* Refactored the whole audaspace library to use float as sample format over all readers. * Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth. * Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope. * Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
109 lines
2.1 KiB
C++
109 lines
2.1 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#include "AUD_NULLDevice.h"
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#include "AUD_IReader.h"
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#include "AUD_IFactory.h"
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AUD_NULLDevice::AUD_NULLDevice()
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{
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m_specs.channels = AUD_CHANNELS_INVALID;
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m_specs.format = AUD_FORMAT_INVALID;
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m_specs.rate = AUD_RATE_INVALID;
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}
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AUD_DeviceSpecs AUD_NULLDevice::getSpecs()
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{
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return m_specs;
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}
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AUD_Handle* AUD_NULLDevice::play(AUD_IFactory* factory, bool keep)
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{
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return 0;
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}
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bool AUD_NULLDevice::pause(AUD_Handle* handle)
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{
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return false;
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}
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bool AUD_NULLDevice::resume(AUD_Handle* handle)
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{
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return false;
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}
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bool AUD_NULLDevice::stop(AUD_Handle* handle)
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{
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return false;
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}
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bool AUD_NULLDevice::setKeep(AUD_Handle* handle, bool keep)
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{
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return false;
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}
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bool AUD_NULLDevice::sendMessage(AUD_Handle* handle, AUD_Message &message)
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{
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return false;
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}
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bool AUD_NULLDevice::seek(AUD_Handle* handle, float position)
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{
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return false;
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}
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float AUD_NULLDevice::getPosition(AUD_Handle* handle)
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{
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return 0.0f;
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}
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AUD_Status AUD_NULLDevice::getStatus(AUD_Handle* handle)
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{
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return AUD_STATUS_INVALID;
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}
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void AUD_NULLDevice::lock()
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{
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}
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void AUD_NULLDevice::unlock()
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{
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}
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bool AUD_NULLDevice::checkCapability(int capability)
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{
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return false;
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}
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bool AUD_NULLDevice::setCapability(int capability, void *value)
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{
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return false;
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}
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bool AUD_NULLDevice::getCapability(int capability, void *value)
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{
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return false;
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}
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