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blender-archive/source
Mike Erwin 8d7b98bfd3 OpenGL: cleanup material shader GLSL
prefer vector math over scalar
prefer * over /
shorten vec3(x, x, x) to vec3(x)
use clamp, max, etc. instead of custom logic
declare loop vars as part of for loop
spacing
2017-05-19 14:20:37 -04:00
..
2017-05-17 17:55:31 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00