1189 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1189 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Blender.Scene.Render module and the RenderData PyType object
 | |
| 
 | |
| """
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| The Blender.Scene.Render submodule.
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| 
 | |
| Scene.Render
 | |
| ============
 | |
| 
 | |
| This module provides access to B{Scene Rendering Contexts} in Blender.
 | |
| 
 | |
| Example::
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|   import Blender
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|   from Blender import *
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|   from Blender.Scene import Render
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|   
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|   scn = Scene.GetCurrent()
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|   context = scn.getRenderingContext()
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|   
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|   Render.EnableDispWin()
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|   context.extensions = True
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|   context.renderPath = "//myRenderdir/"
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|   context.sizePreset(Render.PC)
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|   context.imageType = Render.AVIRAW
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|   context.sFrame = 2
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|   context.eFrame = 10
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|   context.renderAnim()
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|   
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|   context.imageType = Render.TARGA
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|   context.fps = 15
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|   context.sFrame = 15
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|   context.eFrame = 22
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|   context.renderAnim()
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|   
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|   Render.CloseRenderWindow()
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|   print context.fps
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|   print context.cFrame
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| 
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| @type Modes: readonly dictionary
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| @var Modes: Constant dict used for with L{RenderData.mode} bitfield attribute.  
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| Values can be ORed together.  Individual bits can also be set/cleared with
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| boolean attributes.
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|   - OSA: Oversampling (anti-aliasing) enabled
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|   - SHADOW: Shadow calculation enabled
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|   - GAMMA: Gamma correction enabled
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|   - ENVMAP: Environment map rendering enabled
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|   - TOONSHADING: Toon edge shading enabled
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|   - FIELDRENDER: Field rendering enabled
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|   - FIELDTIME: Time difference in field calculations I{disabled}
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|   - RADIOSITY: Radiosity rendering enabled
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|   - BORDER_RENDER: Small cut-out rendering enabled
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|   - PANORAMA: Panorama rendering enabled
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|   - CROP: Crop image during border renders
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|   - ODDFIELD: Odd field first rendering enabled
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|   - MBLUR: Motion blur enabled
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|   - UNIFIED: Unified Renderer enabled
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|   - RAYTRACING: Ray tracing enabled
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|   - THREADS: Render in two threads enabled (Deprecated, use L{RenderData.threads})
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| 
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| @type SceModes: readonly dictionary
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| @var SceModes: Constant dict used for with L{RenderData.sceneMode} bitfield attribute.  
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| Values can be ORed together.  Individual bits can also be set/cleared with
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| boolean attributes.
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|   - SEQUENCER: Enables sequencer output rendering.
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|   - EXTENSION: Adds extensions to the output when rendering animations.
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|   - SAVE_BUFFERS: Save render tiles to disk to save memory.
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|   - FREE_IMAGES: Free images used by textures after each render.
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| 
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| @type FramingModes: readonly dictionary
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| @var FramingModes: Constant dict used for with L{RenderData.gameFrame}
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| attribute.  One of the following modes can be active:
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|   - BARS: Show the entire viewport in the display window, using bar
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|     horizontally or vertically.
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|   - EXTEND: Show the entire viewport in the display window, viewing more
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|     horizontally or vertically
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|   - SCALE: Stretch or squeeze the viewport to fill the display window.
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| 
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| @var INTERNAL: The internal rendering engine. Use with setRenderer()
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| @var YAFRAY: Yafray rendering engine. Use with setRenderer()
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| 
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| @var AVIRAW: Output format. Use with renderdata.imageType / setImageType()
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| @var AVIJPEG: Output format. Use with renderdata.imageType / setImageType()
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| @var AVICODEC: Output format. Use with renderdata.imageType / setImageType()
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| @var QUICKTIME: Output format. Use with renderdata.imageType / setImageType()
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| @var TARGA: Output format. Use with renderdata.imageType / setImageType()
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| @var RAWTGA: Output format. Use with renderdata.imageType / setImageType()
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| @var HDR: Output format. Use with renderdata.imageType / setImageType()
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| @var PNG: Output format. Use with renderdata.imageType / setImageType()
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| @var BMP: Output format. Use with renderdata.imageType / setImageType()
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| @var JPEG: Output format. Use with renderdata.imageType / setImageType()
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| @var HAMX: Output format. Use with renderdata.imageType / setImageType()
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| @var IRIS: Output format. Use with renderdata.imageType / setImageType()
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| @var IRISZ: Output format. Use with renderdata.imageType / setImageType()
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| @var FTYPE: Output format. Use with renderdata.imageType / setImageType()
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| @var OPENEXR: Output format. Use with renderdata.imageType / setImageType()
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| @var TIFF: Output format. Use with renderdata.imageType / setImageType()
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| @var FFMPEG: Output format. Use with renderdata.imageType / setImageType()
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| @var CINEON: Output format. Use with renderdata.imageType / setImageType()
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| @var DPX: Output format. Use with renderdata.imageType / setImageType()
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| 
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| @var PAL: Output format. Use with renderdata.sizePreset()
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| @var NTSC: Output format. Use with renderdata.sizePreset()
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| @var DEFAULT: Output format. Use with renderdata.sizePreset()
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| @var PREVIEW: Output format. Use with renderdata.sizePreset()
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| @var PC: Output format. Use with renderdata.sizePreset()
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| @var PAL169: Output format. Use with renderdata.sizePreset()
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| @var B_PR_FULL: Output format. Use with renderdata.sizePreset()
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| 
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| @var NONE: Yafray GI Quality / Method. Use with renderdata.setYafrayGIQuality()
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| @var LOW: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var MEDIUM: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var HIGH: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var HIGHER: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var BEST: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var USEAOSETTINGS: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
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| @var SKYDOME: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
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| @var GIFULL: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
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| """
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| 
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| def CloseRenderWindow():
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|   """
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|   Closes the rendering window.
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|   """
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| 
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| def EnableDispView():
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|   """
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|   Render in the 3d View area.  B{Note} this method is deprecated; 
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|   use the l{displayMode} attribute instead.
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|   """
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| 
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| def EnableDispWin():
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|   """
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|   Render in Render window.
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|   B{Note} this method is deprecated; use the l{displayMode} attribute instead.
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|   """
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| 
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| def SetRenderWinPos(locationList):
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|   """
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|   Set the position of the Render window on the screen.
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|   Possible values are:
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|     -  S = south
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|     -  N = north
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|     -  W = west
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|     -  E = east
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|     -  C = center
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|     -  ne = northeast
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|     -  nw = northwest
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|     -  se = southeast
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|     -  sw = southwest
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|   @type locationList: PyList of strings
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|   @param locationList: a list of strings that together define
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|   the location of the Render window on the screen.
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|   """
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| 
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| def EnableEdgeShift():
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|   """
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|   Globally with the unified renderer enabled the outlines of the render
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|   are shifted a bit.
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|   """
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| 
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| def EnableEdgeAll():
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|   """
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|   Globally consider transparent faces for edge-rendering with the unified renderer.
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|   """
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| 
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| class RenderData:
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|   """
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|   The RenderData object
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|   =====================
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|   This object gives access to Scene rendering contexts in Blender.
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|   @ivar unified: Unified Renderer enabled.  
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|   Also see B{UNIFIED} in L{Modes} constant dict.
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|   @type unified: boolean
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|   @ivar renderwinSize: Size of the rendering window. Valid values are 25, 50,
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|   75, or 100.
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|   @type renderwinSize: int
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|   @ivar xParts: Number of horizontal parts for image render.
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|   Values are clamped to the range [2,512].
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|   @type xParts: int
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|   @ivar fieldRendering: Field rendering enabled. 
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|   Also see B{FIELDRENDER} in L{Modes} constant dict.
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|   @type fieldRendering: boolean
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|   @ivar gammaCorrection: Gamma correction enabled. 
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|   Also see B{GAMMA} in L{Modes} constant dict.
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|   @type gammaCorrection: boolean
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|   @ivar eFrame: Ending frame for rendering.
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|   Values are clamped to the range [1,MAXFRAME].
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|   @type eFrame: int
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|   @ivar radiosityRender: Radiosity rendering enabled.
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|   @type radiosityRender: boolean
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|   @ivar sizeX: Image width (in pixels).
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|   Values are clamped to the range [4,10000].
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|   @type sizeX: int
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|   @ivar shadow: Shadow calculation enabled. 
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|   Also see B{SHADOW} in L{Modes} constant dict.
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|   @type shadow: boolean
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|   @ivar aspectX: Horizontal aspect ratio.
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|   Values are clamped to the range [1,200].
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|   @type aspectX: int
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|   @ivar mode: Mode bitfield.  See L{Modes} constant dict for values.
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|   @type mode: bitfield
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|   @ivar fieldTimeDisable: Time difference in field calculations I{disabled}.
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|   @type fieldTimeDisable: int
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|   @ivar cFrame: The current frame for rendering.
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|   Values are clamped to the range [1,MAXFRAME].
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|   @type cFrame: int
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|   @ivar crop: Crop image during border renders. 
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|   Also see B{CROP} in L{Modes} constant dict.
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|   @type crop: boolean
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|   @ivar sFrame: Starting frame for rendering.
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|   Values are clamped to the range [1,MAXFRAME].
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|   @type sFrame: int
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|   @ivar backbuf: Backbuffer image enabled.
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|   @type backbuf: boolean
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|   @ivar OSALevel: Oversampling (anti-aliasing) level.  Valid values are
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|   5, 8, 11, or 16.
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|   @type OSALevel: int
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|   @ivar displayMode: Render output in separate window or 3D view.
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|   Valid values are 0 (display in image editor view), 1 (display in render
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|   window), or 2 (display full screen).
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|   @type displayMode: int
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|   @ivar threads: Number of threads to render, clamed [1-8]
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|   @type threads: int 
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|   @ivar backbufPath: Path to a background image (setting loads image).
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|   @type backbufPath: string
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|   @ivar toonShading: Toon edge shading enabled. 
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|   Also see B{TOONSHADING} in L{Modes} constant dict.
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|   @type toonShading: boolean
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|   @ivar sceneMode: Scene mode bitfield.  See L{SceModes} constant dict for
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|   values.
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|   @type sceneMode: bitfield
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|   @ivar gameFrameColor: RGB color triplet for bars.  
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|   Values are clamped in the range [0.0,1.0].
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|   @type gameFrameColor: list of RGB 3 floats
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|   @ivar sizeY: Image height (in pixels).
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|   Values are clamped to the range [4,10000].
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|   @type sizeY: int
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|   @ivar renderer: Rendering engine choice.  
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|   Valid values are 0 (internal) or 1 (Yafray).
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|   @type renderer: int
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|   
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|   @ivar sequencer: Enables sequencer output rendering.
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|   Also see B{SEQUENCER} in L{SceModes} constant dict.
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|   @type sequencer: boolean
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|   @ivar extensions: Add extensions to output (when rendering animations).
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|   Also see B{EXTENSION} in L{SceModes} constant dict.
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|   @type extensions: boolean
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|   @ivar compositor: 'Do Compositor' enabled.
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|   @type compositor: boolean
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|   @ivar freeImages: 'Do Compositor' enabled.
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|   @type freeImages: boolean
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|   @ivar singleLayer: Only render the active layer.
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|   @type singleLayer: boolean
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|   @ivar saveBuffers: Save render buffers to disk while rendering, saves memory.
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|   @type saveBuffers: boolean
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|   @ivar compositeFree: Free nodes that are not used while composite.
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|   @type compositeFree: boolean
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|   
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|   @ivar panorama: Panorama rendering enabled. 
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|   Also see B{PANORAMA} in L{Modes} constant dict.
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|   @type panorama: boolean
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|   @ivar rayTracing: Ray tracing enabled. 
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|   Also see B{RAYTRACING} in L{Modes} constant dict.
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|   @type rayTracing: boolean
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|   @ivar renderPath: The path to output the rendered images.
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|   @type renderPath: string
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|   @ivar gameFrame: Game framing type.  See L{FramingModes} constant dict.
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|   @type gameFrame: int
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|   @ivar aspectY: Vertical aspect ratio.
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|   Values are clamped to the range [1,200].
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|   @type aspectY: int
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|   @ivar imageType: File format for saving images.  See the module's constants
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|   for values.
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|   @type imageType: int
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|   @ivar ftypePath: The path to Ftype file.
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|   @type ftypePath: string
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|   @ivar border: The border for border rendering.  The format is
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|   [xmin,ymin,xmax,ymax].  Values are clamped to [0.0,1.0].
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|   @type border: list of 4 floats.
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|   @ivar edgeColor: RGB color triplet for edges in Toon shading (unified
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|   renderer).
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|   Values are clamped in the range [0.0,1.0].
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|   @type edgeColor: list of 3 RGB floats
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|   @ivar yParts: Number of vertical parts for image render.  
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|   Values are clamped to the range [2,512].
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|   @type yParts: int
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|   @ivar imagePlanes: Image depth in bits.  Valid values are 8, 24, or 32.
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|   @type imagePlanes: int
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|   @ivar borderRender: Small cut-out rendering enabled. 
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|   Also see B{BORDER_RENDER} in L{Modes} constant dict.
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|   @type borderRender: boolean
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|   @ivar oversampling: Oversampling (anti-aliasing) enabled. 
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|   Also see B{OSA} in L{Modes} constant dict.
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|   @type oversampling: boolean
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|   @ivar fps: Frames per second.
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|   Values are clamped to the range [1,120].
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|   @type fps: int
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|   @ivar timeCode: Get the current frame in HH:MM:SS:FF format.  Read-only.
 | |
|   @type timeCode: string
 | |
|   @ivar environmentMap: Environment map rendering enabled. 
 | |
|   Also see B{ENVMAP} in L{Modes} constant dict.
 | |
|   @type environmentMap: boolean
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|   @ivar motionBlur: Motion blur enabled. 
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|   Also see B{MBLUR} in L{Modes} constant dict.
 | |
|   @type motionBlur: boolean
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|   @ivar oddFieldFirst: Odd field first rendering enabled. 
 | |
|   Also see B{ODDFIELD} in L{Modes} constant dict.
 | |
|   @type oddFieldFirst: boolean
 | |
|   @ivar alphaMode: Setting for sky/background.  Valid values are 0 (fill
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|   background with sky), 1 (multiply alpha in advance), or 2 (alpha and color
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|   values remain unchanged).
 | |
|   @type alphaMode: int
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|   @ivar gaussFilter: Gauss filter size.
 | |
|   Values are clamped to the range [0.5,1.5].
 | |
|   @type gaussFilter: float
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|   @ivar mblurFactor: Motion blur factor.
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|   Values are clamped to the range [0.01,5.0].
 | |
|   @type mblurFactor: float
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|   @ivar mapOld: Number of frames the Map Old will last
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|   Values are clamped to the range [1,900].
 | |
|   @type mapOld: int
 | |
|   @ivar mapNew: New mapping value (in frames).
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|   Values are clamped to the range [1,900].
 | |
|   @type mapNew: int
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|   @ivar set: The scene linked as a set to this scene.  Values are an existing
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|   scene or None (setting to None clears the set).  The scene argument cannot
 | |
|   cause a circular link.
 | |
|   @type set: BPy_Scene or None
 | |
|   @ivar yafrayGIMethod: Global Illumination method.
 | |
|   Valid values are NONE (0), SKYDOME (1) or FULL (2).
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|   @type yafrayGIMethod: int {NONE (0), SKYDOME (1), GIFULL (2)}
 | |
|   @ivar yafrayGIQuality: Global Illumination quality.
 | |
|   @type yafrayGIQuality: int {NONE (0), LOW (1), MEDIUM (2), HIGH (3), HIGHER (4), BEST (5), USEAOSETTINGS (6)}
 | |
|   @ivar yafrayExportToXML: If true export to an xml file and call yafray instead of plugin.
 | |
|   @type yafrayExportToXML: boolean
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|   @ivar yafrayAutoAntiAliasing: Automatic anti-aliasing enabled/disabled.
 | |
|   @type yafrayAutoAntiAliasing: boolean
 | |
|   @ivar yafrayClampRGB: Clamp RGB enabled/disabled.
 | |
|   @type yafrayClampRGB: boolean
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|   @ivar yafrayAntiAliasingPasses: Number of anti-aliasing passes (0 is no Anti-Aliasing).
 | |
|   @type yafrayAntiAliasingPasses: int [0, 64]
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|   @ivar yafrayAntiAliasingSamples: Number of samples per pass.
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|   @type yafrayAntiAliasingSamples: int [0, 2048]
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|   @ivar yafrayAntiAliasingPixelSize: Anti-aliasing pixel filter size.
 | |
|   @type yafrayAntiAliasingPixelSize: float [1.0, 2.0]
 | |
|   @ivar yafrayAntiAliasingThreshold: Anti-aliasing threshold.
 | |
|   @type yafrayAntiAliasingThreshold: float [0.05, 1.0]
 | |
|   @ivar yafrayNumberOfProcessors: Number of processors to use.
 | |
|   @type yafrayNumberOfProcessors: int [1, 8]
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|   @ivar yafrayGICache: Cache occlusion/irradiance samples (faster).
 | |
|   @type yafrayGICache: boolean
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|   @ivar yafrayGICacheBumpNormals: Enable/disable bumpnormals for cache.
 | |
|   @type yafrayGICacheBumpNormals: boolean
 | |
|   @ivar yafrayGICacheShadowQuality: Shadow quality, keep it under 0.95 :-).
 | |
|   @type yafrayGICacheShadowQuality: float [0.01, 1.0]
 | |
|   @ivar yafrayGICachePixelsPerSample: Maximum number of pixels without samples, the lower the better and slower.
 | |
|   @type yafrayGICachePixelsPerSample: int [1, 50]
 | |
|   @ivar yafrayGICacheRefinement: Threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
 | |
|   @type yafrayGICacheRefinement: float [0.001, 1.0]
 | |
|   @ivar yafrayGIPhotons: Enable/disable use of global photons to help in GI.
 | |
|   @type yafrayGIPhotons: boolean
 | |
|   @ivar yafrayGITunePhotons: If true the photonmap is shown directly in the render for tuning.
 | |
|   @type yafrayGITunePhotons: boolean
 | |
|   """
 | |
|   
 | |
|   def currentFrame(frame = None):
 | |
|     """
 | |
|     Get/set the current frame.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 30000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current frame for the scene.
 | |
|     """
 | |
|  
 | |
|   def render():
 | |
|     """
 | |
|     Render the scene.
 | |
|     """
 | |
| 
 | |
|   def renderAnim():
 | |
|     """
 | |
|     Render a series of frames to an output directory.
 | |
|     """
 | |
| 
 | |
|   def saveRenderedImage(filename, zbuffer=0):
 | |
|     """
 | |
|     Saves the image rendered using RenderData.render() to the filename and path
 | |
|     given in the variable 'filename'.
 | |
|     
 | |
|     Make sure the filename you provide makes a valid path when added to the "render path"
 | |
|     (setRenderPath/getRenderPath) to make up the absolute path.
 | |
|     If you want to render to a new absolute path just set the renderpath to an
 | |
|     empty string and use the absolute path as the filename.
 | |
|     @param filename: The path+filename for the rendered image.
 | |
|     @type zbuffer: int 
 | |
|     @param zbuffer: Whether or not to render the zbuffer along with the image.
 | |
|     @type filename: string 
 | |
|     @since: 2.40
 | |
|     @requires: You must have an image currently rendered before calling this method
 | |
|     """
 | |
| 
 | |
|   def play():
 | |
|     """
 | |
|     play animation of rendered images/avi (searches Pics: field).
 | |
|     """
 | |
| 
 | |
|   def getTimeCode():
 | |
|     """
 | |
|     Get the current frame as a string in HH:MM:SS:FF format
 | |
|     @rtype: string 
 | |
|     @return: current frame as a string in HH:MM:SS:FF format
 | |
|     """
 | |
| 
 | |
|   def setRenderPath(path):
 | |
|     """
 | |
|     Set the path to where the renderer will write to.
 | |
|     @type path: string
 | |
|     @param path: A directory for that the renderer searches for
 | |
|     both playback and output from the renderAnim function.
 | |
|     """
 | |
| 
 | |
|   def getRenderPath():
 | |
|     """
 | |
|     Get the path to where the renderer will write to.
 | |
|     @rtype: string
 | |
|     @return: Returns the directory that is used to playback and store rendered
 | |
|     sequences.
 | |
|     """
 | |
| 
 | |
|   def setBackbufPath(path):
 | |
|     """
 | |
|     Set the path to a background image and load it.
 | |
|     @type path: string
 | |
|     @param path: The path to a background image for loading.
 | |
|     """
 | |
| 
 | |
|   def getBackbufPath():
 | |
|     """
 | |
|     Get the path to the background image.
 | |
|     @rtype: string
 | |
|     @return: The path to a background image.
 | |
|     """
 | |
| 
 | |
|   def enableBackbuf(toggle):
 | |
|     """
 | |
|     Enable/disable the backbuf image.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setFtypePath(path):
 | |
|     """
 | |
|     Set the path to Ftype file.
 | |
|     @type path: string
 | |
|     @param path: Path to Ftype Image type.
 | |
|     """
 | |
| 
 | |
|   def getFtypePath():
 | |
|     """
 | |
|     Get the path to the Ftype file
 | |
|     @rtype: string
 | |
|     @return: Path to FtypeImage type.
 | |
|     """
 | |
| 
 | |
|   def enableExtensions(toggle):
 | |
|     """
 | |
|     Enable/disable windows extensions for output files.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableSequencer(toggle):
 | |
|     """
 | |
|     Enable/disable Do Sequence.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRenderDaemon(toggle):
 | |
|     """
 | |
|     Enable/disable Scene daemon.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableToonShading(toggle):
 | |
|     """
 | |
|     Enable/disable Edge rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def edgeIntensity(intensity = None):
 | |
|     """
 | |
|     Get/set edge intensity for toon shading.
 | |
|     @type intensity: int (optional)
 | |
|     @param intensity: must be between 0 - 255
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current edge intensity for the scene.
 | |
|     """
 | |
| 
 | |
|   def setEdgeColor(red, green, blue):
 | |
|     """
 | |
|     Set the edge color for toon shading.
 | |
|     @type red: float
 | |
|     @param red: must be between 0 - 1.0
 | |
|     @type green: float
 | |
|     @param green: must be between 0 - 1.0
 | |
|     @type blue: float
 | |
|     @param blue: must be between 0 - 1.0
 | |
|     """
 | |
| 
 | |
|   def getEdgeColor():
 | |
|     """
 | |
|     Get the edge color for toon shading.
 | |
|     @rtype: string
 | |
|     @return: A string representing the edge color.
 | |
|     """
 | |
| 
 | |
|   def edgeAntiShift(intensity = None):
 | |
|     """
 | |
|     With the unified renderer, reduce intensity on boundaries.
 | |
|     @type intensity: int (optional)
 | |
|     @param intensity: must be between 0 - 255
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current edge antishift for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableOversampling(toggle):
 | |
|     """
 | |
|     Enable/disable oversampling (anti-aliasing).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setOversamplingLevel(level):
 | |
|     """
 | |
|     Set the level of over-sampling (anti-aliasing).
 | |
|     @type level: int
 | |
|     @param level: can be either 5, 8, 11, or 16
 | |
|     """
 | |
| 
 | |
|   def enableMotionBlur(toggle):
 | |
|     """
 | |
|     Enable/disable MBlur.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def motionBlurLevel(level = None):
 | |
|     """
 | |
|     Get/set the length of shutter time for motion blur.
 | |
|     @type level: float (optional)
 | |
|     @param level: must be between 0.01 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current MBlur for the scene.
 | |
|     """
 | |
| 
 | |
|   def partsX(parts = None):
 | |
|     """
 | |
|     Get/set the number of parts to divide the render in the X direction.
 | |
|     @type parts: int (optional)
 | |
|     @param parts: must be between 1 - 64
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of parts in the X for the scene.
 | |
|     """
 | |
| 
 | |
|   def partsY(parts = None):
 | |
|     """
 | |
|     Get/set the number of parts to divide the render in the Y direction.
 | |
|     @type parts: int (optional)
 | |
|     @param parts: must be between 1 - 64
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of parts in the Y for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableSky():
 | |
|     """
 | |
|     Enable render background with sky.
 | |
|     """
 | |
| 
 | |
|   def enablePremultiply():
 | |
|     """
 | |
|     Enable premultiply alpha.
 | |
|     """
 | |
| 
 | |
|   def enableKey():
 | |
|     """
 | |
|     Enable alpha and color values remain unchanged.
 | |
|     """
 | |
| 
 | |
|   def enableShadow(toggle):
 | |
|     """
 | |
|     Enable/disable shadow calculation.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableEnvironmentMap(toggle):
 | |
|     """
 | |
|     Enable/disable environment map rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRayTracing(toggle):
 | |
|     """
 | |
|     Enable/disable ray tracing.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableRadiosityRender(toggle):
 | |
|     """
 | |
|     Enable/disable radiosity rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enablePanorama(toggle):
 | |
|     """
 | |
|     Enable/disable panorama rendering (output width is multiplied by Xparts).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setRenderWinSize(size):
 | |
|     """
 | |
|     Set the size of the render window.
 | |
|     @type size: int
 | |
|     @param size: can be 25, 50, 75 or 100 (percent).
 | |
|     """
 | |
| 
 | |
|   def getRenderWinSize():
 | |
|     """
 | |
|     Get the size of the render window.
 | |
|     @rtype: int
 | |
|     @return: window size; can be 25, 50, 75 or 100 (percent).
 | |
|     """
 | |
| 
 | |
|   def enableFieldRendering(toggle):
 | |
|     """
 | |
|     Enable/disable field rendering
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableOddFieldFirst(toggle):
 | |
|     """
 | |
|     Enable/disable Odd field first rendering (Default: Even field).
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableFieldTimeDisable(toggle):
 | |
|     """
 | |
|     Enable/disable time difference in field calculations.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableGaussFilter(toggle):
 | |
|     """
 | |
|     Enable/disable Gauss sampling filter for anti-aliasing.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableBorderRender(toggle):
 | |
|     """
 | |
|     Enable/disable small cut-out rendering.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setBorder(left,bottom,right,top):
 | |
|     """
 | |
|     Set a border for rendering from cameras in the scene.
 | |
|     The left,bottom coordinates and right,top coordinates
 | |
|     define the size of the border. (0,0,1,1) will set the border
 | |
|     to the whole camera. (0,0) lower left and (1,1) upper right.
 | |
|     @type left: float
 | |
|     @param left: float between 0 and 1
 | |
|     @type right: float
 | |
|     @param right: float between 0 and 1
 | |
|     @type bottom: float
 | |
|     @param bottom: float between 0 and 1
 | |
|     @type top: float
 | |
|     @param top: float between 0 and 1
 | |
|     """
 | |
| 
 | |
|   def enableGammaCorrection(toggle):
 | |
|     """
 | |
|     Enable/disable gamma correction.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def gaussFilterSize(size = None):
 | |
|     """
 | |
|     Get/sets the Gauss filter size.
 | |
|     @type size: float (optional)
 | |
|     @param size: must be between 0.5 - 1.5
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gauss filter size for the scene.
 | |
|     """
 | |
| 
 | |
|   def startFrame(frame = None):
 | |
|     """
 | |
|     Get/set the starting frame for sequence rendering.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 18000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current starting frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def endFrame(frame = None):
 | |
|     """
 | |
|     Get/set the ending frame for sequence rendering.
 | |
|     @type frame: int (optional)
 | |
|     @param frame: must be between 1 - 18000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current ending frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def imageSizeX(size = None):
 | |
|     """
 | |
|     Get/set the image width in pixels.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 4 - 10000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image width for the scene.
 | |
|     """
 | |
| 
 | |
|   def imageSizeY(size = None):
 | |
|     """
 | |
|     Get/set the image height in pixels.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 4 - 10000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image height for the scene.
 | |
|     """
 | |
| 
 | |
|   def aspectRatioX(ratio = None):
 | |
|     """
 | |
|     Get/set the horizontal aspect ratio.
 | |
|     @type ratio: int (optional)
 | |
|     @param ratio: must be between 1 - 200
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current horizontal aspect ratio for the scene.
 | |
|     """
 | |
| 
 | |
|   def aspectRatioY(ratio = None):
 | |
|     """
 | |
|     Get/set the vertical aspect ratio.
 | |
|     @type ratio: int (optional)
 | |
|     @param ratio: must be between 1 - 200
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current vertical aspect ratio for the scene.
 | |
|     """
 | |
| 
 | |
|   def setRenderer(type):
 | |
|     """
 | |
|     Get/set which renderer to render the output.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 2 constants:
 | |
|         - INTERN: Blender's internal renderer
 | |
|         - YAFRAY: Yafray renderer
 | |
|     """
 | |
| 
 | |
|   def enableCropping(toggle):
 | |
|     """
 | |
|     Enable/disable exclusion of border rendering from total image.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setImageType(type):
 | |
|     """
 | |
|     Set the type of image to output from the render.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 13 constants:
 | |
|         - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows platforms
 | |
|         - AVIJPEG: AVI movie w/ JPEG images
 | |
|         - AVICODEC: AVI using win32 codec
 | |
|         - QUICKTIME: Quicktime movie (if enabled)
 | |
|         - TARGA: Targa files
 | |
|         - RAWTGA: Raw Targa files
 | |
|         - PNG: Png files
 | |
|         - BMP: Bitmap files
 | |
|         - JPEG90: JPEG files
 | |
|         - HAMX: Hamx files
 | |
|         - IRIS: Iris files
 | |
|         - IRIZ: Iris + z-buffer files
 | |
|         - FTYPE: Ftype file
 | |
|     """
 | |
| 
 | |
|   def quality(qual = None):
 | |
|     """
 | |
|     Get/set quality get/setting for JPEG images, AVI JPEG and SGI movies.
 | |
|     @type qual: int (optional)
 | |
|     @param qual: must be between 10 - 100
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current image quality for the scene.
 | |
|     """
 | |
| 
 | |
|   def framesPerSec(qual = None):
 | |
|     """
 | |
|     Get/set frames per second.
 | |
|     @type qual: int (optional)
 | |
|     @param qual: must be between 1 - 120
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current frames per second for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableGrayscale():
 | |
|     """
 | |
|     Images are saved with black and white (grayscale) data.
 | |
|     """
 | |
| 
 | |
|   def enableRGBColor():
 | |
|     """
 | |
|     Images are saved with RGB (color) data.
 | |
|     """
 | |
| 
 | |
|   def enableRGBAColor():
 | |
|     """
 | |
|     Images are saved with RGB and Alpha data (if supported).
 | |
|     """
 | |
| 
 | |
|   def sizePreset(type):
 | |
|     """
 | |
|     Set the renderer to one of a few presets.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 8 constants:
 | |
|         - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect.
 | |
|         - FULL: For large screens: 1280 x 1024 pixels. 
 | |
|         - PREVIEW: For preview rendering: 320 x 256 pixels.
 | |
|         - PAL169: Wide-screen PAL.
 | |
|         - DEFAULT: Like "PAL", but here the render settings are also set.
 | |
|         - PANO: Panorama render.
 | |
|         - NTSC: For TV playback.
 | |
|         - PC: For standard PC graphics: 640 x 480 pixels.
 | |
|     """
 | |
| 
 | |
|   def enableUnifiedRenderer(toggle):
 | |
|     """
 | |
|     Use the unified renderer.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def setYafrayGIQuality(type):
 | |
|     """
 | |
|     Set yafray global Illumination quality.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 6 constants:
 | |
|         - NONE
 | |
|         - LOW
 | |
|         - MEDIUM
 | |
|         - HIGH
 | |
|         - HIGHER
 | |
|         - BEST
 | |
|         - USEAOSETTINGS
 | |
|     """
 | |
| 
 | |
|   def getYafrayGIQuality():
 | |
|     """
 | |
|     Get yafray global Illumination quality.
 | |
|     @rtype: enum constant
 | |
|     @return: one of 6 constants:
 | |
|         - NONE
 | |
|         - LOW
 | |
|         - MEDIUM
 | |
|         - HIGH
 | |
|         - HIGHER
 | |
|         - BEST
 | |
|         - USEAOSETTINGS
 | |
|     """
 | |
| 
 | |
|   def setYafrayGIMethod(type):
 | |
|     """
 | |
|     Set yafray global Illumination method.
 | |
|     @type type: enum constant
 | |
|     @param type: must be one of 3 constants:
 | |
|         - NONE: Do not use GI illumination
 | |
|         - SKYDOME: Use Skydome method
 | |
|         - GIFULL: Use Full method
 | |
|     """
 | |
| 
 | |
|   def getYafrayGIMethod():
 | |
|     # (dietrich) 2007/06/01
 | |
|     """
 | |
|     Get yafray global Illumination method.
 | |
|     @rtype: enum constant - 
 | |
|     @return: Current yafray global illumination method:
 | |
|         - NONE: Do not use GI illumination
 | |
|         - SKYDOME: Use Skydome method
 | |
|         - GIFULL: Use Full method
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPower(power = None):
 | |
|     """
 | |
|     Get/set GI lighting intensity scale.
 | |
|     YafrayMethod must be either SKYDOME or GIFULL.
 | |
|     @type power: float (optional)
 | |
|     @param power: must be between 0.01 - 100.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current yafray global illumination intensity for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGIIndirPower(power = None):
 | |
|     """
 | |
|     Get/set GI indirect lighting intensity scale.
 | |
|     @type power: float (optional)
 | |
|     @param power: must be between 0.01 - 100.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current yafray indirect illumination intensity for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGIDepth(depth = None):
 | |
|     """
 | |
|     Get/set number of bounces of the indirect light.
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current yafray global illumination light bounces for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGICDepth(depth = None):
 | |
|     """
 | |
|     Get/set number of bounces inside objects (for caustics).
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current yafray global illumination inside light bounces for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGICache(toggle):
 | |
|     """
 | |
|     Enable/disable cache irradiance samples (faster).
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGIPhotons(toggle):
 | |
|     """
 | |
|     Enable/disable use of global photons to help in GI.
 | |
|     YafrayMethod must be GIFULL.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPhotonCount(count = None):
 | |
|     """
 | |
|     Get/set number of photons to shoot.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 0 - 10000000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of photons to shoot for the scene.
 | |
|     """
 | |
| 
 | |
| 
 | |
|   def yafrayGIPhotonRadius(radius = None):
 | |
|     """
 | |
|     Get/set radius to search for photons to mix (blur).
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type radius: float (optional)
 | |
|     @param radius: must be between 0.00001 - 100.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current photon search radius for the scene.
 | |
|     """
 | |
| 
 | |
| 
 | |
|   def yafrayGIPhotonMixCount(count = None):
 | |
|     """
 | |
|     Get/set number of photons to keep inside radius.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 0 - 1000
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of photons to keep inside radius for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGITunePhotons(toggle):
 | |
|     """
 | |
|     Enable/disable show the photon map directly in the render for tuning.
 | |
|     YafrayMethod must be GIFULL and Photons enabled.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def yafrayGIShadowQuality(qual = None):
 | |
|     """
 | |
|     Get/set the shadow quality, keep it under 0.95.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type qual: float (optional)
 | |
|     @param qual: must be between 0.01 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current shadow quality for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGIPixelsPerSample(pixels = None):
 | |
|     """
 | |
|     Get/set maximum number of pixels without samples, the lower the better and slower.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type pixels: int (optional)
 | |
|     @param pixels: must be between 1 - 50
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of pixels without samples for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableYafrayGIGradient(toggle):
 | |
|     """
 | |
|     Enable/disable try to smooth lighting using a gradient.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """ 
 | |
| 
 | |
|   def yafrayGIRefinement(refine = None):
 | |
|     """
 | |
|     Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
 | |
|     YafrayMethod must be GIFULL and Cache enabled.
 | |
|     @type refine: float (optional)
 | |
|     @param refine: must be between 0.001 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current threshold to refine shadows for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayRayBias(bias = None):
 | |
|     """
 | |
|     Get/set shadow ray bias to avoid self shadowing.
 | |
|     @type bias: float (optional)
 | |
|     @param bias: must be between 0 - 10.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current ray bias for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayRayDepth(depth = None):
 | |
|     """
 | |
|     Get/set maximum render ray depth from the camera.
 | |
|     @type depth: int (optional)
 | |
|     @param depth: must be between 1 - 80
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current ray depth for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayGamma(gamma = None):
 | |
|     """
 | |
|     Get/set gamma correction, 1 is off.
 | |
|     @type gamma: float (optional)
 | |
|     @param gamma: must be between 0.001 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gamma correction for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayExposure(expose = None):
 | |
|     """
 | |
|     Get/set exposure adjustment, 0 is off.
 | |
|     @type expose: float (optional)
 | |
|     @param expose: must be between 0 - 10.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current exposure adjustment for the scene.
 | |
|     """
 | |
| 
 | |
|   def yafrayProcessorCount(count = None):
 | |
|     """
 | |
|     Get/set number of processors to use.
 | |
|     @type count: int (optional)
 | |
|     @param count: must be between 1 - 8
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current number of processors for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameStretch():
 | |
|     """
 | |
|     Enable stretch or squeeze the viewport to fill the display window.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameExpose():
 | |
|     """
 | |
|     Enable show the entire viewport in the display window, viewing more 
 | |
|     horizontally or vertically.
 | |
|     """
 | |
| 
 | |
|   def enableGameFrameBars():
 | |
|     """
 | |
|     Enable show the entire viewport in the display window, using bar 
 | |
|     horizontally or vertically.
 | |
|     """
 | |
| 
 | |
|   def setGameFrameColor(red, green, blue):
 | |
|     """
 | |
|     Set the red, green, blue component of the bars.
 | |
|     @type red: float
 | |
|     @param red: must be between 0 - 1.0
 | |
|     @type green: float
 | |
|     @param green: must be between 0 - 1.0
 | |
|     @type blue: float
 | |
|     @param blue: must be between 0 - 1.0
 | |
|     """
 | |
| 
 | |
|   def getGameFrameColor():
 | |
|     """
 | |
|     Set the red, green, blue component of the bars.
 | |
|     @rtype: string
 | |
|     @return: A string representing the color component of the bars.
 | |
|     """
 | |
| 
 | |
|   def gammaLevel(level = None):
 | |
|     """
 | |
|     Get/set the gamma value for blending oversampled images (1.0 = no correction).
 | |
|     Unified renderer must be enabled.
 | |
|     @type level: float (optional)
 | |
|     @param level: must be between 0.2 - 5.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current gamma value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessAdd(add = None):
 | |
|     """
 | |
|     Get/set post processing add.
 | |
|     Unified renderer must be enabled.
 | |
|     @type add: float (optional)
 | |
|     @param add: must be between -1.0 - 1.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing add value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessMultiply(mult = None):
 | |
|     """
 | |
|     Get/set post processing multiply.
 | |
|     Unified renderer must be enabled.
 | |
|     @type mult: float (optional)
 | |
|     @param mult: must be between 0.01 - 4.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing multiply value for the scene.
 | |
|     """
 | |
| 
 | |
|   def postProcessGamma(gamma = None):
 | |
|     """
 | |
|     Get/set post processing gamma.
 | |
|     Unified renderer must be enabled.
 | |
|     @type gamma: float (optional)
 | |
|     @param gamma: must be between 0.2 - 2.0
 | |
|     @rtype: float (if prototype is empty)
 | |
|     @return: Current processing gamma value for the scene.
 | |
|     """
 | |
| 
 | |
|   def SGIMaxsize(size = None):
 | |
|     """
 | |
|     Get/set maximum size per frame to save in an SGI movie.
 | |
|     SGI must be defined on your machine.
 | |
|     @type size: int (optional)
 | |
|     @param size: must be between 0 - 500
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current SGI maximum size per frame for the scene.
 | |
|     """
 | |
| 
 | |
|   def enableSGICosmo(toggle):
 | |
|     """
 | |
|     Enable/disable attempt to save SGI movies using Cosmo hardware
 | |
|     SGI must be defined on your machine.
 | |
|     @type toggle: int
 | |
|     @param toggle: pass 1 for on / 0 for off
 | |
|     """
 | |
| 
 | |
|   def oldMapValue(value = None):
 | |
|     """
 | |
|     Get/set specify old map value in frames.
 | |
|     @type value: int (optional)
 | |
|     @param value: must be between 1 - 900
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current old map value for the scene.
 | |
|     """
 | |
| 
 | |
|   def newMapValue(value = None):
 | |
|     """
 | |
|     Get/set specify new map value in frames.
 | |
|     @type value: int (optional)
 | |
|     @param value: must be between 1 - 900
 | |
|     @rtype: int (if prototype is empty)
 | |
|     @return: Current new map value for the scene.
 | |
|     """
 | 
