148 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Blender.Sound module and the Sound PyType object
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"""
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The Blender.Sound submodule.
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Sound
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=====
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This module provides access to B{Sound} objects in Blender.
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Example::
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	import Blender
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	from Blender import Sound
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	#
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	sound = Sound.Load("/path/to/my/sound.wav")    # load a sound file
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	print "Sound from", sound.filename,
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	print "loaded to obj", sound.name
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	print "All Sounds available now:", Sound.Get()
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No way to get the actual audio data is provided by this library,
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but it is included in the Python standard library (module audioop).
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Note that using that module requires a full/normal Python installation.
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"""
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def Load (filename):
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	"""
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	Load the sound called 'filename' into a Sound object.
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	@type filename: string
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	@param filename: The full path to the sound file.
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	@rtype:  Blender Sound
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	@return: A Blender Sound object with the data from I{filename}.
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	"""
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def Get (name = None):
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	"""
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	Get the Sound object(s) from Blender.
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	@type name: string
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	@param name: The name of the Sound object.
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	@rtype: Blender Sound or a list of Blender Sounds
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	@return: It depends on the I{name} parameter:
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			- (name): The Sound object called I{name}, None if not found;
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			- (): A list with all Sound objects in the current scene.
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	"""
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class Sound:
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	"""
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	The Sound object
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	================
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		This object gives access to Sounds in Blender.
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	@ivar filename: The filename (path) to the sound file loaded into this Sound
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	@ivar packed: Boolean, True when the sample is packed (readonly).
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	"""
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	def getName():
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		"""
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		Get the name of this Sound object.
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		@rtype: string
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		"""
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	def getFilename():
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		"""
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		Get the filename of the sound file loaded into this Sound object.
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		@rtype: string
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		"""
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	def setName():
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		"""
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		Set the name of this Sound object.
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		@rtype: None
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		"""
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	def setFilename():
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		"""
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		Set the filename of the sound file loaded into this Sound object.
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		@rtype: None
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		"""
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	def setCurrent():
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		"""
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		Make this the active sound in the sound buttons window (also redraws).
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		"""
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	def play():
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		"""
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		Play this sound.
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		"""
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	def getVolume():
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		"""
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		Get this sound's volume.
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		rtype: float
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		"""
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	def setVolume(f):
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		"""
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		Set this sound's volume.
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		@type f: float
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		@param f: the new volume value in the range [0.0, 1.0].
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		"""
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	def getAttenuation():
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		"""
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		Get this sound's attenuation value.
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		rtype: float
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		"""
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	def setAttenuation(f):
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		"""
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		Set this sound's attenuation.
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		@type f: float
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		@param f: the new attenuation value in the range [0.0, 5.0].
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		"""
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	def getPitch():
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		"""
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		Get this sound's pitch value.
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		rtype: float
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		"""
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	def setPitch(f):
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		"""
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		Set this sound's pitch.
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		@type f: float
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		@param f: the new pitch value in the range [-12.0, 12.0].    
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		"""
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	def pack():
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		"""
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		Packs the sound into the current blend file.
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		@note: An error will be raised if the sound is already packed or the filename path does not exist.
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		@returns: nothing
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		@rtype: none
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		"""
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	def unpack(mode):
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		"""
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		Unpacks the sound to the samples filename.
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		@param mode: One of the values in Blender.Unpackmodes dict.
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		@note: An error will be raised if the sound is not packed or the filename path does not exist.
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		@returns: nothing
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		@rtype: none
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		@type mode: int
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		"""
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import id_generics
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Sound.__doc__ += id_generics.attributes
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