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blender-archive/intern/cycles/kernel/shaders/node_white_noise_texture.osl

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "node_hash.h"
#include "stdcycles.h"
#include "vector2.h"
#include "vector4.h"
#define vector3 point
shader node_white_noise_texture(string dimensions = "3D",
point Vector = point(0.0, 0.0, 0.0),
float W = 0.0,
output float Value = 0.0,
output color Color = 0.0)
{
if (dimensions == "1D") {
Value = noise("hash", W);
Color = hash_float_to_color(W);
}
else if (dimensions == "2D") {
Value = noise("hash", Vector[0], Vector[1]);
Color = hash_vector2_to_color(vector2(Vector[0], Vector[1]));
}
else if (dimensions == "3D") {
Value = noise("hash", Vector);
Color = hash_vector3_to_color(vector3(Vector[0], Vector[1], Vector[2]));
}
else if (dimensions == "4D") {
Value = noise("hash", Vector, W);
Color = hash_vector4_to_color(vector4(Vector[0], Vector[1], Vector[2], W));
}
else {
warning("%s", "Unknown dimension!");
}
}