There was too much image texture specific stuff in device_memory, and too much code duplication between devices.
270 lines
7.7 KiB
C++
270 lines
7.7 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef WITH_CUDA
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# include "device/device.h"
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# include "device/device_denoising.h"
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# include "device/device_split_kernel.h"
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# include "util/util_map.h"
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# ifdef WITH_CUDA_DYNLOAD
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# include "cuew.h"
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# else
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# include "util/util_opengl.h"
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# include <cuda.h>
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# include <cudaGL.h>
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# endif
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CCL_NAMESPACE_BEGIN
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class CUDASplitKernel;
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class CUDADevice : public Device {
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friend class CUDASplitKernelFunction;
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friend class CUDASplitKernel;
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friend class CUDAContextScope;
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public:
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DedicatedTaskPool task_pool;
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CUdevice cuDevice;
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CUcontext cuContext;
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CUmodule cuModule, cuFilterModule;
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size_t device_texture_headroom;
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size_t device_working_headroom;
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bool move_texture_to_host;
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size_t map_host_used;
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size_t map_host_limit;
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int can_map_host;
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int cuDevId;
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int cuDevArchitecture;
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bool first_error;
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CUDASplitKernel *split_kernel;
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struct CUDAMem {
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CUDAMem() : texobject(0), array(0), use_mapped_host(false)
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{
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}
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CUtexObject texobject;
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CUarray array;
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/* If true, a mapped host memory in shared_pointer is being used. */
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bool use_mapped_host;
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};
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typedef map<device_memory *, CUDAMem> CUDAMemMap;
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CUDAMemMap cuda_mem_map;
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struct PixelMem {
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GLuint cuPBO;
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CUgraphicsResource cuPBOresource;
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GLuint cuTexId;
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int w, h;
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};
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map<device_ptr, PixelMem> pixel_mem_map;
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/* Bindless Textures */
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device_vector<TextureInfo> texture_info;
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bool need_texture_info;
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/* Kernels */
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struct {
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bool loaded;
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CUfunction adaptive_stopping;
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CUfunction adaptive_filter_x;
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CUfunction adaptive_filter_y;
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CUfunction adaptive_scale_samples;
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int adaptive_num_threads_per_block;
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} functions;
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static bool have_precompiled_kernels();
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virtual bool show_samples() const;
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virtual BVHLayoutMask get_bvh_layout_mask() const;
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void cuda_error_documentation();
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bool cuda_error_(CUresult result, const string &stmt);
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void cuda_error_message(const string &message);
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CUDADevice(DeviceInfo &info, Stats &stats, Profiler &profiler, bool background_);
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virtual ~CUDADevice();
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bool support_device(const DeviceRequestedFeatures & /*requested_features*/);
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bool use_adaptive_compilation();
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bool use_split_kernel();
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virtual string compile_kernel_get_common_cflags(
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const DeviceRequestedFeatures &requested_features, bool filter = false, bool split = false);
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string compile_kernel(const DeviceRequestedFeatures &requested_features,
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const char *name,
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const char *base = "cuda",
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bool force_ptx = false);
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virtual bool load_kernels(const DeviceRequestedFeatures &requested_features);
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void load_functions();
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void reserve_local_memory(const DeviceRequestedFeatures &requested_features);
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void init_host_memory();
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void load_texture_info();
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void move_textures_to_host(size_t size, bool for_texture);
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CUDAMem *generic_alloc(device_memory &mem, size_t pitch_padding = 0);
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void generic_copy_to(device_memory &mem);
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void generic_free(device_memory &mem);
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void mem_alloc(device_memory &mem);
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void mem_copy_to(device_memory &mem);
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void mem_copy_from(device_memory &mem, int y, int w, int h, int elem);
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void mem_zero(device_memory &mem);
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void mem_free(device_memory &mem);
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device_ptr mem_alloc_sub_ptr(device_memory &mem, int offset, int /*size*/);
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virtual void const_copy_to(const char *name, void *host, size_t size);
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void global_alloc(device_memory &mem);
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void global_free(device_memory &mem);
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void tex_alloc(device_texture &mem);
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void tex_free(device_texture &mem);
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bool denoising_non_local_means(device_ptr image_ptr,
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device_ptr guide_ptr,
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device_ptr variance_ptr,
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device_ptr out_ptr,
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DenoisingTask *task);
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bool denoising_construct_transform(DenoisingTask *task);
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bool denoising_accumulate(device_ptr color_ptr,
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device_ptr color_variance_ptr,
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device_ptr scale_ptr,
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int frame,
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DenoisingTask *task);
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bool denoising_solve(device_ptr output_ptr, DenoisingTask *task);
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bool denoising_combine_halves(device_ptr a_ptr,
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device_ptr b_ptr,
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device_ptr mean_ptr,
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device_ptr variance_ptr,
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int r,
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int4 rect,
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DenoisingTask *task);
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bool denoising_divide_shadow(device_ptr a_ptr,
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device_ptr b_ptr,
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device_ptr sample_variance_ptr,
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device_ptr sv_variance_ptr,
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device_ptr buffer_variance_ptr,
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DenoisingTask *task);
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bool denoising_get_feature(int mean_offset,
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int variance_offset,
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device_ptr mean_ptr,
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device_ptr variance_ptr,
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float scale,
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DenoisingTask *task);
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bool denoising_write_feature(int out_offset,
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device_ptr from_ptr,
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device_ptr buffer_ptr,
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DenoisingTask *task);
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bool denoising_detect_outliers(device_ptr image_ptr,
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device_ptr variance_ptr,
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device_ptr depth_ptr,
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device_ptr output_ptr,
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DenoisingTask *task);
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void denoise(RenderTile &rtile, DenoisingTask &denoising);
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void adaptive_sampling_filter(uint filter_sample,
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WorkTile *wtile,
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CUdeviceptr d_wtile,
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CUstream stream = 0);
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void adaptive_sampling_post(RenderTile &rtile,
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WorkTile *wtile,
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CUdeviceptr d_wtile,
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CUstream stream = 0);
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void path_trace(DeviceTask &task, RenderTile &rtile, device_vector<WorkTile> &work_tiles);
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void film_convert(DeviceTask &task,
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device_ptr buffer,
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device_ptr rgba_byte,
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device_ptr rgba_half);
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void shader(DeviceTask &task);
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CUdeviceptr map_pixels(device_ptr mem);
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void unmap_pixels(device_ptr mem);
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void pixels_alloc(device_memory &mem);
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void pixels_copy_from(device_memory &mem, int y, int w, int h);
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void pixels_free(device_memory &mem);
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void draw_pixels(device_memory &mem,
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int y,
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int w,
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int h,
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int width,
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int height,
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int dx,
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int dy,
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int dw,
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int dh,
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bool transparent,
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const DeviceDrawParams &draw_params);
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void thread_run(DeviceTask *task);
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virtual void task_add(DeviceTask &task);
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virtual void task_wait();
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virtual void task_cancel();
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};
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CCL_NAMESPACE_END
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#endif
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