- removing duplicate chunks of code -> hide unused sockets now works - moving some functions to the files that they get called from -> view all/home - made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still - removed a few chunks of unused code
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/**
|
|
* $Id:
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef ED_NODE_H
|
|
#define ED_NODE_H
|
|
|
|
struct Material;
|
|
struct Scene;
|
|
struct Tex;
|
|
struct bContext;
|
|
struct bNode;
|
|
struct ID;
|
|
|
|
/* drawnode.c */
|
|
void ED_init_node_butfuncs(void);
|
|
|
|
/* node_draw.c */
|
|
void ED_node_changed_update(struct ID *id, struct bNode *node);
|
|
|
|
/* node_edit.c */
|
|
void ED_node_shader_default(struct Material *ma);
|
|
void ED_node_composit_default(struct Scene *sce);
|
|
void ED_node_texture_default(struct Tex *tex);
|
|
|
|
/* node ops.c */
|
|
void ED_operatormacros_node(void);
|
|
|
|
#endif /* ED_NODE_H */
|
|
|