue(DagNodeQueue *queue);
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DagNode * get_top_node_queue(DagNodeQueue *queue);
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// Dag management
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DagForest *getMainDag(void);
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void setMainDag(DagForest *dag);
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DagForest * dag_init(void);
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DagNode * dag_find_node (DagForest *forest,void * fob);
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DagNode * dag_add_node (DagForest *forest,void * fob);
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DagNode * dag_get_node (DagForest *forest,void * fob);
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DagNode * dag_get_sub_node (DagForest *forest,void * fob);
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void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
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void graph_bfs(void);
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DagNodeQueue * graph_dfs(void);
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void set_node_xy(DagNode *node, float x, float y);
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void graph_print_queue(DagNodeQueue *nqueue);
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void graph_print_queue_dist(DagNodeQueue *nqueue);
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void graph_print_adj_list(void);
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int build_deps(short mask);
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#endif
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