66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#pragma once
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#include "NOD_derived_node_tree.hh"
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#include "BLI_resource_collector.hh"
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#include "simulation_solver_influences.hh"
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namespace blender::sim {
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class RequiredStates {
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 private:
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  Map<std::string, const char *> state_type_by_state_name_;
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 public:
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  void add(std::string state_name, const char *state_type)
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  {
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    BLI_assert(state_type != nullptr);
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    const char *type_name = state_type_by_state_name_.lookup_default(state_name, nullptr);
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    if (type_name != nullptr) {
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      if (!STREQ(state_type, type_name)) {
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        std::cout << "Warning: Tried to have two different states with the same name.\n";
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        std::cout << "    Name: " << state_name << "\n";
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        std::cout << "    Type 1: " << state_type << "\n";
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        std::cout << "    Type 2: " << type_name << "\n";
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      }
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      return;
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    }
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    state_type_by_state_name_.add(std::move(state_name), state_type);
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  }
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  const Map<std::string, const char *> &states() const
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  {
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    return state_type_by_state_name_;
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  }
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  bool is_required(StringRef state_name, StringRef state_type) const
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  {
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    return state_type_by_state_name_.lookup_default_as(state_name, "") == state_type;
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  }
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};
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void collect_simulation_influences(Simulation &simulation,
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                                   ResourceCollector &resources,
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                                   SimulationInfluences &r_influences,
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                                   RequiredStates &r_required_states);
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}  // namespace blender::sim
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