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blender-archive/source/blender/editors/include/ED_node.h
Joshua Leung 03cfcc6007 Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works
- moving some functions to the files that they get called from -> view all/home
- made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still
- removed a few chunks of unused code
2009-11-20 21:04:41 +00:00

54 lines
1.4 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_NODE_H
#define ED_NODE_H
struct Material;
struct Scene;
struct Tex;
struct bContext;
struct bNode;
struct ID;
/* drawnode.c */
void ED_init_node_butfuncs(void);
/* node_draw.c */
void ED_node_changed_update(struct ID *id, struct bNode *node);
/* node_edit.c */
void ED_node_shader_default(struct Material *ma);
void ED_node_composit_default(struct Scene *sce);
void ED_node_texture_default(struct Tex *tex);
/* node ops.c */
void ED_operatormacros_node(void);
#endif /* ED_NODE_H */