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blender-archive/source/blender/quicktime/quicktime_export.h
Damien Plisson 68eaae8e0e Quicktime-qtkit : encoding settings now in blender ui (encoding panel)
- added "QuicktimeCodecSettings" struct in DNA
- old "QuicktimeCodecData" opaque struct is  nowdeprecated (read only use when QuicktimeCodecSettings is not set)
- fixed small bug when importing deep color movies

Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
2009-11-20 10:37:50 +00:00

66 lines
2.1 KiB
C++

/* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __QUICKTIME_EXPORT_H__
#define __QUICKTIME_EXPORT_H__
#if defined (_WIN32) || (__APPLE__)
#define __AIFF__
/* Quicktime codec types defines */
#define QT_CODECTYPE_JPEG 1
#define QT_CODECTYPE_MJPEGA 2
#define QT_CODECTYPE_MJPEGB 3
#define QT_CODECTYPE_DVCPAL 4
#define QT_CODECTYPE_DVCNTSC 5
#define QT_CODECTYPE_MPEG4 6
#define QT_CODECTYPE_H263 7
#define QT_CODECTYPE_H264 8
#define QT_CODECTYPE_RAW 9
#define QT_CODECTYPE_DVCPROHD720p 10
#define QT_CODECTYPE_DVCPROHD1080i50 11
#define QT_CODECTYPE_DVCPROHD1080i60 12
// quicktime movie output functions
struct RenderData;
struct Scene;
void start_qt(struct Scene *scene, struct RenderData *rd, int rectx, int recty); //for movie handle (BKE writeavi.c now)
void append_qt(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
void end_qt(void);
void quicktime_verify_image_type(struct RenderData *rd); //used by RNA for defaults values init, if needed
void free_qtcomponentdata(void);
void makeqtstring(struct RenderData *rd, char *string); //for playanim.c
#endif //(_WIN32) || (__APPLE__)
#endif // __QUICKTIME_IMP_H__