Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
160 lines
4.3 KiB
C++
160 lines
4.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BlurBaseOperation.h"
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#include "BLI_math.h"
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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BlurBaseOperation::BlurBaseOperation(DataType data_type) : NodeOperation()
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{
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/* data_type is almost always COM_DT_COLOR except for alpha-blur */
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this->addInputSocket(data_type);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(data_type);
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this->setComplex(true);
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this->m_inputProgram = NULL;
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this->m_data = NULL;
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this->m_size = 1.0f;
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this->m_deleteData = false;
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this->m_sizeavailable = false;
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}
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void BlurBaseOperation::initExecution()
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{
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this->m_inputProgram = this->getInputSocketReader(0);
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this->m_inputSize = this->getInputSocketReader(1);
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this->m_data->image_in_width = this->getWidth();
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this->m_data->image_in_height = this->getHeight();
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if (this->m_data->relative) {
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switch (this->m_data->aspect) {
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case CMP_NODE_BLUR_ASPECT_NONE:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
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break;
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case CMP_NODE_BLUR_ASPECT_Y:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_width);
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break;
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case CMP_NODE_BLUR_ASPECT_X:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_height);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
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break;
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}
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}
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QualityStepHelper::initExecution(COM_QH_MULTIPLY);
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}
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float *BlurBaseOperation::make_gausstab(int rad)
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{
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float *gausstab, sum, val;
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int i, n;
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n = 2 * rad + 1;
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gausstab = (float *)MEM_mallocN(sizeof(float) * n, __func__);
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sum = 0.0f;
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for (i = -rad; i <= rad; i++) {
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val = RE_filter_value(this->m_data->filtertype, (float)i / (float)rad);
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sum += val;
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gausstab[i + rad] = val;
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}
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sum = 1.0f / sum;
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for (i = 0; i < n; i++)
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gausstab[i] *= sum;
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return gausstab;
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}
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/* normalized distance from the current (inverted so 1.0 is close and 0.0 is far)
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* 'ease' is applied after, looks nicer */
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float *BlurBaseOperation::make_dist_fac_inverse(int rad, int falloff)
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{
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float *dist_fac_invert, val;
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int i, n;
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n = 2 * rad + 1;
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dist_fac_invert = (float *)MEM_mallocN(sizeof(float) * n, __func__);
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for (i = -rad; i <= rad; i++) {
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val = 1.0f - fabsf(((float)i / (float)rad));
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/* keep in sync with proportional_falloff_curve_only_items */
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switch (falloff) {
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case PROP_SMOOTH:
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/* ease - gives less hard lines for dilate/erode feather */
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val = (3.0f * val * val - 2.0f * val * val * val);
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break;
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case PROP_SPHERE:
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val = sqrtf(2.0f * val - val * val);
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break;
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case PROP_ROOT:
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val = sqrtf(val);
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break;
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case PROP_SHARP:
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val = val * val;
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break;
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case PROP_LIN:
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/* fall-through */
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#ifndef NDEBUG
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case -1:
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/* uninitialized! */
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BLI_assert(0);
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break;
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#endif
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default:
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/* nothing */
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break;
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}
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dist_fac_invert[i + rad] = val;
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}
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return dist_fac_invert;
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}
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void BlurBaseOperation::deinitExecution()
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{
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this->m_inputProgram = NULL;
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this->m_inputSize = NULL;
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if (this->m_deleteData) {
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delete this->m_data;
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}
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this->m_data = NULL;
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}
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void BlurBaseOperation::updateSize()
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{
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if (!this->m_sizeavailable) {
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float result[4];
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this->getInputSocketReader(1)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->m_size = result[0];
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this->m_sizeavailable = true;
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}
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}
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