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blender-archive/source/blender/io/usd/intern/usd_capi.cc
Sybren A. Stüvel cb19bb7f57 Cleanup: USD, removed unused export job data
The code was copied from the Alembic exporter, and some of the options are
no longer used.

Not updating the Alembic exporter itself, as this will be done in a much
larger rewrite.
2020-03-13 12:34:03 +01:00

222 lines
6.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
#include "usd.h"
#include "usd_hierarchy_iterator.h"
#include <pxr/pxr.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usdGeom/tokens.h>
#include "MEM_guardedalloc.h"
extern "C" {
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "DNA_scene_types.h"
#include "BKE_blender_version.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_scene.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "WM_api.h"
#include "WM_types.h"
}
namespace USD {
struct ExportJobData {
Main *bmain;
Depsgraph *depsgraph;
wmWindowManager *wm;
char filename[FILE_MAX];
USDExportParams params;
bool export_ok;
};
static void export_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
data->export_ok = false;
G.is_rendering = true;
WM_set_locked_interface(data->wm, true);
G.is_break = false;
// Construct the depsgraph for exporting.
Scene *scene = DEG_get_input_scene(data->depsgraph);
ViewLayer *view_layer = DEG_get_input_view_layer(data->depsgraph);
DEG_graph_build_from_view_layer(data->depsgraph, data->bmain, scene, view_layer);
BKE_scene_graph_update_tagged(data->depsgraph, data->bmain);
*progress = 0.0f;
*do_update = true;
// For restoring the current frame after exporting animation is done.
const int orig_frame = CFRA;
pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(data->filename);
if (!usd_stage) {
/* This happens when the USD JSON files cannot be found. When that happens,
* the USD library doesn't know it has the functionality to write USDA and
* USDC files, and creating a new UsdStage fails. */
WM_reportf(
RPT_ERROR, "USD Export: unable to find suitable USD plugin to write %s", data->filename);
return;
}
usd_stage->SetMetadata(pxr::UsdGeomTokens->upAxis, pxr::VtValue(pxr::UsdGeomTokens->z));
usd_stage->SetMetadata(pxr::UsdGeomTokens->metersPerUnit,
pxr::VtValue(scene->unit.scale_length));
usd_stage->GetRootLayer()->SetDocumentation(std::string("Blender ") + versionstr);
// Set up the stage for animated data.
if (data->params.export_animation) {
usd_stage->SetTimeCodesPerSecond(FPS);
usd_stage->SetStartTimeCode(scene->r.sfra);
usd_stage->SetEndTimeCode(scene->r.efra);
}
USDHierarchyIterator iter(data->depsgraph, usd_stage, data->params);
if (data->params.export_animation) {
// Writing the animated frames is not 100% of the work, but it's our best guess.
float progress_per_frame = 1.0f / std::max(1, (scene->r.efra - scene->r.sfra + 1));
for (float frame = scene->r.sfra; frame <= scene->r.efra; frame++) {
if (G.is_break || (stop != nullptr && *stop)) {
break;
}
// Update the scene for the next frame to render.
scene->r.cfra = static_cast<int>(frame);
scene->r.subframe = frame - scene->r.cfra;
BKE_scene_graph_update_for_newframe(data->depsgraph, data->bmain);
iter.set_export_frame(frame);
iter.iterate_and_write();
*progress += progress_per_frame;
*do_update = true;
}
}
else {
// If we're not animating, a single iteration over all objects is enough.
iter.iterate_and_write();
}
iter.release_writers();
usd_stage->GetRootLayer()->Save();
// Finish up by going back to the keyframe that was current before we started.
if (CFRA != orig_frame) {
CFRA = orig_frame;
BKE_scene_graph_update_for_newframe(data->depsgraph, data->bmain);
}
data->export_ok = true;
*progress = 1.0f;
*do_update = true;
}
static void export_endjob(void *customdata)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
DEG_graph_free(data->depsgraph);
if (!data->export_ok && BLI_exists(data->filename)) {
BLI_delete(data->filename, false, false);
}
G.is_rendering = false;
WM_set_locked_interface(data->wm, false);
}
} // namespace USD
bool USD_export(bContext *C,
const char *filepath,
const USDExportParams *params,
bool as_background_job)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
USD::ExportJobData *job = static_cast<USD::ExportJobData *>(
MEM_mallocN(sizeof(USD::ExportJobData), "ExportJobData"));
job->bmain = CTX_data_main(C);
job->wm = CTX_wm_manager(C);
job->export_ok = false;
BLI_strncpy(job->filename, filepath, sizeof(job->filename));
job->depsgraph = DEG_graph_new(job->bmain, scene, view_layer, params->evaluation_mode);
job->params = *params;
bool export_ok = false;
if (as_background_job) {
wmJob *wm_job = WM_jobs_get(
job->wm, CTX_wm_window(C), scene, "USD Export", WM_JOB_PROGRESS, WM_JOB_TYPE_ALEMBIC);
/* setup job */
WM_jobs_customdata_set(wm_job, job, MEM_freeN);
WM_jobs_timer(wm_job, 0.1, NC_SCENE | ND_FRAME, NC_SCENE | ND_FRAME);
WM_jobs_callbacks(wm_job, USD::export_startjob, NULL, NULL, USD::export_endjob);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
short stop = 0, do_update = 0;
float progress = 0.f;
USD::export_startjob(job, &stop, &do_update, &progress);
USD::export_endjob(job);
export_ok = job->export_ok;
MEM_freeN(job);
}
return export_ok;
}
int USD_get_version(void)
{
/* USD 19.11 defines:
*
* #define PXR_MAJOR_VERSION 0
* #define PXR_MINOR_VERSION 19
* #define PXR_PATCH_VERSION 11
* #define PXR_VERSION 1911
*
* So the major version is implicit/invisible in the public version number.
*/
return PXR_VERSION;
}