On Windows, encode file paths as UTF-16 before trying to open the file for reading/writing. This introduces a new class `blender::fstream`, which wraps `std::fstream` and provides this UTF-16 encoding. This class should also be used in other areas, like the Alembic importer/exporter. Manifest Task: T93960 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13633
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bli
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* \brief File and directory operations.
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*/
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#pragma once
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#ifndef __cplusplus
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# error This is a C++ header
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#endif
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#include "BLI_fileops.h"
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#include "BLI_string_ref.hh"
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#include <fstream>
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#include <string>
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namespace blender {
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/**
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* std::fstream subclass that handles UTF-16 encoding on Windows.
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*
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* For documentation, see https://en.cppreference.com/w/cpp/io/basic_fstream
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*/
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class fstream : public std::fstream {
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public:
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fstream() = default;
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explicit fstream(const char *filepath,
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std::ios_base::openmode mode = ios_base::in | ios_base::out);
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explicit fstream(const std::string &filepath,
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std::ios_base::openmode mode = ios_base::in | ios_base::out);
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void open(StringRefNull filepath, ios_base::openmode mode = ios_base::in | ios_base::out);
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};
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} // namespace blender
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