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blender-archive/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
Tamito Kajiyama 8d131d519b Rearranged the organization of UI controls for feature edge selection
criteria.  Now the Inclusive/Exclusive and Logical AND/OR options are
only applied to feature edge types, while the conditions on visibility
and edge types are always combined by logical conjunction.  Also, the
crease angle, sphere radius and Kr derivative epsilon are treated as
render layer-specific options instead of lineset-specific options.
2010-07-12 23:31:15 +00:00

458 lines
14 KiB
C++

#include "../application/Controller.h"
#include "../application/AppView.h"
#include "../application/AppConfig.h"
#include "../application/AppCanvas.h"
#include <iostream>
#include <map>
#include <set>
using namespace std;
#ifdef __cplusplus
extern "C" {
#endif
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_freestyle_types.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BPY_extern.h"
#include "renderpipeline.h"
#include "pixelblending.h"
#include "../../FRS_freestyle.h"
#include "../../FRS_freestyle_config.h"
// Freestyle configuration
static short freestyle_is_initialized = 0;
static Config::Path *pathconfig = NULL;
static Controller *controller = NULL;
static AppView *view = NULL;
// camera information
float freestyle_viewpoint[3];
float freestyle_mv[4][4];
float freestyle_proj[4][4];
int freestyle_viewport[4];
// current scene
Scene *freestyle_scene;
string default_module_path;
//=======================================================
// Initialization
//=======================================================
void FRS_initialize() {
if( freestyle_is_initialized )
return;
pathconfig = new Config::Path;
controller = new Controller();
view = new AppView;
controller->setView(view);
freestyle_scene = NULL;
default_module_path = pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py";
freestyle_is_initialized = 1;
}
void FRS_set_context(bContext* C) {
cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
controller->setContext(C);
}
void FRS_exit() {
delete pathconfig;
delete controller;
delete view;
}
//=======================================================
// Rendering
//=======================================================
void init_view(Render* re){
float ycor = ((float)re->r.yasp) / ((float)re->r.xasp);
int width = re->r.xsch;
int height = (int)(((float)re->r.ysch) * ycor);
int xmin = re->r.border.xmin * width;
int xmax = re->r.border.xmax * width;
int ymin = re->r.border.ymin * height;
int ymax = re->r.border.ymax * height;
freestyle_viewport[0] = freestyle_viewport[1] = 0;
freestyle_viewport[2] = width;
freestyle_viewport[3] = height;
view->setWidth( width );
view->setHeight( height );
view->setBorder( xmin, ymin, xmax, ymax );
cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
cout << "Width : " << width << endl;
cout << "Height : " << height << endl;
if (re->r.mode & R_BORDER)
cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl;
}
void init_camera(Render* re){
// It is assumed that imported meshes are in the camera coordinate system.
// Therefore, the view point (i.e., camera position) is at the origin, and
// the the model-view matrix is simply the identity matrix.
freestyle_viewpoint[0] = 0.0;
freestyle_viewpoint[1] = 0.0;
freestyle_viewpoint[2] = 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0;
for( int i = 0; i < 4; i++ )
for( int j = 0; j < 4; j++ )
freestyle_proj[i][j] = re->winmat[i][j];
//print_m4("mv", freestyle_mv);
//print_m4("proj", freestyle_proj);
}
void prepare(Render* re, SceneRenderLayer* srl ) {
// clear canvas
controller->Clear();
// load mesh
re->i.infostr= "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
if( controller->LoadMesh(re, srl) ) // returns if scene cannot be loaded or if empty
return;
if( re->test_break(re->tbh) )
return;
// add style modules
FreestyleConfig* config = &srl->freestyleConfig;
cout << "\n=== Rendering options ===" << endl;
cout << "Modules :"<< endl;
int layer_count = 0;
for( FreestyleModuleConfig* module_conf = (FreestyleModuleConfig *)config->modules.first; module_conf; module_conf = module_conf->next ) {
if( module_conf->is_displayed ) {
cout << " " << layer_count+1 << ": " << module_conf->module_path << endl;
controller->InsertStyleModule( layer_count, module_conf->module_path );
controller->toggleLayer(layer_count, true);
layer_count++;
}
}
cout << endl;
// set parameters
controller->setCreaseAngle( config->crease_angle );
controller->setSphereRadius( config->sphere_radius );
controller->setComputeRidgesAndValleysFlag( (config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
controller->setComputeSuggestiveContoursFlag( (config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
controller->setComputeMaterialBoundariesFlag( (config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
controller->setSuggestiveContourKrDerivativeEpsilon( config->dkr_epsilon ) ;
cout << "Crease angle : " << controller->getCreaseAngle() << endl;
cout << "Sphere radius : " << controller->getSphereRadius() << endl;
cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contour dkr epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
cout << endl;
// set diffuse and z depth passes
RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
switch (rpass->passtype) {
case SCE_PASS_DIFFUSE:
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
diffuse = true;
break;
case SCE_PASS_Z:
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
z = true;
break;
}
}
cout << "Passes :" << endl;
cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
cout << " Z = " << (z ? "enabled" : "disabled") << endl;
// compute view map
re->i.infostr= "Freestyle: View map creation";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
controller->ComputeViewMap();
}
void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
int x, y, rectx, recty;
if( freestyle_render == NULL || freestyle_render->result == NULL )
return;
rl = render_get_active_layer( freestyle_render, freestyle_render->result );
if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle result image" << endl; return; }
src = rl->rectf;
//cout << "src: " << rl->rectx << " x " << rl->recty << endl;
rl = RE_GetRenderLayer(re->result, srl->name);
if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" << endl; return; }
dest = rl->rectf;
//cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
rectx = re->rectx;
recty = re->recty;
for( y = 0; y < recty; y++) {
for( x = 0; x < rectx; x++) {
pixSrc = src + 4 * (rectx * y + x);
if( pixSrc[3] > 0.0) {
pixDest = dest + 4 * (rectx * y + x);
addAlphaOverFloat(pixDest, pixSrc);
}
}
}
}
int displayed_layer_count( SceneRenderLayer* srl ) {
int count = 0;
for( FreestyleModuleConfig* module_conf = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first; module_conf; module_conf = module_conf->next ) {
if( module_conf->is_displayed )
count++;
}
return count;
}
int FRS_is_freestyle_enabled(SceneRenderLayer* srl) {
return (!(srl->layflag & SCE_LAY_DISABLE) &&
srl->layflag & SCE_LAY_FRS &&
displayed_layer_count(srl) > 0);
}
void FRS_init_stroke_rendering(Render* re) {
cout << "\n#===============================================================" << endl;
cout << "# Freestyle" << endl;
cout << "#===============================================================" << endl;
init_view(re);
init_camera(re);
controller->ResetRenderCount();
}
Render* FRS_do_stroke_rendering(Render* re, SceneRenderLayer *srl) {
Render* freestyle_render = NULL;
cout << "\n----------------------------------------------------------" << endl;
cout << "| " << (re->scene->id.name+2) << "|" << srl->name << endl;
cout << "----------------------------------------------------------" << endl;
// prepare Freestyle:
// - clear canvas
// - load mesh
// - add style modules
// - set parameters
// - compute view map
prepare(re, srl);
if( re->test_break(re->tbh) ) {
controller->CloseFile();
return NULL;
}
// render and composite Freestyle result
if( controller->_ViewMap ) {
// render strokes
re->i.infostr= "Freestyle: Stroke rendering";
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
freestyle_scene = re->scene;
controller->DrawStrokes();
freestyle_render = controller->RenderStrokes(re);
controller->CloseFile();
freestyle_scene = NULL;
// composite result
FRS_composite_result(re, srl, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
}
return freestyle_render;
}
//=======================================================
// Freestyle Panel Configuration
//=======================================================
void FRS_add_freestyle_config( SceneRenderLayer* srl )
{
FreestyleConfig* config = &srl->freestyleConfig;
config->mode = FREESTYLE_CONTROL_SCRIPT_MODE;
config->modules.first = config->modules.last = NULL;
config->flags = 0;
config->sphere_radius = 1.0f;
config->dkr_epsilon = 0.001f;
config->crease_angle = 134.43f;
config->linesets.first = config->linesets.last = NULL;
}
void FRS_free_freestyle_config( SceneRenderLayer* srl )
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset=lineset->next) {
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
}
BLI_freelistN( &srl->freestyleConfig.linesets );
BLI_freelistN( &srl->freestyleConfig.modules );
}
void FRS_add_module(FreestyleConfig *config)
{
FreestyleModuleConfig* module_conf = (FreestyleModuleConfig*) MEM_callocN( sizeof(FreestyleModuleConfig), "style module configuration");
BLI_addtail(&config->modules, (void*) module_conf);
strcpy( module_conf->module_path, default_module_path.c_str() );
module_conf->is_displayed = 1;
}
void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_freelinkN(&config->modules, module_conf);
}
void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkbefore(&config->modules, module_conf->prev, module_conf);
}
void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf)
{
BLI_remlink(&config->modules, module_conf);
BLI_insertlinkafter(&config->modules, module_conf->next, module_conf);
}
void FRS_add_lineset(FreestyleConfig *config)
{
int lineset_index = BLI_countlist(&config->linesets);
FreestyleLineSet *lineset = (FreestyleLineSet *) MEM_callocN( sizeof(FreestyleLineSet), "Freestyle line set");
BLI_addtail(&config->linesets, (void *) lineset);
FRS_set_active_lineset_index(config, lineset_index);
lineset->linestyle = FRS_new_linestyle("LineStyle", NULL);
lineset->flags |= FREESTYLE_LINESET_ENABLED;
lineset->selection = 0;
lineset->qi = FREESTYLE_QI_VISIBLE;
lineset->qi_start = 0;
lineset->qi_end = 100;
lineset->edge_types = 0;
lineset->objects.first = lineset->objects.last = NULL;
if (lineset_index > 0)
sprintf(lineset->name, "LineSet %i", lineset_index+1);
else
strcpy(lineset->name, "LineSet");
BLI_uniquename(&config->linesets, lineset, "FreestyleLineSet", '.', offsetof(FreestyleLineSet, name), sizeof(lineset->name));
}
void FRS_delete_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
lineset->linestyle->id.us--;
lineset->linestyle = NULL;
BLI_remlink(&config->linesets, lineset);
MEM_freeN(lineset);
FRS_set_active_lineset_index(config, 0);
}
}
void FRS_move_active_lineset_up(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkbefore(&config->linesets, lineset->prev, lineset);
}
}
void FRS_move_active_lineset_down(FreestyleConfig *config)
{
FreestyleLineSet *lineset = FRS_get_active_lineset(config);
if (lineset) {
BLI_remlink(&config->linesets, lineset);
BLI_insertlinkafter(&config->linesets, lineset->next, lineset);
}
}
FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return lineset;
return NULL;
}
short FRS_get_active_lineset_index(FreestyleConfig *config)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++)
if(lineset->flags & FREESTYLE_LINESET_CURRENT)
return i;
return 0;
}
void FRS_set_active_lineset_index(FreestyleConfig *config, short index)
{
FreestyleLineSet *lineset;
short i;
for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++) {
if(i == index)
lineset->flags |= FREESTYLE_LINESET_CURRENT;
else
lineset->flags &= ~FREESTYLE_LINESET_CURRENT;
}
}
#ifdef __cplusplus
}
#endif