99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor: 
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 *		Jeroen Bakker 
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 *		Monique Dewanchand
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 */
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#include "COM_CalculateStandardDeviationOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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CalculateStandardDeviationOperation::CalculateStandardDeviationOperation() : CalculateMeanOperation()
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{
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	/* pass */
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}
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void CalculateStandardDeviationOperation::executePixel(float output[4], int x, int y, void *data)
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{
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	output[0] = this->m_standardDeviation;
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}
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void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect)
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{
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	lockMutex();
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	if (!this->m_iscalculated) {
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		MemoryBuffer *tile = (MemoryBuffer *)this->m_imageReader->initializeTileData(rect);
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		CalculateMeanOperation::calculateMean(tile);
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		this->m_standardDeviation = 0.0f;
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		float *buffer = tile->getBuffer();
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		int size = tile->getWidth() * tile->getHeight();
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		int pixels = 0;
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		float sum = 0.0f;
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		float mean = this->m_result;
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		for (int i = 0, offset = 0; i < size; i++, offset += 4) {
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			if (buffer[offset + 3] > 0) {
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				pixels++;
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				switch (this->m_setting) {
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					case 1:  /* rgb combined */
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					{
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						float value = rgb_to_bw(&buffer[offset]);
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						sum += (value - mean) * (value - mean);
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						break;
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					}
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					case 2:  /* red */
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					{
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						float value = buffer[offset];
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						sum += value;
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						sum += (value - mean) * (value - mean);
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						break;
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					}
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					case 3:  /* green */
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					{
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						float value = buffer[offset + 1];
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						sum += value;
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						sum += (value - mean) * (value - mean);
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						break;
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					}
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					case 4:  /* blue */
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					{
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						float value = buffer[offset + 2];
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						sum += value;
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						sum += (value - mean) * (value - mean);
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						break;
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					}
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					case 5:  /* luminance */
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					{
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						float yuv[3];
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						rgb_to_yuv(buffer[offset], buffer[offset + 1], buffer[offset + 2], &yuv[0], &yuv[1], &yuv[2]);
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						sum += (yuv[0] - mean) * (yuv[0] - mean);
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						break;
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					}
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				}
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			}
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		}
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		this->m_standardDeviation = sqrt(sum / (float)(pixels - 1));
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		this->m_iscalculated = true;
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	}
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	unlockMutex();
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	return NULL;
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}
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