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blender-archive/intern/cycles/util/CMakeLists.txt
Omar Emara 1c2f7b022a Cycles: Add Random Per Island attribute.
The Random Per Island attribute is a random float associated with each
connected component (island) of the mesh. It is particularly useful
when artists want to add variations to meshes composed of separate
units. Like tree leaves created using particle systems, wood planks
created using array modifiers, or abstract splines created using AN.

Reviewed By: Sergey Sharybin, Jacques Lucke

Differential Revision: https://developer.blender.org/D6154
2019-11-27 12:07:20 +02:00

162 lines
2.7 KiB
CMake

set(INC
..
../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
util_aligned_malloc.cpp
util_debug.cpp
util_ies.cpp
util_logging.cpp
util_math_cdf.cpp
util_md5.cpp
util_murmurhash.cpp
util_path.cpp
util_profiling.cpp
util_string.cpp
util_simd.cpp
util_system.cpp
util_task.cpp
util_thread.cpp
util_time.cpp
util_transform.cpp
util_windows.cpp
)
set(LIB
)
if(WITH_CYCLES_STANDALONE)
if(WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
util_view.cpp
)
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND INC_SYS
../../third_party/numaapi/include
)
else()
list(APPEND INC_SYS
../../numaapi/include
)
endif()
set(SRC_HEADERS
util_algorithm.h
util_aligned_malloc.h
util_args.h
util_array.h
util_atomic.h
util_boundbox.h
util_debug.h
util_defines.h
util_deque.h
util_disjoint_set.h
util_guarded_allocator.cpp
util_foreach.h
util_function.h
util_guarded_allocator.h
util_half.h
util_hash.h
util_ies.h
util_image.h
util_image_impl.h
util_list.h
util_logging.h
util_map.h
util_math.h
util_math_cdf.h
util_math_fast.h
util_math_intersect.h
util_math_float2.h
util_math_float3.h
util_math_float4.h
util_math_int2.h
util_math_int3.h
util_math_int4.h
util_math_matrix.h
util_md5.h
util_murmurhash.h
util_opengl.h
util_optimization.h
util_param.h
util_path.h
util_profiling.h
util_progress.h
util_projection.h
util_queue.h
util_rect.h
util_set.h
util_simd.h
util_sky_model.cpp
util_sky_model.h
util_sky_model_data.h
util_avxf.h
util_avxb.h
util_sseb.h
util_ssef.h
util_ssei.h
util_stack_allocator.h
util_static_assert.h
util_stats.h
util_string.h
util_system.h
util_task.h
util_texture.h
util_thread.h
util_time.h
util_transform.h
util_types.h
util_types_float2.h
util_types_float2_impl.h
util_types_float3.h
util_types_float3_impl.h
util_types_float4.h
util_types_float4_impl.h
util_types_float8.h
util_types_float8_impl.h
util_types_int2.h
util_types_int2_impl.h
util_types_int3.h
util_types_int3_impl.h
util_types_int4.h
util_types_int4_impl.h
util_types_uchar2.h
util_types_uchar2_impl.h
util_types_uchar3.h
util_types_uchar3_impl.h
util_types_uchar4.h
util_types_uchar4_impl.h
util_types_uint2.h
util_types_uint2_impl.h
util_types_uint3.h
util_types_uint3_impl.h
util_types_uint4.h
util_types_uint4_impl.h
util_types_ushort4.h
util_types_vector3.h
util_types_vector3_impl.h
util_unique_ptr.h
util_vector.h
util_version.h
util_view.h
util_windows.h
util_xml.h
)
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})