
GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
14 lines
387 B
Python
14 lines
387 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('intern/*.c')
|
|
|
|
defs = [ 'GLEW_STATIC' ]
|
|
|
|
incs = '../blenlib ../blenkernel ../makesdna ../include'
|
|
incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .'
|
|
|
|
incs += ' ' + env['BF_OPENGL_INC']
|
|
|
|
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
|