Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection.
		
			
				
	
	
		
			127 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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 *                 Nathan Letwory
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/collada/ImageExporter.cpp
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 *  \ingroup collada
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 */
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#include "COLLADABUURI.h"
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#include "COLLADASWImage.h"
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#include "ImageExporter.h"
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#include "MaterialExporter.h"
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#include "DNA_texture_types.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_utildefines.h"
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#include "BLI_fileops.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
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{}
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bool ImagesExporter::hasImages(Scene *sce)
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{
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	Base *base = (Base *)sce->base.first;
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	while(base) {
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		Object *ob= base->object;
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		int a;
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		for(a = 0; a < ob->totcol; a++)
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		{
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			Material *ma = give_current_material(ob, a+1);
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			// no material, but check all of the slots
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			if (!ma) continue;
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			int b;
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			for (b = 0; b < MAX_MTEX; b++) {
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				MTex *mtex = ma->mtex[b];
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				if (mtex && mtex->tex && mtex->tex->ima) return true;
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			}
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		}
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		base= base->next;
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	}
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	return false;
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}
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void ImagesExporter::exportImages(Scene *sce, bool export_selected)
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{
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	if(hasImages(sce)) {
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		openLibrary();
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		MaterialFunctor mf;
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		mf.forEachMaterialInScene<ImagesExporter>(sce, *this, export_selected);
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		closeLibrary();
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	}
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}
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void ImagesExporter::operator()(Material *ma, Object *ob)
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{
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	int a;
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	for (a = 0; a < MAX_MTEX; a++) {
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		MTex *mtex = ma->mtex[a];
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		if (mtex && mtex->tex && mtex->tex->ima) {
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			Image *image = mtex->tex->ima;
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			std::string name(id_name(image));
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			name = translate_id(name);
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			char rel[FILE_MAX];
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			char abs[FILE_MAX];
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			char src[FILE_MAX];
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			char dir[FILE_MAX];
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			BLI_split_dirfile(mfilename, dir, NULL);
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			BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
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			if (abs[0] != '\0') {
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				// make absolute source path
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				BLI_strncpy(src, image->name, sizeof(src));
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				BLI_path_abs(src, G.main->name);
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				// make dest directory if it doesn't exist
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				BLI_make_existing_file(abs);
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				if (BLI_copy_fileops(src, abs) != 0) {
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					fprintf(stderr, "Cannot copy image to file's directory. \n");
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				}
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			} 
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			if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
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				COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
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				img.add(mSW);
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				mImages.push_back(name);
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			}
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		}
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	}
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}
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