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blender-archive/source/blender/simulation/intern/simulation_collect_influences.hh

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "NOD_derived_node_tree.hh"
#include "BLI_resource_collector.hh"
#include "simulation_solver_influences.hh"
namespace blender::sim {
class RequiredStates {
private:
Map<std::string, const char *> state_type_by_state_name_;
public:
void add(std::string state_name, const char *state_type)
{
BLI_assert(state_type != nullptr);
const char *type_name = state_type_by_state_name_.lookup_default(state_name, nullptr);
if (type_name != nullptr) {
if (!STREQ(state_type, type_name)) {
std::cout << "Warning: Tried to have two different states with the same name.\n";
std::cout << " Name: " << state_name << "\n";
std::cout << " Type 1: " << state_type << "\n";
std::cout << " Type 2: " << type_name << "\n";
}
return;
}
state_type_by_state_name_.add(std::move(state_name), state_type);
}
const Map<std::string, const char *> &states() const
{
return state_type_by_state_name_;
}
bool is_required(StringRef state_name, StringRef state_type) const
{
return state_type_by_state_name_.lookup_default_as(state_name, "") == state_type;
}
};
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
RequiredStates &r_required_states);
} // namespace blender::sim