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blender-archive/source/blender/editors/transform/transform_ndofinput.c
Ton Roosendaal 5e659c0b08 2.5
Monthly cleaning round to make it compile warning free.
Mostly it was const stuff (strings, Context), but also
a couple useful fixes, like wrong use of temp pointers.

Only Mathutils callback struct I left alone... design issue.
2009-07-09 15:40:04 +00:00

159 lines
2.7 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is: all of this file.
*
* Contributor(s): Martin Poirier
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h> /* fabs */
#include <stdio.h> /* for sprintf */
#include "BKE_global.h" /* for G */
#include "BKE_utildefines.h" /* ABS */
#include "DNA_view3d_types.h" /* for G.vd (view3d) */
#include "DNA_windowmanager_types.h" /* for G.vd (view3d) */
#include "WM_types.h"
#include "transform.h"
#if 0
static int updateNDofMotion(NDofInput *n); // return 0 when motion is null
#endif
static void resetNDofInput(NDofInput *n);
void initNDofInput(NDofInput *n)
{
int i;
n->flag = 0;
n->axis = 0;
resetNDofInput(n);
for(i = 0; i < 3; i++)
{
n->factor[i] = 1.0f;
}
}
static void resetNDofInput(NDofInput *n)
{
int i;
for(i = 0; i < 6; i++)
{
n->fval[i] = 0.0f;
}
}
int handleNDofInput(NDofInput *n, wmEvent *event)
{
int retval = 0;
// TRANSFORM_FIX_ME
#if 0
switch(event)
{
case NDOFMOTION:
if (updateNDofMotion(n) == 0)
{
retval = NDOF_NOMOVE;
}
else
{
retval = NDOF_REFRESH;
}
break;
case NDOFBUTTON:
if (val == 1)
{
retval = NDOF_CONFIRM;
}
else if (val == 2)
{
retval = NDOF_CANCEL;
resetNDofInput(n);
n->flag &= ~NDOF_INIT;
}
break;
}
#endif
return retval;
}
int hasNDofInput(NDofInput *n)
{
return (n->flag & NDOF_INIT) == NDOF_INIT;
}
void applyNDofInput(NDofInput *n, float *vec)
{
if (hasNDofInput(n))
{
int i, j;
for (i = 0, j = 0; i < 6; i++)
{
if (n->axis & (1 << i))
{
vec[j] = n->fval[i] * n->factor[j];
j++;
}
}
}
}
// TRANSFORM_FIX_ME
#if 0
static int updateNDofMotion(NDofInput *n)
{
float fval[7];
int i;
int retval = 0;
getndof(fval);
if (G.vd->ndoffilter)
filterNDOFvalues(fval);
for(i = 0; i < 6; i++)
{
if (!retval && fval[i] != 0.0f)
{
retval = 1;
}
n->fval[i] += fval[i] / 1024.0f;
}
n->flag |= NDOF_INIT;
return retval;
}
#endif