This patch changes most of the reamining degrees usage in internal code into radians.
I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them.
WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly
in previous versions (a few angle properties would use radians values as degrees...).
Details:
- Data:
-- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such
(using getter/setter functions), still using radians internally.
-- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev.
- Modifiers:
-- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done.
- Postprocessing:
-- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done.
- BGE:
-- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type,
it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence
can be either distance or angle values, depending on the mode. Will leave this to BGE team.
-- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself,
as it seems this is the expected value here...).
-- bRadarSensor.angle: Done.
Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt
Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt
Thanks to all!
Differential Revision: http://developer.blender.org/D59
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor:
|
|
* Jeroen Bakker
|
|
* Monique Dewanchand
|
|
*/
|
|
|
|
#include "COM_BoxMaskOperation.h"
|
|
#include "BLI_math.h"
|
|
#include "DNA_node_types.h"
|
|
|
|
BoxMaskOperation::BoxMaskOperation() : NodeOperation()
|
|
{
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addOutputSocket(COM_DT_VALUE);
|
|
this->m_inputMask = NULL;
|
|
this->m_inputValue = NULL;
|
|
this->m_cosine = 0.0f;
|
|
this->m_sine = 0.0f;
|
|
}
|
|
void BoxMaskOperation::initExecution()
|
|
{
|
|
this->m_inputMask = this->getInputSocketReader(0);
|
|
this->m_inputValue = this->getInputSocketReader(1);
|
|
const double rad = (double)this->m_data->rotation;
|
|
this->m_cosine = cos(rad);
|
|
this->m_sine = sin(rad);
|
|
this->m_aspectRatio = ((float)this->getWidth()) / this->getHeight();
|
|
}
|
|
|
|
void BoxMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float inputMask[4];
|
|
float inputValue[4];
|
|
|
|
float rx = x / this->getWidth();
|
|
float ry = y / this->getHeight();
|
|
|
|
const float dy = (ry - this->m_data->y) / this->m_aspectRatio;
|
|
const float dx = rx - this->m_data->x;
|
|
rx = this->m_data->x + (this->m_cosine * dx + this->m_sine * dy);
|
|
ry = this->m_data->y + (-this->m_sine * dx + this->m_cosine * dy);
|
|
|
|
this->m_inputMask->readSampled(inputMask, x, y, sampler);
|
|
this->m_inputValue->readSampled(inputValue, x, y, sampler);
|
|
|
|
float halfHeight = this->m_data->height / 2.0f;
|
|
float halfWidth = this->m_data->width / 2.0f;
|
|
bool inside = (rx > this->m_data->x - halfWidth &&
|
|
rx < this->m_data->x + halfWidth &&
|
|
ry > this->m_data->y - halfHeight &&
|
|
ry < this->m_data->y + halfHeight);
|
|
|
|
switch (this->m_maskType) {
|
|
case CMP_NODE_MASKTYPE_ADD:
|
|
if (inside) {
|
|
output[0] = max(inputMask[0], inputValue[0]);
|
|
}
|
|
else {
|
|
output[0] = inputMask[0];
|
|
}
|
|
break;
|
|
case CMP_NODE_MASKTYPE_SUBTRACT:
|
|
if (inside) {
|
|
output[0] = inputMask[0] - inputValue[0];
|
|
CLAMP(output[0], 0, 1);
|
|
}
|
|
else {
|
|
output[0] = inputMask[0];
|
|
}
|
|
break;
|
|
case CMP_NODE_MASKTYPE_MULTIPLY:
|
|
if (inside) {
|
|
output[0] = inputMask[0] * inputValue[0];
|
|
}
|
|
else {
|
|
output[0] = 0;
|
|
}
|
|
break;
|
|
case CMP_NODE_MASKTYPE_NOT:
|
|
if (inside) {
|
|
if (inputMask[0] > 0.0f) {
|
|
output[0] = 0;
|
|
}
|
|
else {
|
|
output[0] = inputValue[0];
|
|
}
|
|
}
|
|
else {
|
|
output[0] = inputMask[0];
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void BoxMaskOperation::deinitExecution()
|
|
{
|
|
this->m_inputMask = NULL;
|
|
this->m_inputValue = NULL;
|
|
}
|
|
|