To make it faster to try different interpolation curves, there's a new operator "Remove Breakdowns" which will delete all breakdowns sandwiched by normal keyframes (i.e. all the ones that the previous run of the Interpolation op created)
To make it faster to try different interpolation curves, there's a new operator "Remove Breakdowns" which will delete all breakdowns sandwiched by normal keyframes (i.e. all the ones that the previous run of the Interpolation op created)