84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_intern.h
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* \ingroup edrend
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*/
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#ifndef RENDER_INTERN_H
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#define RENDER_INTERN_H
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struct wmOperatorType;
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struct RenderResult;
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struct Scene;
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/* render_shading.c */
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void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot);
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void MATERIAL_OT_new(struct wmOperatorType *ot);
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void TEXTURE_OT_new(struct wmOperatorType *ot);
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void WORLD_OT_new(struct wmOperatorType *ot);
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void MATERIAL_OT_copy(struct wmOperatorType *ot);
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void MATERIAL_OT_paste(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
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/* render_internal.c */
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void RENDER_OT_render(struct wmOperatorType *ot);
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/* render_opengl.c uses this */
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void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
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/* render_view.c */
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void render_view_open(struct bContext *C, int mx, int my);
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void RENDER_OT_view_show(struct wmOperatorType *ot);
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void RENDER_OT_view_cancel(struct wmOperatorType *ot);
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/* render_opengl.c */
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void RENDER_OT_opengl(struct wmOperatorType *ot);
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#endif /* RENDER_INTERN_H */
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