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blender-archive/source/blender/freestyle/intern/stroke/StrokeIterators.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

227 lines
6.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_STROKE_ITERATORS_H__
#define __FREESTYLE_STROKE_ITERATORS_H__
/** \file blender/freestyle/intern/stroke/StrokeIterators.h
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Stroke
* \author Stephane Grabli
* \date 01/07/2003
*/
#include "Stroke.h"
namespace Freestyle {
namespace StrokeInternal {
//
// StrokeVertexIterator
//
/////////////////////////////////////////////////
/*! Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
* An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling strokeVerticesBegin() or
* strokeVerticesEnd().
* It is iterating over the same vertices as an Interface0DIterator.
* The difference resides in the object access. Indeed, an Interface0DIterator allows only an access to an
* Interface0D whereas we could need to access the specialized StrokeVertex type. In this case, one
* should use a StrokeVertexIterator.
* The castToInterface0DIterator() method is useful to get an Interface0DIterator from a StrokeVertexIterator in
* order to call any functions of the type UnaryFunction0D.
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class StrokeVertexIterator : public Interface0DIteratorNested
{
public:
/*! Default constructor. */
StrokeVertexIterator() {}
/*! Copy constructor. */
StrokeVertexIterator(const StrokeVertexIterator& vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
}
StrokeVertexIterator(const ::Stroke::vertex_container::iterator& it,
const ::Stroke::vertex_container::iterator& begin,
const ::Stroke::vertex_container::iterator& end)
{
_it = it;
_begin = begin;
_end = end;
}
virtual ~StrokeVertexIterator() {}
/*! Casts this StrokeVertexIterator into an Interface0DIterator.
* Useful for any call to a function of the type UnaryFunction0D.
*/
inline Interface0DIterator castToInterface0DIterator() const
{
Interface0DIterator ret(new StrokeVertexIterator(*this));
return ret;
}
/*! operator=
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode, where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator& operator=(const StrokeVertexIterator& vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
return *this;
}
/*! Returns the string "StrokeVertexIterator". */
virtual string getExactTypeName() const
{
return "StrokeVertexIterator";
}
/*! Returns a reference to the pointed StrokeVertex.
* In the scripting language, you must call "getObject()"instead.
*/
virtual StrokeVertex& operator*()
{
return **_it;
}
/*! Returns a pointer to the pointed StrokeVertex.
* Can't be called in the scripting language.
*/
virtual StrokeVertex *operator->()
{
return &(operator*());
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator& operator++()
{
increment();
return *this;
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator operator++(int)
{
StrokeVertexIterator ret(*this);
increment();
return ret;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator& operator--()
{
decrement();
return *this;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator operator--(int)
{
StrokeVertexIterator ret(*this);
decrement();
return ret;
}
/*! Increments. */
virtual int increment()
{
++_it;
return 0;
}
/*! Decrements. */
virtual int decrement()
{
--_it;
return 0;
}
/*! Returns true if the pointed StrokeVertex is the first of the Stroke. */
bool isBegin() const
{
return _it == _begin;
}
/*! Returns true if the pointed StrokeVertex is after the last StrokeVertex of the Stroke. */
bool isEnd() const
{
return _it == _end;
}
/*! operator == */
virtual bool operator==(const Interface0DIteratorNested& it) const
{
const StrokeVertexIterator *it_exact = dynamic_cast<const StrokeVertexIterator *>(&it);
if (!it_exact)
return false;
return (_it == it_exact->_it);
}
/*! Returns the curvilinear abscissa of the current point */
virtual float t() const
{
return (*_it)->curvilinearAbscissa();
}
/*! Returns the point's parameter in the stroke */
virtual float u() const
{
return (*_it)->u();
}
/*! Cloning method */
virtual StrokeVertexIterator *copy() const
{
return new StrokeVertexIterator(*this);
}
//
// Not exported in Python
//
//////////////////////////////////////////////////
const ::Stroke::vertex_container::iterator& getIt()
{
return _it;
}
private:
::Stroke::vertex_container::iterator _it;
::Stroke::vertex_container::iterator _begin;
::Stroke::vertex_container::iterator _end;
};
} // end of namespace StrokeInternal
} /* namespace Freestyle */
#endif // __FREESTYLE_STROKE_ITERATORS_H__