* Fix crash trying to enter particle mode when the particle modifier is disabled in the stack. * Fix redraw being very slow due to the draw function causing the object to be recalculated on each redraw (through PE_draw_object). * Removed the system where PE_get_current would automatically create the particle edit, this would run from poll() functions, which gave all kinds of issues, now it only creates the data on enter/exit and switching active particle system.
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_PARTICLE_H
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#define ED_PARTICLE_H
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struct bContext;
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struct Object;
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struct ParticleEditSettings;
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struct ParticleSystem;
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struct RadialControl;
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struct rcti;
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struct wmKeyConfig;
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struct PTCacheEdit;
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struct Scene;
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/* particle edit mode */
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void PE_free_ptcache_edit(struct PTCacheEdit *edit);
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int PE_start_edit(struct PTCacheEdit *edit);
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/* access */
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struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
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struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
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void PE_current_changed(struct Scene *scene, struct Object *ob);
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int PE_minmax(struct Scene *scene, float *min, float *max);
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struct ParticleEditSettings *PE_settings(struct Scene *scene);
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/* update calls */
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void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
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void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
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/* selection tools */
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int PE_mouse_particles(struct bContext *C, short *mval, int extend);
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int PE_border_select(struct bContext *C, struct rcti *rect, int select);
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int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad);
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int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select);
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/* undo */
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void PE_undo_push(struct Scene *scene, char *str);
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void PE_undo_step(struct Scene *scene, int step);
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void PE_undo(struct Scene *scene);
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void PE_redo(struct Scene *scene);
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void PE_undo_menu(struct Scene *scene, struct Object *ob);
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#endif /* ED_PARTICLE_H */
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